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  • ...xt-align:left;"|Your acrobatics training taught you to make minor leaps in combat to increase your reach. | [[Combat Focus]] [focus]
    16 KB (2,071 words) - 15:19, 28 June 2023
  • ...xt-align:left;"|Your acrobatics training taught you to make minor leaps in combat to increase your reach. | [[Combat Focus]] [focus]
    16 KB (2,071 words) - 12:56, 1 January 2024

Page text matches

  • |system = Combat ...bout the individual combat maneuvers, and use a specific combat maneuver. Combat Maneuvers is an extensive system and this verb is a very extensive verb to
    3 KB (402 words) - 14:11, 12 December 2022
  • ...ial stance combat maneuvers also terminate with a character's death. These combat maneuvers are [[refreshable]] and remaining time is displayed with the {{bo ==List of Martial Stances==
    14 members (0 subcategories, 0 files) - 17:39, 18 July 2021
  • {{#section:Combat Maneuvers|introduction}} ...rgets. The number of targets is increased by training in [[Multi Opponent Combat]].
    86 members (0 subcategories, 0 files) - 16:20, 11 March 2022
  • ...ills), boosts melee [[attack strength]] and provides defense versus most [[maneuver]]-type attacks. Combat Maneuvers boosts physical [[attack strength]] (AS) by +1 for every 2 ranks
    5 KB (631 words) - 03:50, 20 June 2022
  • | enhancement = [[Combat Maneuvers]] ...every [[Paladin Base|Paladin spell]] rank beyond 11, capped at level. The Combat Maneuvers bonus granted by this spell also helps with [[aim]]ing weapons.<s
    4 KB (488 words) - 23:22, 19 January 2023
  • {{deprecated|combat maneuver}} |availablein = Combat Maneuvers
    2 KB (249 words) - 15:32, 25 July 2021
  • ...' are various "unsportsmanlike" [[maneuver]]s to allow one an advantage in combat. The cheap shot can be anything from tweaking an opponents nose to a swift ...[[Unarmed Specialist]] are not required to use a weapon with any cheapshot maneuver that would normally require one. These include [[Templeshot]], [[Kneebash]]
    5 KB (666 words) - 10:30, 10 May 2022
  • {{saved-post|category=Hunting and Combat|topic=Combat Maneuvers Discussion|author=GS4-COASE |date=3/29/2010 10:15:57 PM|subject=R ...means you can receive a -20 penalty right off the bat using a [[shield]] [[Combat Maneuvers|Cman]] if both are [[Spikes|spiked]].
    1 KB (232 words) - 11:56, 18 April 2017
  • ...part of a combat command or as a separate command that applies to the next combat action. ...mina is available. Equipment speeds can be found on the [[weapon speeds]] list.
    4 KB (526 words) - 12:56, 2 July 2023
  • |mechanics = Maneuver a target and attempt to disarm them. Applies [[Staggered]] for {{mono|(Suc ...ld]] disarm masters, characters who have trained all 5 ranks of the combat maneuver, and [[Unarmed Specialist|unarmed specialists]] can attempt to disarm oppon
    4 KB (515 words) - 20:50, 10 August 2021
  • | category = Hunting and Combat | topic = Combat Maneuvers Discussion
    1 KB (149 words) - 21:17, 18 June 2017
  • ...the [[:Category:Player System Manager|Player System Manager]] similar to [[Combat Maneuvers]] for [[warrior]]s, [[rogue]]s, and [[monk]]s. Feats may be gran ...EARN}}, and the lists of skills to learn can be viewed via{{boldmono| FEAT LIST}}. {{boldmono|FEAT HELP {Specialization} }}provides detailed information o
