Ghostly mara: Difference between revisions
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{{creature ability|[[Cleric Base]] |+113-+122 [[Target defense|TD]]}} |
{{creature ability|[[Cleric Base]] |+113-+122 [[Target defense|TD]]}} |
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{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}} |
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}} |
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{{creature ability|[[Paladin Base]] | |
{{creature ability|[[Paladin Base]] |+96 [[Target defense|TD]]}} |
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{{creature ability|[[Major Elemental]] |+125 [[Target defense|TD]]}} |
{{creature ability|[[Major Elemental]] |+125 [[Target defense|TD]]}} |
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{{creature ability|[[Minor Elemental]] |+118 [[Target defense|TD]]}} |
{{creature ability|[[Minor Elemental]] |+118 [[Target defense|TD]]}} |
Revision as of 18:43, 21 July 2010
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The image of a wandering minstrel greets the scrutinizing eye. The ghostly mara takes many forms, often times wearing the rotting and wornout gear of foreign lands. Her voice, so essential to her lifestyle in the former life, has taken on the unearthly sounds of a spirit long dead.[1]
Hunting strategies
This section has not been added yet; please add to it now!
Other information
- Immune to Unbalance. This also means they are immune to Tonis Bolt.
- Casts Lullabye (no warding roll).
References
Near-level creatures - edit |
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