Shelfae warlord: Difference between revisions
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(added living creatures category/classification) |
SPYRIDONM3 (talk | contribs) (HPs (160), natural armor ASG 16 chain hauberk equivalent, log2 creature description, MjE TD, coins, tremors tail strike example,) |
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| level = 18<!-- This will also be used at the end of the page in the Near level creature template --> |
| level = 18<!-- This will also be used at the end of the page in the Near level creature template --> |
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| family = Shelfae<!-- Add creature to family page list, which will be linked on preview/save --> |
| family = Shelfae<!-- Add creature to family page list, which will be linked on preview/save --> |
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| type = Hybrid |
| type = Hybrid <!-- Creature body type --> |
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| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
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| otherclass2 = |
| otherclass2 = |
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| area7 = |
| area7 = |
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| bcs = Yes <!-- All new creatures are BCS --> |
| bcs = Yes <!-- All new creatures are BCS --> |
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| hitpoints = |
| hitpoints = 160 |
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| roundtime = <!-- Creature speed --> |
| roundtime = <!-- Creature speed --> |
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}} |
}} |
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}} |
}} |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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| asg = |
| asg = 16N<!-- Insert asg # and template will automatically convert to include type of armor --> |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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| Melee = |
| Melee = 65 |
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| Ranged = |
| Ranged = |
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| Bolt = |
| Bolt = 50 |
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| UDF = |
| UDF = |
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| BarTD = 54 |
| BarTD = 54 |
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| SorTD = |
| SorTD = |
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| WizTD = |
| WizTD = |
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| MjETD = |
| MjETD = 54 |
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| MnETD = 54 |
| MnETD = 54 |
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| MjSTD = |
| MjSTD = |
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}} |
}} |
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{{Creature treasure |
{{Creature treasure |
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| coins = |
| coins = Yes |
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| magic items = |
| magic items = ? |
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| gems = |
| gems = ? |
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| boxes = |
| boxes = ? |
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| other = |
| other = |
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| skin = an orange shelfae scale |
| skin = an orange shelfae scale |
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{{Creature end}} |
{{Creature end}} |
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The shelfae warlord is the noble class of the shelfae reptilian society and is highly trained in the art of physical warfare. Its scaly skin carries the bright orange color of the shelfae officers, but it also contains an odd bluish design, which some say is merely a genetic discoloration, and others maintain is a likeness of Charl holding aloft his trident. Either way, the shelfae warlord is a quick, powerful opponent. |
<pre{{log2|margin-right=26em}}>The shelfae warlord is the noble class of the shelfae reptilian society and is highly trained in the art of physical warfare. Its scaly skin carries the bright orange color of the shelfae officers, but it also contains an odd bluish design, which some say is merely a genetic discoloration, and others maintain is a likeness of Charl holding aloft his trident. Either way, the shelfae warlord is a quick, powerful opponent.</pre> |
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==Hunting strategies== |
==Hunting strategies== |
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Shelfae warlords are quick and, like shelfae |
Shelfae warlords are quick and, like [[shelfae chieftain]]s, will strike the ground with their tails creating [[Tremors (909)|tremor]]s. |
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<pre{{log2|margin-right=26em}}>The shelfae warlord hisses a phrase of magic, lashing its tail about. |
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A warlord's tail strikes the ground, raising a flurry of sparks! |
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The ground begins to shake violently, making it hard to stand. |
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You lose your balance and fall over.</pre> |
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==Other information== |
==Other information== |
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{{addmetext}} |
{{addmetext}} |
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== References == |
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*[http://www.play.net/gs4/info/bestiary/creature.asp?creature=1326 Shelfae warlord on Play.net bestiary] |
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{{Nearlevel |
{{Nearlevel |
Latest revision as of 13:17, 15 May 2021
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The shelfae warlord is the noble class of the shelfae reptilian society and is highly trained in the art of physical warfare. Its scaly skin carries the bright orange color of the shelfae officers, but it also contains an odd bluish design, which some say is merely a genetic discoloration, and others maintain is a likeness of Charl holding aloft his trident. Either way, the shelfae warlord is a quick, powerful opponent.
Hunting strategies
Shelfae warlords are quick and, like shelfae chieftains, will strike the ground with their tails creating tremors.
The shelfae warlord hisses a phrase of magic, lashing its tail about. A warlord's tail strikes the ground, raising a flurry of sparks! The ground begins to shake violently, making it hard to stand. You lose your balance and fall over.
Other information
This section has not been added yet; please add to it now!
Near-level creatures - edit | ||||||||||
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