    19 members (0 subcategories, 0 files) - 14:28, 3 October 2021
  • |mechanics = Maneuver a target with your shield dealing moderate impact and moderate unbalance da ===Creatures that use this maneuver===
    2 KB (216 words) - 10:13, 3 March 2023
  • {{deprecated|Combat Maneuver}}{{Player System Manager |availablein = Combat Maneuvers
    2 KB (240 words) - 14:02, 3 October 2021
  • ...ng that is expected for this profession. This description is followed by a list of relevant skills using the formatting detailed below: ...For squares, it will be a short section. This description is followed by a list of relevant spells using the formatting detailed below:
    4 KB (665 words) - 15:15, 31 December 2014
  • |system = Combat {{boldmono|COMBATANT}} (colloquially: {{boldmono|COMBAT}}) is used to display various metrics regarding a character's defense, offe
    3 KB (348 words) - 22:54, 8 December 2022
  • ...the [[:Category:Player System Manager|Player System Manager]] similar to [[Combat Maneuvers]] for [[warriors]], [[rogues]], and [[paladins]]. Each rank in [[ ...RN}}, and the lists of skills to learn can be viewed via{{boldmono| SHIELD LIST}}. {{boldmono|SHIELD HELP {Specialization} }}provides detailed information
    34 members (0 subcategories, 0 files) - 01:22, 13 April 2022
  • ...spell itself make a combat check ([[AS]] vs [[DS]], [[CS]] vs [[TD]], or [[maneuver]]) whether hidden or not? If so, it is an [[Help:Style (spell templates)#At * Does it add directly to DS or TD of any kind? Does it add directly to "maneuver defense?" If so, it is a [[Help:Style (spell templates)#Defensive Spell|def
    5 KB (808 words) - 11:20, 30 March 2023
  • | family = Krynch<!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    4 KB (597 words) - 11:58, 3 April 2021
  • ...number. When [[Two Weapon Combat|wielding two weapons]], the [[Two Weapon Combat#Roundtime|combined base speed]] is a calculated based on each weapon's base ...KE (verb)|Quickstrike ability]] and [[Quickstrike (combat maneuver)|combat maneuver]] provide a flat decrease to roundtime at a cost to the user's stamina. A [
    5 KB (663 words) - 11:01, 5 January 2024
  • {{deprecated|combat maneuver}} ...ange are determined by the weapon's base speed. In the case of two weapon combat, both weapon base speeds are factored into the calculation.
    3 KB (524 words) - 15:33, 25 July 2021
  • | family = Gremlin <!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    4 KB (613 words) - 08:35, 30 April 2021
  • |category=Hunting and Combat |topic=Combat Maneuvers Discussion
    7 KB (1,154 words) - 20:41, 18 June 2017
  • | family = Canine <!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    4 KB (568 words) - 20:22, 12 January 2023
  • :''See '''[[Base weapon speed]] for a list of all the base weapon speeds, or the [[Edged Weapons]], [[Blunt Weapons]], ===Two-Weapon Combat===
    5 KB (710 words) - 21:01, 8 July 2020
  • | family = Feline <!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    3 KB (516 words) - 03:11, 17 April 2024
  • ...erwise forced to the ground from one's hands, usually during the course of combat. LIST - View your list of recoverable items.
