Template:Script Gear Difficulty Modifier: Difference between revisions
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(parasiting armor looks to be -200 not -100) |
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|role="rowheader" align=left| [[Banshee Flare]]s || -200 |
|role="rowheader" align=left| [[Banshee Flare]]s || -200 |
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|role="rowheader" align=left| [[Blink Weapon]] || -200 |
|role="rowheader" align=left| [[Blink weapon|Blink Weapon]] || -200 |
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|role="rowheader" align=left| [[Bloodtooth Bracer]]s || -100 |
|role="rowheader" align=left| [[Bloodtooth Bracer]]s || -100 |
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|role="rowheader" align=left| [[Bubble flare|Bubble Flares]] || -200 |
|role="rowheader" align=left| [[Bubble flare|Bubble Flares]] || -200 |
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|role="rowheader" align=left| [[ |
|role="rowheader" align=left| [[Chainspear]] || -150 |
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|role="rowheader" align=left| [[Chronomage dagger|Chronomage Flares]] || -200 |
|role="rowheader" align=left| [[Chronomage dagger|Chronomage Flares]] || -200 |
Revision as of 20:17, 23 October 2022
Instructions
Table
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*Elven Armor Note: Per GM Oscuro, "The way the gear difficulty for item scripts system works is there's an overall difficulty set, then each spell can overwrite that as needed. Loresong doesn't report the per-spell value, just the global difficulty setting." Elven Armor has an overall difficulty of -70/-140/-200/-200 which would be used as the difficulty for non-magical enhancement. Under magical enhancement (such as 620/735/925) this difficulty setting is overridden to the listed 10/20/30/40.
†Subscript penalties stack with all other modifiers.