Difference between revisions of "Dark shambler"

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(converted to newer defense formatting)
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{{Creature start
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
| level = 17
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| picture = Dark_shambler_Colored.jpg
| type = Biped
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| level = 17<!-- This will also be used at the end of the page in the Near level creature template -->
| family = shambler
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| family = Shambler<!-- Add creature to family page list, which will be linked on preview/save -->
| body =
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| type = Biped<!-- Creature body type -->
| attacks = Brawls, Ensnares, Pounds and Weapons.
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| otherclass = <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| area = [[Temple of Hope]]<br>[[Plains of Bone]]<br>[[Sentoph]]<br>[[Vornavian Coast]]<br>
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| otherclass2 =
| undead = No
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| area = Plains of Bone<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| bcs = <Not Known>
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| area2 = Sentoph
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| area3 = Temple of Hope
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| area4 = Vornavian Coast
 +
| area5 =
 +
| area6 =
 +
| area7 =
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| bcs = Yes <!-- All new creatures are BCS -->
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| hitpoints = 200
 +
| roundtime = <!-- Creature speed -->
 
}}
 
}}
{{Creature attack attributes
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{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  -->
 
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| PA1 = Two-handed sword<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| nobolt =  
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| PAA = 175
 
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| PA2 =
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| PAB =
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| PA3 =
 +
| PAC =
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| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
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| BTA =
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| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
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| WDA = -
 +
| WD2 =
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| WDB = -
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| WD3 =
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| WDC = -
 +
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
 +
| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
 +
| MN2 =
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| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
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| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
 
}}
 
}}
{{Creature defense attributes
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
| defense =
+
| asg = 12<!-- Insert asg # and template will automatically convert to include type of armor -->
  {{creature ability|[[Melee]] |<N/A> [[Defensive strength|DS]]}}
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
  {{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}
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| Melee = 104 - 112
  {{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}}
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| Ranged =
  {{creature ability|[[Bard Base]] |<N/A> [[Target defense|TD]]}}
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| Bolt = 94
  {{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}
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| UDF =
  {{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}}
+
| BarTD = 51
  {{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}
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| CleTD = 51
  {{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}}
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| EmpTD =
  {{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}}
+
| PalTD =
  {{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}
+
| RanTD =
  {{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}}
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| SorTD = 51
  {{creature ability|[[Minor Elemental]] |<N/A> [[Target defense|TD]]}}
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| WizTD =
  {{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}}
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| MjETD = 51
  {{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}}
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| MnETD = 51
 
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| MjSTD =
| noability =
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| MnSTD = 51
 +
| MnMTD =
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| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link -->
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| DSP2 =
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| DSP3 =
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| DSP4 =
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| DSP5 =
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| SDA1 =  <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
 
}}
 
}}
 
{{Creature treasure
 
{{Creature treasure
  | type = <Not Known>
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  | coins = Yes
  | skin = <Not Known>
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  | magic items = Yes
  | nobox =
+
| gems = Yes
  | noskinvalue =
+
| boxes = Yes
 +
  | other =  
 +
  | skin = a glistening black eye
 
}}
 
}}
 
{{Creature end}}
 
{{Creature end}}
  
Very little of the dark shambler is not thickly muscled.  This squat humanoid lumbers through the countryside, surveying the world through glistening black eyes.  Were it not for the eyes, the dark shambler could almost be taken for a shadow from a distance, for its skin is also entirely black.  The eyes glisten eerily, though, while the rest of the dark shambler is a flat shade of charcoal that appears to absorb the light more than reflect it.<sup><sup>[http://www.play.net/gs4/info/bestiary/]</sup></sup>
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 +
Very little of the dark shambler is not thickly muscled.  This squat humanoid lumbers through the countryside, surveying the world through glistening black eyes.  Were it not for the eyes, the dark shambler could almost be taken for a shadow from a distance, for its skin is also entirely black.  The eyes glisten eerily, though, while the rest of the dark shambler is a flat shade of charcoal that appears to absorb the light more than reflect it.
  
 
==Hunting strategies==
 
==Hunting strategies==
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==Other information==
 
==Other information==
 
{{addmetext}}
 
{{addmetext}}
 +
==Behind the Scenes==
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In the [[ICE age|I.C.E. Age]] these were known as "black stalkers." In the [[Rolemaster]] bestiaries they are assassins possessed by demons, who will relentlessly hunt down their victims forever, much like a [[Purgatory#Archaeology|shadow assassin]] or the [[dark assassin]]. Still more similar would be a [[black reaver]], though much less dangerous. When they were first implemented back in 1990 the black stalkers were one of the most powerful creatures in GemStone III.
  
 
== References ==
 
== References ==
* http://www.play.net/gs4/info/bestiary/
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*[http://www.play.net/gs4/info/bestiary/creature.asp?creature=1483 Dark shamble on Play.net bestiary]
  
 
{{Nearlevel
 
{{Nearlevel

Latest revision as of 12:22, 1 March 2019

Dark shambler
Dark shambler Colored.jpg
Level 17
Family Shambler family creatures
Body Type Biped
Area(s) Found Plains of Bone
Sentoph
Temple of Hope
Vornavian Coast
BCS Yes
HP 200
Speed
Attack Attributes
Physical Attacks
Two-handed sword 175 AS
Defense Attributes
Armor
Brigandine Armor ASG 12
Defensive Strength (DS)
Melee 104 - 112
Ranged
Bolt 94
Unarmed Defense Factor
UDF
Target Defense (TD)
Bard Base 51
Cleric Base 51
Empath Base
Paladin Base
Ranger Base
Sorcerer Base 51
Wizard Base
Minor Elemental 51
Major Elemental 51
Minor Spiritual 51
Major Spiritual
Minor Mental
Treasure Attributes
Coins Yes
Gems Yes
Magic Items Yes
Boxes Yes
Skin a glistening black eye
Other


Very little of the dark shambler is not thickly muscled. This squat humanoid lumbers through the countryside, surveying the world through glistening black eyes. Were it not for the eyes, the dark shambler could almost be taken for a shadow from a distance, for its skin is also entirely black. The eyes glisten eerily, though, while the rest of the dark shambler is a flat shade of charcoal that appears to absorb the light more than reflect it.

Hunting strategies

This section has not been added yet; please add to it now!

Other information

This section has not been added yet; please add to it now!

Behind the Scenes

In the I.C.E. Age these were known as "black stalkers." In the Rolemaster bestiaries they are assassins possessed by demons, who will relentlessly hunt down their victims forever, much like a shadow assassin or the dark assassin. Still more similar would be a black reaver, though much less dangerous. When they were first implemented back in 1990 the black stalkers were one of the most powerful creatures in GemStone III.

References

Near-level creatures - edit
Level 15 Level 16 Level 17 Level 18 Level 19
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