Shadow mare: Difference between revisions

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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
{{Creature start
| level = 37
| picture =
| level = 37 <!-- This will also be used at the end of the page in the Near level creature template -->
| type = Quadruped
| family = Mare <!-- Add creature to family page list, which will be linked on preview/save -->
| family = mare
| type = Quadruped <!-- Creature body type -->
| attacks = Bites, Charges, Magic and Stomps.
| otherclass = Non-corporeal undead<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| area = [[Shadow Valley]]<br>
| area = Shadow Valley <!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| undead = Yes ([[non-corporeal]])
| bcs = Yes
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints = 260
| hitpoints = 260
| roundtime = ?<!-- Creature speed -->
}}
}}
{{Creature attack attributes
{{Creature attack attributes
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| ability =
| ability =
{{creature ability|[[Sounds (607)]]}}
{{creature ability|[[Sounds (607)]]}}
| maneuver =
{{creature ability|[[Charge]]}}
}}
}}
{{Creature defense attributes
{{Creature defense attributes
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|levelp2 = 39
|levelp2 = 39
}}
}}

[[Category:Shadow Valley creatures]]

Revision as of 15:10, 1 September 2016

Shadow mare
Level 37
Family Mare family creatures
Body Type Quadruped
Classification(s) Non-corporeal undead
Area(s) Found Shadow Valley
BCS Yes
HP 260
Speed ?
Attack Attributes
Physical Attacks
Bite +235 AS
Stomp +234 AS
Bolt Attacks
Use the Creature ability template here {{{bolt}}}.
Warding Attacks
Repel (Fear) +187 CS
Maneuver Attacks
Charge
Offensive Spells & Abilities
Sounds (607)
Defense Attributes
Melee <N/A> DS
Ranged <N/A> DS
Bolt <N/A> DS
Bard Base +117 TD
Ranger Base <N/A> TD
Sorcerer Base +155 TD
Wizard Base <N/A> TD
Cleric Base <N/A> TD
Empath Base <N/A> TD
Paladin Base <N/A> TD
Major Elemental +143 TD
Minor Elemental +143 TD
Major Spiritual <N/A> TD
Minor Spiritual <N/A> TD
Major Mental <N/A> TD
Minor Mental <N/A> TD
Defensive Spells & Abilities
Natural Colors (601)
Treasure Attributes
Coins ?
Gems ?
Magic Items ?
Boxes ?
Skin a silver-tipped horseshoe
Other ?

The features of this horror are difficult to make out due to the shifting of its shadowy hide which instantly assumes the color of its surroundings. Despite the strange effect, its eyes glow red and a wave of ethereal light flashes across its mane.

Hunting strategies

This section has not been added yet; please add to it now!

Other information

Shadow mares can shake off stuns, as shown by the following message:

A shadow mare's eyes fade to black momentarily.

Behind The Scenes

Their fear spell will send you running and so can be considered one of the allusions to the end of "The Shadow out of Time" by H.P. Lovecraft. The narrator flees the underground ruins in a dream delirium while falling through a chasm of utter darkness just like the exit of Shadow Valley.

References

Near-level creatures - edit
Level 35 Level 36 Level 37 Level 38 Level 39
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