Skeletal soldier: Difference between revisions
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{{creature ability|[[Bard Base]] |+102 to +111 [[Target defense|TD]]}} |
{{creature ability|[[Bard Base]] |+102 to +111 [[Target defense|TD]]}} |
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{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}} |
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}} |
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{{creature ability|[[Sorcerer Base]] | |
{{creature ability|[[Sorcerer Base]] |+115 [[Target defense|TD]]}} |
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{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}} |
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}} |
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{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}} |
{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}} |
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{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}} |
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}} |
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{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}} |
{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}} |
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{{creature ability|[[Minor Elemental]] | |
{{creature ability|[[Minor Elemental]] |+121 [[Target defense|TD]]}} |
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{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}} |
{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}} |
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{{creature ability|[[Minor Spiritual]] | |
{{creature ability|[[Minor Spiritual]] |+109 [[Target defense|TD]]}} |
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{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}} |
{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}} |
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{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}} |
{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}} |
Revision as of 16:10, 25 August 2016
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Clad in broken chain armor, the soldier's pale white bones are exposed in certain points in which the armor has completely rusted away. Dark leather gloves cover its bony hands. A very small glimmer of life can be seen in the depths of the soldier's eye sockets.
Hunting strategies
This section has not been added yet; please add to it now!
Other information
Skeletal soldiers have the combat maneuver Disarm Weapon, which can cause up to 20 seconds of RT. A disarmed weapon can be especially risky in the Miasmal Forest where shenanigans include lesser moor wights that can drag prone characters from room to room, lesser fetid corpses that add RT upon arrival, and maze-like regions.
Skeletal soldiers enjoy mutilating corpses:
The soldier abruptly raises its iron morning star and in a swift stroke, brings the star crashing down onto your chest!
References
Near-level creatures - edit |
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