Spiritual Lore, Summoning

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Rangers and Paladins received an update in December 2020. Until this article is updated, be sure to read the saved posts for Ranger and Paladin spells.

This lore represents a spiritualist's knowledge of and experience with summoning lesser and greater spirits.

Minor Spiritual

With forty ranks of Summoning, casting this spell will hide the caster for 30 seconds.
Training in Summoning increases the effectiveness of this spell.
Training in Summoning increases this spell's damage factor. The first fifty ranks add .001 DF each, while any additional ranks add .0005 each. In addition, Summoning increases the maximum number of targets you may hit with a single cast, starting with one additional target (9 total) at 1 rank and reaching 19 additional targets (27 total) at 190. This is a seed 1 summation (see the Summation Chart).
Training in Summoning allows the caster to locate targets in other realms. 30 ranks allows you to locate targets one realm away, 60 ranks allows you to locate two realms away, and 90 ranks allows you to locate a target anywhere. In addition, 30 ranks of Summoning allows you to cast Locate in a room where a person has just been located to identify the locator.
Summoning ranks increase the charges of the room-cast Web. Additional charges are acquired at 5/15/30/50/75/105/140/180 ranks. In addition, twenty ranks of Summoning allow you to cast the bolt version of Web.
Training in Summoning reduces the startup delay. The reduction is 1 second per ten ranks, with a maximum reduction of 7 seconds at 70 ranks. In addition, the spell can be cast indoors with at least 80 ranks of Summoning; Rangers with Nature's Touch (625) active need only 40 ranks to do so.
Training in Summoning reduces the randomness of the landing location.

Major Spiritual

Training in Summoning allows the caster to use this spell on multiple targets at once. Every twenty ranks of Summoning adds an additional target.
Training in Summoning increases the TD penalty this spell applies. The increase starts at +1 with 5 ranks and reaches +16 at 200 ranks; this is a seed 5 summation.
Training in Summoning increases the power of this spell, both for establishing a sanctuary in the face of disrupting forces, and for preventing disruption once the spell has been cast.
Training in Summoning increases the TD pushdown of this spell. The increase is +1 at 1 rank and reaches +19 at 190 ranks. This is a seed 1 summation.
Training in Summoning increases the TD penalty this spell applies. The increase starts at +1 with 5 ranks and reaches +16 at 200 ranks; this is a seed 5 summation.
Every rank of Summoning increases the duration of the servant by 30 seconds. In addition, each rank up to 100 ranks increases the duration of the spirit's Preservation of your corpse by 15 seconds, and each rank afterwards adds 10 seconds.
Training in Summoning increases the likelihood of a recast. The increase is 2% per step of a seed 1 summation, with a maximum of 38% increase (98% total chance) at 190 ranks.

Cleric Base

Summoning training is required to use some of the tiered effects of this spell. 5 ranks are required for Brimstone, 10 ranks for Nexus, and 15 ranks for Chrism.

Ranger Base

Training in Summoning increases Nature resistance penalty.
Training in Summoning increases the spell hindrance caused by this spell. The increase is a seed 1 summation, starting with an additional 1% (11% total) at 1 rank and reaching a maximum of an additional 13% (23% total) at 91 ranks.
Training in Summoning increases chance to hit with this spell and provides a chance to drain the target's strength. The chance is (Summoning bonus)/2, rounded down.
Training in Summoning will increase the success of the summoned breeze's ability to in inflict roundtime on enemies, in the maneuver version of the spell.
Training in Summoning increases the maximum amount of mana an imbued item can hold. The increase is a seed 1 summation, starting with an additional 1 mana at 1 rank and reaching an additional 13 mana at 91 ranks.
Training in Summoning increases the immobilization flare chance and damage factor of the evoked bolt version of this spell.
Training in Summoning increases the effectiveness of this spell. The increase is on a seed 5 summation, starting with +1 at 5 ranks and reaching +16 at 200 ranks. The exact benefit varies with the version of the spell you are casting.
Training in Summoning provides a chance for an additional damage cycle. The chance is (Summoning bonus)/2 - 30%.
Training in Summoning provides a chance for additional damage cycles.
Training in Summoning increases the Wall of Thorns (640) benefit provided by the aspect of the porcupine, as well as the health provided by the aspect of the bear, and skill ranks provided by the aspects of jackal, panther, hawk, and yierka.

Sorcerer Base

A sorcerer's cursing power increases by one point for every three ranks of Summoning.

Empath Base

Training in Summoning provides a chance for an additional damage cycle. The chance is (Summoning ranks)/1.5.
Training in Summoning allows you to summon specific herbs. See the spell description for more details.

Paladin Base

Training in Summoning increases the roundtime addition of this spell. 10 ranks gives 1 additional second (3 seconds total) while 25 ranks gives 2 additional seconds (4 seconds total).
Training in Summoning increases the number of times the debuff effect can trigger, further details pending.
Training in Summoning increases the potency of the secondary flares.
Training in Summoning increases the percentage bonus to DF provided by this spell. The increase is a seed 5 summation, starting with an additional 1% (11% total) at 5 ranks and reaching an additional 16% (26%) at 200 ranks.
Training in Summoning increases the maximum charges of the Swift Justice effect to 3 at 40 ranks, and 4 at 105 ranks.
With 20 ranks of Summoning and 35 ranks of Paladin Base, a Paladin may, when dead, return their corpse to their anchored location.
Increases the maximum level of spell that can be infused into the bonded weapon using the seed 2 summation chart bonus. Increases the pushdown of an infused spell by -2 DS / -1 TD per rank, up to 25 Summoning ranks.
Increases the duration of INCARNATE ZEAL 2 seconds using a Seed 10 summation.

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