Dark shambler: Difference between revisions
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> |
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{{Creature start |
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| picture = Dark_shambler_Colored.jpg |
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| level = 17 |
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| level = 17<!-- This will also be used at the end of the page in the Near level creature template --> |
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| type = Biped |
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| family = Humanoid <!-- Add creature to family page list, which will be linked on preview/save --> |
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| family = shambler |
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| type = Biped<!-- Creature body type --> |
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| attacks = Brawls, Ensnares, Pounds and Weapons. |
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| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
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| area = [[Temple of Hope]]<br>[[Plains of Bone]]<br>[[Sentoph]]<br>[[Vornavian Coast]]<br> |
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| otherclass2 = |
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| area = Plains of Bone<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
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| bcs = No |
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| area2 = Sentoph |
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| area3 = Temple of Hope |
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| area4 = Vornavian Coast |
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| area5 = |
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| area6 = |
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| area7 = |
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| bcs = Yes <!-- All new creatures are BCS --> |
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| hitpoints = 200 |
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| roundtime = <!-- Creature speed --> |
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}} |
}} |
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{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
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{{Creature attack attributes |
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| PA1 = Two-handed sword<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
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| physical = |
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| PAA = 175 |
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{{creature ability|blackened [[Two-handed sword|twohanded sword]]|+175 [[Attack Strength|AS]]}} |
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| PA2 = |
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| PAB = |
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| PA3 = |
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| PAC = |
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| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
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| BTA = |
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| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --> |
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| WDA = - |
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| WD2 = |
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| WDB = - |
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| WD3 = |
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| WDC = - |
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| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
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| MN1 = <!-- Combat Maneuvers insert up to MN10 --> |
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| MN2 = |
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| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
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| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
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}} |
}} |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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{{Creature defense attributes |
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| asg = 10<!-- Insert asg # and template will automatically convert to include type of armor --> |
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| defense = |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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{{creature ability|[[Melee]] |+104 to +112 [[Defensive strength|DS]]}} |
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| Melee = 104 - 112 |
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{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}} |
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| Ranged = 97 - 114 |
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{{creature ability|[[Bolt]] |+94 [[Defensive strength|DS]]}} |
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| Bolt = 94 |
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{{creature ability|[[Bard Base]] |+51 [[Target defense|TD]]}} |
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| UDF = 121 |
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{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}} |
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| BarTD = 51 |
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{{creature ability|[[Sorcerer Base]] |+51 [[Target defense|TD]]}} |
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| CleTD = 51 |
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{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}} |
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| EmpTD = 51 |
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{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}} |
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| PalTD = 51 |
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{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}} |
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| RanTD = 51 |
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{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}} |
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| SorTD = 51 |
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{{creature ability|[[Major Elemental]] |+51 [[Target defense|TD]]}} |
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| WizTD = 51 |
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{{creature ability|[[Minor Elemental]] |+51 [[Target defense|TD]]}} |
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| MjETD = 51 |
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{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}} |
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| MnETD = 51 |
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{{creature ability|[[Minor Spiritual]] |+51 [[Target defense|TD]]}} |
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| MjSTD = 51 |
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{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}} |
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| MnSTD = 51 |
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{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}} |
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| MnMTD = 51 |
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{{creature ability|[[Armor]] |Brigandine Armor}} |
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| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link --> |
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{{creature ability|[[CvA]] |+8}} |
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| DSP2 = |
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| DSP3 = |
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| DSP4 = |
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| DSP5 = |
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| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically --> |
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}} |
}} |
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{{Creature treasure |
{{Creature treasure |
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| coins = Yes |
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| magic items = Yes |
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| skin = glistening black eye |
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| gems = Yes |
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| boxes = Yes |
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| other = |
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| skin = a glistening black eye |
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}} |
}} |
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{{Creature end}} |
{{Creature end}} |
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Very little of the dark shambler is not thickly muscled. This squat humanoid lumbers through the countryside, surveying the world through glistening black eyes. Were it not for the eyes, the dark shambler could almost be taken for a shadow from a distance, for its skin is also entirely black. The eyes glisten eerily, though, while the rest of the dark shambler is a flat shade of charcoal that appears to absorb the light more than reflect it. |
<pre{{log2|margin-right=26em}}>Very little of the dark shambler is not thickly muscled. This squat humanoid lumbers through the countryside, surveying the world through glistening black eyes. Were it not for the eyes, the dark shambler could almost be taken for a shadow from a distance, for its skin is also entirely black. The eyes glisten eerily, though, while the rest of the dark shambler is a flat shade of charcoal that appears to absorb the light more than reflect it.</pre> |
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==Hunting strategies== |
==Hunting strategies== |
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Dark shamblers in the [[Plains of Bone]] area wear brigandine armor (ASG 12). |
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{{addmetext}} |
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==Other information== |
==Other information== |
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{{addmetext}} |
{{addmetext}} |
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==Behind the Scenes== |
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In the [[ICE age|I.C.E. Age]] these were known as "black stalkers." In the [[Rolemaster]] bestiaries they are assassins possessed by demons, who will relentlessly hunt down their victims forever, much like a [[Purgatory#Archaeology|shadow assassin]] or the [[dark assassin]]. Still more similar would be a [[black reaver]], though much less dangerous. When they were first implemented back in 1990 the black stalkers were one of the most powerful creatures in GemStone III. |
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== References == |
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* http://www.play.net/gs4/info/bestiary/ |
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{{Nearlevel |
{{Nearlevel |
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|levelp2 = 19 |
|levelp2 = 19 |
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}} |
}} |
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[[Category:Temple of Hope creatures]] |
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[[Category:Plains of Bone creatures]] |
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[[Category:Sentoph creatures]] |
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[[Category:Vornavian Coast creatures]] |
Latest revision as of 08:56, 28 April 2021
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Very little of the dark shambler is not thickly muscled. This squat humanoid lumbers through the countryside, surveying the world through glistening black eyes. Were it not for the eyes, the dark shambler could almost be taken for a shadow from a distance, for its skin is also entirely black. The eyes glisten eerily, though, while the rest of the dark shambler is a flat shade of charcoal that appears to absorb the light more than reflect it.
Hunting strategies
Dark shamblers in the Plains of Bone area wear brigandine armor (ASG 12).
Other information
This section has not been added yet; please add to it now!
Behind the Scenes
In the I.C.E. Age these were known as "black stalkers." In the Rolemaster bestiaries they are assassins possessed by demons, who will relentlessly hunt down their victims forever, much like a shadow assassin or the dark assassin. Still more similar would be a black reaver, though much less dangerous. When they were first implemented back in 1990 the black stalkers were one of the most powerful creatures in GemStone III.
Near-level creatures - edit | ||||||||||
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