Guardians of Sunfist: Difference between revisions

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* Rank 09. [[Sigil of Distraction]]. Decreases a foes ability to evade, parry, and block.
* Rank 09. [[Sigil of Distraction]]. Decreases a foes ability to evade, parry, and block.
* Rank 10. [[Sigil of Minor Protection]]. Grants protection equal to that of heavily damage padded armor.
* Rank 10. [[Sigil of Minor Protection]]. Grants protection equal to that of heavily damage padded armor.
* Rank 11. [[Sigil of Focus]]. Increases protection from enemy warding magic.
* Rank 11. [[Sigil of Focus]]. Increases +1 TD per rank.
* Rank 12. [[Sigil of Intimidation]]. Decrease the physical strength and defense of a foe.
* Rank 12. [[Sigil of Intimidation]]. Decrease the physical strength and defense of a foe.
* Rank 13. [[Sigil of Mending]]. Increases HP recovery.
* Rank 13. [[Sigil of Mending]]. Increases HP recovery.

Revision as of 23:08, 28 February 2008

The Guardians of Sunfist was the newest society brought to Elanthia in response to the Grimswarm invaders. Their main headquarters was located in Zul Logoth where everyone joining was required to be inducted. However, one could also get invited to join by a recruiter or the Superintendent of any of the outposts. According to GS4-COASE, outposts were located at:

The Landing's outpost can be found via the following directions: From outside the west gate: go north, west, soutwest, southwest, south, west, west, up, southwest, northwest, go trail, up, search, go cleft, up, go bridge, west, go building, southwest.

Further information regarding the Guardians will be explored upon further player experience.

Joining the Guardians of Sunfist

Gaining Ranks and Obtaining Sigils

Guardians of Sunfist Benefits

Members of the Guardians of Sunfist have access to sigils, which are similar to spells, except that they cost a combination of mana and stamina.

The sigils are as follows. To view the mana and stamina costs associated with a sigil, or any other details about a sigil, check the particular sigils' page.