War troll: Difference between revisions

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(added Sunfist hated enemies category/classification)
(Log2 creature description, two-handed sword, AS boost, health regeneration, Spirit Warding II, bolt DS, other info)
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{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
| PA1 = War hammer<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| PA1 = Two-handed sword<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| PAA = 175
| PAA = 175 - 211
| PA2 =
| PA2 = War hammer
| PAB =
| PAB = 175 - 211
| PA3 =
| PA3 =
| PAC =
| PAC =
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| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
| MN2 =
| MN2 =
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| AB1 = [[Attack strength]] boost<!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
| ABA = 36<!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
| asg = <!-- Insert asg # and template will automatically convert to include type of armor -->
| asg = various<!-- Insert asg # and template will automatically convert to include type of armor -->
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
| Melee = 50 - 66
| Melee = 50 - 66
| Ranged =
| Ranged =
| Bolt =
| Bolt = 53
| UDF =
| UDF =
| BarTD =
| BarTD =
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| SorTD =
| SorTD =
| WizTD =
| WizTD =
| MjETD = 69
| MjETD = 61 - 69
| MnETD = 69
| MnETD = 61 - 69
| MjSTD =
| MjSTD =
| MnSTD =
| MnSTD =
| MnMTD =
| MnMTD =
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link -->
| DSP1 = Spirit Warding II (107)<!-- Defensive spells insert up to DSP15, they will automatically link -->
| DSP2 =
| DSP2 =
| DSP3 =
| DSP3 =
| DSP4 =
| DSP4 =
| DSP5 =
| DSP5 =
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
| SDA1 = [[Health]] regeneration<!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
}}
{{Creature treasure
{{Creature treasure
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{{Creature end}}
{{Creature end}}


Huge and dangerous, the war troll towers above even a tall giantman. Grey skin so thick that it serves quite well as armor covers most of the troll, with tufts of thick hair sprouting here and there like weeds between cracked stones. A hideous grin splits its face displaying fangs crusted with dried blood and less guessable matter. No light of intellect glows in its narrow piggish eyes. The lust for slaughter and thirst for blood are what drive this hulkish beast's existence.
<pre{{log2|margin-right=26em}}>Huge and dangerous, the war troll towers above even a tall giantman. Grey skin so thick that it serves quite well as armor covers most of the troll, with tufts of thick hair sprouting here and there like weeds between cracked stones. A hideous grin splits its face displaying fangs crusted with dried blood and less guessable matter. No light of intellect glows in its narrow piggish eyes. The lust for slaughter and thirst for blood are what drive this hulkish beast's existence.</pre>


==Hunting strategies==
==Hunting strategies==
{{addmetext}}
{{addmetext}}
==Other information==
==Other information==
War trolls like many other members of the [[troll family creatures]] are able to regenerate missing or injured body parts and lost [[health]].
{{addmetext}}
<pre{{log2|margin-right=26em}}>A war troll's flesh wounds regenerate slowly.
A war troll's head regenerates and looks fully healed.</pre>

War troll equipment configurations.
*Twohanded sword, studded leather and leather helm. (The Slope, [[Old Mine Road]])
*War hammer, chain hauberk and wooden shield. ([[Danjirland]])

War trolls gain an attack strength boost of +36 AS (not coincidentally twice their base level). The boosted AS is applied to the next two melee attacks.
<pre{{log2|margin-right=26em}}>A war troll snarls menacingly as he advances!

A war troll swings a twohanded sword at you!
AS: +211 vs DS: +350 with AvD: +44 + d100 roll: +18 = -77
A clean miss.

A war troll swings a twohanded sword at you!
AS: +211 vs DS: +350 with AvD: +44 + d100 roll: +41 = -54
A clean miss.</pre>

The snarl messaging will always precede the AS boosted attacks but frequently there is no boost subsequent to the snarl messaging.


== References ==
== References ==

Revision as of 07:52, 27 May 2021

War troll
War troll.jpg
Level 18
Family Troll family creatures
Body Type Biped
Classification(s) Living
Area(s) Found Danjirland
Old Mine Road
BCS Yes
HP 230
Speed
Attack Attributes
Physical Attacks
Two-handed sword 175 - 211 AS
War hammer 175 - 211 AS
Special Offensive Abilities
Attack strength boost 36
Defense Attributes
Armor
? ASG various
Defensive Strength (DS)
Melee 50 - 66
Ranged
Bolt 53
Unarmed Defense Factor
UDF
Target Defense (TD)
Bard Base
Cleric Base
Empath Base 69
Paladin Base
Ranger Base
Sorcerer Base
Wizard Base
Minor Elemental 61 - 69
Major Elemental 61 - 69
Minor Spiritual
Major Spiritual
Minor Mental
Defensive Spells
Spirit Warding II (107)
Special Defensive Abilities
Health regeneration
Treasure Attributes
Coins Yes
Gems Yes
Magic Items Yes
Boxes Yes
Skin a troll heart
Other
Huge and dangerous, the war troll towers above even a tall giantman.  Grey skin so thick that it serves quite well as armor covers most of the troll, with tufts of thick hair sprouting here and there like weeds between cracked stones.  A hideous grin splits its face displaying fangs crusted with dried blood and less guessable matter.  No light of intellect glows in its narrow piggish eyes.  The lust for slaughter and thirst for blood are what drive this hulkish beast's existence.

Hunting strategies

This section has not been added yet; please add to it now!

Other information

War trolls like many other members of the troll family creatures are able to regenerate missing or injured body parts and lost health.

A war troll's flesh wounds regenerate slowly.
A war troll's head regenerates and looks fully healed.

War troll equipment configurations.

  • Twohanded sword, studded leather and leather helm. (The Slope, Old Mine Road)
  • War hammer, chain hauberk and wooden shield. (Danjirland)

War trolls gain an attack strength boost of +36 AS (not coincidentally twice their base level). The boosted AS is applied to the next two melee attacks.

A war troll snarls menacingly as he advances!

A war troll swings a twohanded sword at you!
  AS: +211 vs DS: +350 with AvD: +44 + d100 roll: +18 = -77
   A clean miss.

A war troll swings a twohanded sword at you!
  AS: +211 vs DS: +350 with AvD: +44 + d100 roll: +41 = -54
   A clean miss.

The snarl messaging will always precede the AS boosted attacks but frequently there is no boost subsequent to the snarl messaging.

References

Near-level creatures - edit
Level 16 Level 17 Level 18 Level 19 Level 20
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