Spectral woodsman: Difference between revisions

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(updated family to humanoid, removed outdated play.net bestiary link)
(Battle axe, Armor AsG 5, Major (Cold, Fire, Shock), Repel, Gas cloud, TDs, Defensive spells, treasure, messaging)
 
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| picture =
| picture =
| level = 35 <!-- This will also be used at the end of the page in the Near level creature template -->
| level = 35 <!-- This will also be used at the end of the page in the Near level creature template -->
| family = Humanoid <!-- Add creature to family page list, which will be linked on preview/save -->
| family = Ghost <!-- Add creature to family page list, which will be linked on preview/save -->
| type = Biped <!-- Creature body type -->
| type = Biped <!-- Creature body type -->
| otherclass = Non-corporeal undead<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| otherclass = Non-corporeal undead<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
Line 11: Line 11:
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
| PA1 = Claw <!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| PA1 = Battle axe <!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| PAA =
| PAA = 194 to 219
| PA2 = Ensnare (attack){{!}}Ensnare
| PAB =
| BT1 = Minor Acid (904) <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| BT1 = Minor Acid (904) <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| BTA = +212
| BTA = 212
| BT2 = Minor Fire (906)
| BT2 = Major Cold (907)
| BTB = +206
| BTB = 212
| BT3 = Major Fire (908)
| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| WDA =
| BTC = 218
| BT4 = Major Shock (910)
| BTD = 218
| WD1 = Repel(fear)<!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| WDA = 188
| WD2 = Mind blanked?
| WDB = 195
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| AB1 = [[Gas cloud]] <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes
| asg = 5 <!-- Insert asg # and template will automatically convert to include type of armor -->
| defense =
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
{{creature ability|[[Melee]] |+250 [[Defensive strength|DS]]}}
| Melee = 250
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}
| Ranged = ?
{{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}}
| Bolt = ?
{{creature ability|[[Bard Base]] |<N/A> [[Target defense|TD]]}}
| UDF = ?
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}
| BarTD = ?
{{creature ability|[[Sorcerer Base]] |+125 [[Target defense|TD]]}}
| CleTD = ?
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}
| EmpTD = ?
{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}}
| PalTD = ?
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}}
| RanTD = ?
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}
| SorTD = 125 to146
{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}}
| WizTD = ?
{{creature ability|[[Minor Elemental]] |<N/A> [[Target defense|TD]]}}
| MjETD = ?
{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}}
| MnETD = 135 to 159
{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}}
| MjSTD = ?
{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}}
| MnSTD = 131
{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}}
| noability =
| MnMTD = ?
| DSP1 = Elemental Defense I (401) <!-- Defensive spells insert up to DSP15, they will automatically link -->
| DSP2 = Presence (402)
| DSP3 = Elemental Defense II (406)
| DSP4 = Thurfel's Ward (503)
| DSP5 = Celerity (506)
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
}}
{{Creature special other|?}} <!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability -->
{{Creature treasure
{{Creature treasure
| coins = ?
| coins = Yes
| magic items = ?
| magic items = Yes
| gems = ?
| gems = Yes
| boxes = ?
| boxes = ?
| other = ?
| other = [[Glowing violet essence dust]]
| skin = ?
| skin = None
| nobox =
| noskinvalue =
}}
}}
{{Creature end}}
{{Creature end}}


The spectral woodsman floats through the forests it once knew in life, but the forests no longer know it. Now locked into an undead state, the spectral woodsman is merely a shade of its former self. The woodsman's sunken eyes stare out from darkened sockets and its long, unkempt hair flutters wildly as if in a strong wind. The spectral woodsman unceasingly seeks to destroy the living. If it cannot return to life, perhaps making everything dead will bring it all back to it.
<pre{{log2|margin-right=26em}}>The spectral woodsman floats through the forests it once knew in life, but the forests no longer know it. Now locked into an undead state, the spectral woodsman is merely a shade of its former self. The woodsman's sunken eyes stare out from darkened sockets and its long, unkempt hair flutters wildly as if in a strong wind. The spectral woodsman unceasingly seeks to destroy the living. If it cannot return to life, perhaps making everything dead will bring it all back to it.</pre>