    7 KB (1,180 words) - 14:51, 14 March 2024
  • | family = Tree<!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    4 KB (619 words) - 20:30, 20 March 2021
  • | family = Feline <!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    3 KB (512 words) - 15:56, 26 April 2021
  • | family = Troll <!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    4 KB (637 words) - 13:17, 22 May 2021
  • | family = Suine<!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    4 KB (559 words) - 19:43, 28 April 2021
  • {{#section:Combat Maneuvers/saved posts | 2020update}} | category = Hunting and Combat
    9 KB (1,376 words) - 20:12, 30 December 2020
  • | family = Centaur<!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    4 KB (629 words) - 10:40, 21 May 2023
  • | family = Canine<!-- Add creature to family page subcategory/list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    5 KB (758 words) - 12:16, 23 February 2024
  • | family = Worm <!-- Add creature to family page subcategory/list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    5 KB (722 words) - 17:03, 16 September 2023
  • | family = Suine<!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    4 KB (574 words) - 19:44, 28 April 2021
  • The quintessential fighting class, '''Warriors''' focus on arms and combat. Due to this specialization, Warriors can learn a variety of weapon skills ...r of the edge of a blade. Devoting the majority of their lives to physical combat, Warriors find great difficulty in learning spells and operating certain ty
    10 KB (1,269 words) - 16:00, 25 May 2023
  • | family = Suine<!-- Add creature to family page subcategory/list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    5 KB (766 words) - 18:46, 6 November 2023
  • | family = Suine<!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    4 KB (583 words) - 12:24, 26 April 2021
  • | family = <!-- Add creature to family page subcategory/list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    5 KB (778 words) - 19:17, 8 November 2023
  • | family = Minotaur<!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    5 KB (722 words) - 22:20, 29 October 2023
  • | family = Siphon<!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    6 KB (888 words) - 12:47, 20 March 2020
  • | family = Primate<!-- Add creature to family page subcategory/list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    6 KB (915 words) - 14:43, 9 November 2023
  • | family = Bear <!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    4 KB (597 words) - 11:08, 25 April 2021
  • | family = Basilisk<!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    4 KB (612 words) - 12:06, 1 February 2024
  • | family = Urchin<!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    4 KB (660 words) - 09:08, 10 April 2022
  • | family = Giant <!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    5 KB (702 words) - 15:37, 1 February 2023
  • | family = Madrinol<!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    5 KB (715 words) - 16:30, 21 December 2023
  • | family = Amphibian<!-- Add creature to family page subcategory/list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    5 KB (799 words) - 21:27, 8 November 2023
  • | family = Elemental <!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    5 KB (814 words) - 11:24, 22 April 2021
  • | family = Golem<!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    6 KB (943 words) - 20:37, 28 July 2021
  • | family = Centaur<!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    4 KB (664 words) - 10:42, 21 May 2023
  • | family = Humanoid <!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    4 KB (540 words) - 07:22, 24 February 2023
  • | family = Golem<!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    6 KB (863 words) - 14:10, 26 March 2021
  • | subtype = [[SMRv2|Maneuver]] ...eady prone, it will attempt to [[rooted|root]] the foe in place, hampering combat. It is also possible to direct the vine's wrath by casting the spell at a p
    4 KB (680 words) - 21:03, 1 January 2024
  • ...efit from your ranks until you and your weapon have sufficiently bonded in combat. ...ll randomly activate in combat. See {{boldmono|FEAT WEAPONBONDING}} for a list of these abilities. Upon mastery, your weapon will also gain the ability t
    5 KB (838 words) - 19:47, 19 April 2024
  • | family = Wasp<!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    4 KB (713 words) - 10:17, 28 June 2020
  • | family = Feline <!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    3 KB (507 words) - 08:30, 2 May 2021
  • | family = Bird<!-- Add creature to family page subcategory/list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    7 KB (1,022 words) - 02:21, 18 November 2023
  • | family = Krolvin<!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    4 KB (511 words) - 14:27, 29 April 2021
  • | family = Veaba<!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    5 KB (862 words) - 09:18, 22 May 2021
  • | family = Feline <!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    4 KB (535 words) - 20:29, 6 October 2022
  • | family = Feline <!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    4 KB (514 words) - 11:24, 21 May 2021
  • | family = Wasp<!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    4 KB (533 words) - 18:06, 25 March 2021
  • | family = Wasp<!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    4 KB (538 words) - 16:58, 27 March 2021
  • |subject=Combat Maneuvers Update |category=Hunting and Combat
    4 KB (683 words) - 13:26, 20 June 2017
  • | family = Chimeric <!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    4 KB (545 words) - 09:19, 30 April 2021
  • | family = Arachnid <!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    4 KB (536 words) - 22:21, 24 May 2021
  • ...y deal with manipulating nature. They are also fairly adept at learning to maneuver and use devices, both magical and mundane. One of the most versatile profes ...in in either edged weapons or archery and have many tools to enhance their combat skills. Some may choose to strike from stealth using an ambushing style enh
    7 KB (870 words) - 14:47, 26 March 2023
  • | family = Griffin<!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    5 KB (805 words) - 09:01, 2 February 2024
  • |mechanics = Maneuver a target to knock them [[prone]]. Applies [[Vulnerable]] for {{mono|(15 + ...p is available through the [[Rogue Guild]] as well as the Combat Maneuvers List.
