Sheruvian monk: Difference between revisions
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{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}} |
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}} |
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{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}} |
{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}} |
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{{creature ability|[[Empath Base]] | |
{{creature ability|[[Empath Base]] |+156 to +231 [[Target defense|TD]]}} |
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{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}} |
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}} |
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{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}} |
{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}} |
Revision as of 14:56, 11 May 2015
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It is hard to tell if the Sheruvian monk is human, or some foul spawn of inhuman parents. The head of the warrior-monk has been shaved smooth and is covered in dark, mystic runes tattooed on its scalp. A heavy brow hangs low over its cold, calculating eyes.
Hunting strategies
For all practical purposes, they are identical to their younger cousins the Sheruvian initiates, and the same points apply:
- Human-sized opponents so no character race should have any aiming penalties or restricted body locations when using aimed swings.
- They have neither critical nor damage padding so both attrition with small fast weapons and single hits for large amounts of damage will work to kill.
- Superb sources of mana for Bards: despite having several spell-like abilities, they do not actually have any spells upon them to interfere with draining mana.
Other information
Any attacks made by a member of the Council of Light against a Sheruvian initiate will occasionally fail and cause the player to incur a 5 second roundtime. This also includes attempted combat maneuvers against the Sheruvian initiate. There is no way to prevent this while still a member of the society, and the hesitation is checked for on each attack or manuever. This is shown through the following message:
As you begin to attack the Sheruvian monk, you feel a strange empathic tug within your mind, and stop short.
Roundtime: 5 sec.
Sheruvian monks occasionally gain a +50 AS bonus to their attack for one swing, which is usually preceded by a random bellowing warcry.
When a Sheruvian monk lands an attack, its weapon has a chance to drain a spirit point.
If injured, Sheruvian monks can "pray" to Sheru to heal lost hitpoints from other creatures in the room--shown as meditating over the afflicted creature--or itself:
A monk murmurs a prayer to Sheru for aid.
The monk suddenly looks healthier.
The Sheruvian monks have also learned how to summon ki-lin from their time in the Broken Lands.
Behind The Scenes
The Sheruvian monastery was built not long after the Estrion incident, after the original parts of The Broken Lands had been released. They were apparently stranded with his other forces, such as the Sheruvian harbingers, after the portal to Lornon was broken. These monks are from a different time period than Uthex Kathiasas, even though the hooded figures allowed them to expand his workshop.
References
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