==Hunting strategies==
==Hunting strategies==
{{addmetext}}
{{addmetext}}

==Combat Messaging==
;[[Battle axe]]
<pre{{log2|margin-right=26em}}>A spectral woodsman swings a rusty woodsman's axe at you!
AS: +204 vs DS: +282 with AvD: +37 + d100 roll: +7 = -34
A clean miss.</pre>

;[[Minor Acid (904)]]
<pre{{log2|margin-right=26em}}>A spectral woodsman hurls a hissing stream of acid at you!
AS: +212 vs DS: +630 with AvD: +40 + d100 roll: +51 = -327
A clean miss.</pre>

;[[Major Cold (907)]]
<pre{{log2|margin-right=26em}}>A spectral woodsman hurls a freezing ball of pure cold at you!
AS: +212 vs DS: +539 with AvD: +65 + d100 roll: +97 = -165
A clean miss.</pre>

;[[Major Fire (908)]]
<pre{{log2|margin-right=26em}}>A spectral woodsman hurls a roaring ball of fire at you!
AS: +218 vs DS: +630 with AvD: +70 + d100 roll: +69 = -273
A clean miss.</pre>

;[[Major Shock (910)]]
<pre{{log2|margin-right=26em}}>A spectral woodsman hurls a powerful lightning bolt at you!
AS: +218 vs DS: +630 with AvD: +50 + d100 roll: +24 = -338
A clean miss.</pre>

;[[Gas cloud|Gas Cloud]]
<pre{{log2|margin-right=26em}}>A spectral woodsman nods at you!
You notice a gas cloud begin to form above you.</pre>

;Repel (fear)
<pre{{log2|margin-right=26em}}>A spectral woodsman nods at you!
CS: +188 - TD: +164 + CvA: +8 + d100: +69 == +101
Warding failed!
The spectral woodsman suddenly transforms into a horridly grotesque image, inducing utter terror in your soul!
You bolt northward!</pre>

;Mind blanked?
<pre{{log2|margin-right=26em}}>A spectral woodsman nods at you!
CS: +195 - TD: +159 + CvA: +8 + d100: +77 - -5 == +126
Warding failed!
Your mind goes completely blank.
Forced to stance offensive.

You awake startled as a rotting farmhand attacks you!</pre>

==Other information==
==Other information==
Regrettably, these are also in the same area as [[elder tree spirit]]s, who may slip into a room while you are hunting and either cause an earthquake or cast a gas cloud.
*Regrettably, these are also in the same area as [[elder tree spirit]]s, who may slip into the room and cast [[Earthen Fury (917)]] or [[Call Lightning (125)]].

;Appearance
<pre{{log2|margin-right=26em}}>You see a fairly typical spectral woodsman.
He appears to be in good shape.
He has a weathered plaid flannel cap (worn), some torn woodsman's leathers (worn), some heavy leather boots (worn), a rusty woodsman's axe and a tattered plaid flannel shirt (worn).</pre>

;Spawning
<pre{{log2|margin-right=26em}}>Dark shadows swirl around as a spectral woodsman coalesces in front of you!</pre>

;Entering
<pre{{log2|margin-right=26em}}>A spectral woodsman floats in!</pre>

;Leaving
<pre{{log2|margin-right=26em}}>A spectral woodsman floats north.</pre>

;Death
<pre{{log2|margin-right=26em}}>You hear a sound like a child weeping as a white glow separates itself from the spectral woodsman's body and rises into the heavens.
The spectral woodsman slumps silently to the ground and begins to rapidly dissipate.</pre>

;[[Celerity (506)]]
<pre{{log2|margin-right=26em}}>A spectral woodsman waves a ghastly hand!
The spectral woodsman suddenly starts moving light-footedly.</pre>

;[[Presence (402)]]
<pre{{log2|margin-right=26em}}>A spectral woodsman waves a ghastly hand!
The spectral woodsman appears to be keenly aware of its surroundings.</pre>

===Other Messaging===
{{addmetext}}

<!-- Logs should be added using: <pre{{log2|margin-right=26em}}>, insert a return and paste log, no formatting needed most of the time, close with /pre tag -->