    3 KB (460 words) - 07:42, 16 May 2022
  • The '''standard maneuver roll''' system is used to determine the success of most physical actions th '''SMRv2''' is the modern maneuver system, used for all newly implemented maneuvers, including [[Player System
    10 KB (1,367 words) - 21:36, 1 January 2024
  • | family = Reptilian <!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    7 KB (1,018 words) - 07:40, 25 January 2024
  • | family = Kiramon <!-- Add creature to family page subcategory/list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    4 KB (638 words) - 13:40, 12 January 2024
  • | family = Giant <!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    6 KB (928 words) - 11:36, 24 April 2024
  • | family = Reptilian <!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    4 KB (566 words) - 20:48, 13 April 2021
  • | family = Elemental<!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    4 KB (553 words) - 11:48, 19 March 2020
  • | subject = PSM: Phase 3 - Maneuver Updates, Effects, Feats, Weapon Techniques, and More! Armsmasters across Elanthia have long been comparing the combat methods of various peoples and traditions and, finding much common ground,
    12 KB (1,820 words) - 17:53, 26 July 2021
  • | family = Suine<!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    4 KB (561 words) - 18:50, 23 April 2021
  • | family = Griffin<!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    4 KB (651 words) - 09:48, 14 April 2021
  • | family = Giant<!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    7 KB (1,047 words) - 12:22, 4 May 2021
  • | family = Bear<!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    4 KB (591 words) - 19:03, 28 April 2021
  • | family = Elemental<!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    4 KB (587 words) - 11:54, 19 March 2020
  • | family = Faeroth<!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    4 KB (584 words) - 15:09, 1 February 2024
  • | family = Chimeric <!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    4 KB (567 words) - 08:51, 30 April 2021
  • | family = golem<!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    6 KB (906 words) - 10:09, 9 August 2020
  • | family = Golem<!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    4 KB (577 words) - 11:53, 24 May 2021
  • ...ure special other|Creature special other template]] - Use this template to list special actions of creatures such as [[hunch-backed dogmatist]]s raising ot | family = <!-- Add creature to family page subcategory/list, which will be linked on preview/save -->
    9 KB (1,436 words) - 15:17, 9 October 2023
  • | family = Elemental<!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    4 KB (591 words) - 11:53, 19 March 2020
  • | family = Feline <!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    4 KB (568 words) - 13:22, 26 April 2021
  • | family = Griffin<!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    5 KB (835 words) - 23:26, 16 March 2024
  • | family = Worm<!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    4 KB (622 words) - 18:24, 16 November 2022
  • | family = Humanoid<!-- Add creature to family page subcategory/list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    5 KB (810 words) - 14:43, 21 May 2022
  • | family = Golem<!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    4 KB (614 words) - 18:25, 21 January 2024
  • | family = Reptilian <!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    4 KB (584 words) - 08:14, 22 April 2021
  • | family = Feline <!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    4 KB (592 words) - 08:28, 25 April 2021
  • | family = Krolvin<!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    4 KB (598 words) - 19:00, 30 May 2021
  • | family = Deer<!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    4 KB (611 words) - 18:39, 23 April 2021
  • | family = Elemental <!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    4 KB (637 words) - 20:27, 26 June 2020
  • | category = Combat, Magic, and Character Mechanics ...at training, it’s very difficult to defend against without training in the maneuver being used. This leads to players training primarily for defensive purposes
    28 KB (4,500 words) - 17:53, 30 December 2020
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