Guardians of Sunfist: Difference between revisions

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* Rank 09. [[Sigil of Distraction]]. Decreases a foes ability to evade, parry, and block.
* Rank 09. [[Sigil of Distraction]]. Decreases a foes ability to evade, parry, and block.
* Rank 10. [[Sigil of Minor Protection]]. Grants protection equal to that of heavily damage padded armor.
* Rank 10. [[Sigil of Minor Protection]]. Grants protection equal to that of heavily damage padded armor.
* Rank 11.
* Rank 11. [[Sigil of Focus]].
* Rank 12.
* Rank 12. [[Sigil of Intimidation]].
* Rank 13.
* Rank 13. [[Sigil of Mending]].
* Rank 14. [[Sigil of Concentration]]. Increases mana regeneration.
* Rank 14. [[Sigil of Concentration]]. Increases mana regeneration.
* Rank 15.
* Rank 15. [[Sigil of Major Bane]].
* Rank 16. [[Sigil of Determination]]. Ignores penalties while performing tasks when a character has minor injuries.
* Rank 16. [[Sigil of Determination]]. Ignores penalties while performing tasks when a character has minor injuries.
* Rank 17. [[Sigil of Health]].
* Rank 18. [[Sigil of Power]].
* Rank 19. [[Sigil of Major Protection]].
* Rank 20. [[Sigil of Escape]].

Revision as of 22:21, 28 February 2008

The Guardians of Sunfist was the newest society brought to Elanthia in response to the Grimswarm invaders. Their main headquarters was located in Zul Logoth where everyone joining was required to be inducted. However, one could also get invited to join by a recruiter or the Superintendent of any of the outposts. According to GS4-COASE, outposts were located at:

The Landing's outpost can be found via the following directions: From outside the west gate: go north, west, soutwest, southwest, south, west, west, up, southwest, northwest, go trail, up, search, go cleft, up, go bridge, west, go building, southwest.

Further information regarding the Guardians will be explored upon further player experience.

Joining the Guardians of Sunfist

Gaining Ranks and Obtaining Sigils

Guardians of Sunfist Benefits

Members of the Guardians of Sunfist have access to sigils, which are similar to spells, except that they cost a combination of mana and stamina.

The sigils, so far, are as follows. To view the mana and stamina costs associated with a sigil, or any other details about a sigil, check the particular sigils' page.