{{Nearlevel
{{Nearlevel

Latest revision as of 01:46, 12 November 2023

Spectral woodsman
Level 35
Family Ghost family creatures
Body Type Biped
Classification(s) Non-corporeal undead
Area(s) Found Icemule Environs
BCS <Not Known>
HP 240
Speed ?
Attack Attributes
Physical Attacks
Battle axe 194 to 219 AS
Bolt Spells
Minor Acid (904) 212 AS
Major Cold (907) 212 AS
Major Fire (908) 218 AS
Major Shock (910) 218 AS
Warding Spells
Repel(fear) 188 CS
Mind blanked? 195 CS
Special Offensive Abilities
Gas cloud
Defense Attributes
Armor
Light Leather ASG 5
Defensive Strength (DS)
Melee 250
Ranged ?
Bolt ?
Unarmed Defense Factor
UDF ?
Target Defense (TD)
Bard Base ?
Cleric Base ?
Empath Base ?
Paladin Base ?
Ranger Base ?
Sorcerer Base 125 to146
Wizard Base ?
Minor Elemental 135 to 159
Major Elemental ?
Minor Spiritual 131
Major Spiritual ?
Minor Mental ?
Defensive Spells
Elemental Defense I (401)
Presence (402)
Elemental Defense II (406)
Thurfel's Ward (503)
Celerity (506)
Other Unique Abilities
?
Treasure Attributes
Coins Yes
Gems Yes
Magic Items Yes
Boxes ?
Skin None
Other Glowing violet essence dust
The spectral woodsman floats through the forests it once knew in life, but the forests no longer know it.  Now locked into an undead state, the spectral woodsman is merely a shade of its former self.  The woodsman's sunken eyes stare out from darkened sockets and its long, unkempt hair flutters wildly as if in a strong wind.  The spectral woodsman unceasingly seeks to destroy the living.  If it cannot return to life, perhaps making everything dead will bring it all back to it.

Hunting strategies

This section has not been added yet; please add to it now!

Combat Messaging

Battle axe
A spectral woodsman swings a rusty woodsman's axe at you!
  AS: +204 vs DS: +282 with AvD: +37 + d100 roll: +7 = -34
   A clean miss.
Minor Acid (904)
A spectral woodsman hurls a hissing stream of acid at you!
  AS: +212 vs DS: +630 with AvD: +40 + d100 roll: +51 = -327
   A clean miss.
Major Cold (907)
A spectral woodsman hurls a freezing ball of pure cold at you!
  AS: +212 vs DS: +539 with AvD: +65 + d100 roll: +97 = -165
   A clean miss.
Major Fire (908)
A spectral woodsman hurls a roaring ball of fire at you!
  AS: +218 vs DS: +630 with AvD: +70 + d100 roll: +69 = -273
   A clean miss.
Major Shock (910)
A spectral woodsman hurls a powerful lightning bolt at you!
  AS: +218 vs DS: +630 with AvD: +50 + d100 roll: +24 = -338
   A clean miss.
Gas Cloud
A spectral woodsman nods at you!
You notice a gas cloud begin to form above you.
Repel (fear)
A spectral woodsman nods at you!
  CS: +188 - TD: +164 + CvA: +8 + d100: +69 == +101
  Warding failed!
The spectral woodsman suddenly transforms into a horridly grotesque image, inducing utter terror in your soul!
You bolt northward!
Mind blanked?
A spectral woodsman nods at you!
  CS: +195 - TD: +159 + CvA: +8 + d100: +77 - -5 == +126
  Warding failed!
Your mind goes completely blank.
Forced to stance offensive.

You awake startled as a rotting farmhand attacks you!

Other information

Appearance
You see a fairly typical spectral woodsman.
He appears to be in good shape.
He has a weathered plaid flannel cap (worn), some torn woodsman's leathers (worn), some heavy leather boots (worn), a rusty woodsman's axe and a tattered plaid flannel shirt (worn).
Spawning
Dark shadows swirl around as a spectral woodsman coalesces in front of you!
Entering
A spectral woodsman floats in!
Leaving
A spectral woodsman floats north.
Death
You hear a sound like a child weeping as a white glow separates itself from the spectral woodsman's body and rises into the heavens.
The spectral woodsman slumps silently to the ground and begins to rapidly dissipate.
Celerity (506)
A spectral woodsman waves a ghastly hand!
The spectral woodsman suddenly starts moving light-footedly.
Presence (402)
A spectral woodsman waves a ghastly hand!
The spectral woodsman appears to be keenly aware of its surroundings.

Other Messaging

This section has not been added yet; please add to it now!


Near-level creatures - edit
Level 33


Level 34 Level 35 Level 36 Level 37
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