Guardians of Sunfist: Difference between revisions

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Members of the Guardians of Sunfist have access to sigils, which are similar to [[spell]]s, except that they cost a combination of [[mana]] and [[stamina]].
Members of the Guardians of Sunfist have access to sigils, which are similar to [[spell]]s, except that they cost a combination of [[mana]] and [[stamina]].


The sigils, so far, are as follows. To view the mana and stamina costs associated with a sigil, or any other details about a sigil, check the particular sigils' page.
The sigils are as follows. To view the mana and stamina costs associated with a sigil, or any other details about a sigil, check the particular sigils' page.


* Rank 01. [[Sigil of Recognition]]. Detects friends and foes of the Guardians of Sunfist, when in the same room.
* Rank 01. [[Sigil of Recognition]]. Detects friends and foes of the Guardians of Sunfist, when in the same room.
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* Rank 09. [[Sigil of Distraction]]. Decreases a foes ability to evade, parry, and block.
* Rank 09. [[Sigil of Distraction]]. Decreases a foes ability to evade, parry, and block.
* Rank 10. [[Sigil of Minor Protection]]. Grants protection equal to that of heavily damage padded armor.
* Rank 10. [[Sigil of Minor Protection]]. Grants protection equal to that of heavily damage padded armor.
* Rank 11. [[Sigil of Focus]].
* Rank 11. [[Sigil of Focus]]. Increases protection from enemy warding magic.
* Rank 12. [[Sigil of Intimidation]].
* Rank 12. [[Sigil of Intimidation]]. Decrease the physical strength and defense of a foe.
* Rank 13. [[Sigil of Mending]].
* Rank 13. [[Sigil of Mending]]. Increases HP recovery.
* Rank 14. [[Sigil of Concentration]]. Increases mana regeneration.
* Rank 14. [[Sigil of Concentration]]. Increases mana regeneration.
* Rank 15. [[Sigil of Major Bane]].
* Rank 15. [[Sigil of Major Bane]]. Grants the strength of wielding a heavily weighted weapon.
* Rank 16. [[Sigil of Determination]]. Ignores penalties while performing tasks when a character has minor injuries.
* Rank 16. [[Sigil of Determination]]. Ignores penalties while performing tasks when a character has minor injuries.
* Rank 17. [[Sigil of Health]].
* Rank 17. [[Sigil of Health]]. Instantly recover a minimum of 15 HP or half of your HP (whichever is greater.)
* Rank 18. [[Sigil of Power]].
* Rank 18. [[Sigil of Power]]. Transfers physical energy into magical energy.
* Rank 19. [[Sigil of Major Protection]].
* Rank 19. [[Sigil of Major Protection]]. Grants protection equal to that of heavily padded armor against critical blows.
* Rank 20. [[Sigil of Escape]].
* Rank 20. [[Sigil of Escape]]. Teleports you to a safe location.

Revision as of 22:30, 28 February 2008

The Guardians of Sunfist was the newest society brought to Elanthia in response to the Grimswarm invaders. Their main headquarters was located in Zul Logoth where everyone joining was required to be inducted. However, one could also get invited to join by a recruiter or the Superintendent of any of the outposts. According to GS4-COASE, outposts were located at:

The Landing's outpost can be found via the following directions: From outside the west gate: go north, west, soutwest, southwest, south, west, west, up, southwest, northwest, go trail, up, search, go cleft, up, go bridge, west, go building, southwest.

Further information regarding the Guardians will be explored upon further player experience.

Joining the Guardians of Sunfist

Gaining Ranks and Obtaining Sigils

Guardians of Sunfist Benefits

Members of the Guardians of Sunfist have access to sigils, which are similar to spells, except that they cost a combination of mana and stamina.

The sigils are as follows. To view the mana and stamina costs associated with a sigil, or any other details about a sigil, check the particular sigils' page.