Desiccated half-krolvin strigoi: Difference between revisions
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(clarified that their evade ability isn't just special messaging for Evade in the EBP sense.) |
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> |
{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> |
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| picture = |
| picture = |
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| level = <!-- This will also be used at the end of the page in the Near level creature template --> |
| level = 61 <!-- This will also be used at the end of the page in the Near level creature template --> |
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| family = <!-- Add creature to family page subcategory/list, which will be linked on preview/save --> |
| family = Humanoid <!-- Add creature to family page subcategory/list, which will be linked on preview/save --> |
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| type = Biped <!-- Creature body type --> |
| type = Biped <!-- Creature body type --> |
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| otherclass = Corporeal undead<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
| otherclass = Corporeal undead<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
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{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
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| PA1 = <!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
| PA1 = Closed fist <!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
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| PAA = |
| PAA = |
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| PA2 = Ensnare (attack) |
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| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
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| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
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| MN1 = <!-- Combat Maneuvers insert up to MN10 --> |
| MN1 = <!-- Combat Maneuvers insert up to MN10 --> |
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| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
| AB1 = Vampire bite? <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
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| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
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| magic items = ? |
| magic items = ? |
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| boxes = Yes |
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<pre{{log2}}>The half-krolvin strigoi is medium in size, about six feet high in her current state.</pre> |
<pre{{log2}}>The half-krolvin strigoi is medium in size, about six feet high in her current state.</pre> |
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==Hunting Strategies== |
==Hunting Strategies== |
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Strigoi are agile melee attackers, attacking unarmed with [[Closed fist]] and [[Ensnare (attack)|ensnares]] but will pick up other enemies' weapons and attack with them as if they are unfamiliar with weapons. |
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{{addmetext}} |
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Strigoi have a unique leaping bite maneuver that deals puncture damage: |
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<pre{{log2}}>A desiccated half-krolvin strigoi falls into a crouch before springing at you like an animal, his yellowed fangs flashing! |
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[SMR result: 109 (Open d100: 88, Bonus: 1)] |
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Latching onto your neck, a desiccated half-krolvin strigoi suckles noisily, lapping down blood from the wound! |
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Your preparation to resist puncturing damage helps to lessen the effects as you are struck! |
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... 8 points of damage! |
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Well placed shot to the neck! |
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You are stunned for 2 rounds!</pre> |
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The bite can target any body part, and can result in an instant kill on characters that do not have puncture resistance or other mitigating protections. |
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Strigoi go into a frenzy from the scent of blood. It is unclear if this is caused by the bite maneuver, or just the presence of a bleeding character in the room: |
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<pre{{log2}}>The scent of blood in the air drives a desiccated half-krolvin strigoi to madness!</pre> |
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This boosts their [[Attack Strength]]. |
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Strigoi also have special evasive abilities: |
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<pre{{log2}}>A desiccated half-krolvin strigoi flows bonelessly out of the way of your attack, leaving you off-balance!</pre> |
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This means your attack will miss, and take the usual roundtime (it's separate from the [[Evade]] system: Strigoi can dodge even attacks that are normally not dodgeable, such as [[Unarmed combat system]] attacks). |
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==Other Information== |
==Other Information== |
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{{addmetext}} |
{{addmetext}} |
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{{Nearlevel |
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|levelm2 = 59 |
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|levelm1 = 60 |
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|level = 61 |
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|levelp1 = 62 |
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|levelp2 = 63 |
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}} |
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{{stub}} |
{{stub}} |
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Latest revision as of 23:08, 19 April 2026
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The corpse-like face of the half-krolvin strigoi bears little resemblance to a living half-krolvin save in its heavy brow and dense brows. Eyes like pits of shadow stare out from the sunken hollows of the strigoi's altered visage, hungry and hateful. The strigoi has yellowed fangs that distend her lips in an ugly fashion. Her motions are distinctly unnatural, fluid in a way that a living being's are not.
The half-krolvin strigoi is medium in size, about six feet high in her current state.
Hunting Strategies
Strigoi are agile melee attackers, attacking unarmed with Closed fist and ensnares but will pick up other enemies' weapons and attack with them as if they are unfamiliar with weapons.
Strigoi have a unique leaping bite maneuver that deals puncture damage:
A desiccated half-krolvin strigoi falls into a crouch before springing at you like an animal, his yellowed fangs flashing! [SMR result: 109 (Open d100: 88, Bonus: 1)] Latching onto your neck, a desiccated half-krolvin strigoi suckles noisily, lapping down blood from the wound! Your preparation to resist puncturing damage helps to lessen the effects as you are struck! ... 8 points of damage! Well placed shot to the neck! You are stunned for 2 rounds!
The bite can target any body part, and can result in an instant kill on characters that do not have puncture resistance or other mitigating protections.
Strigoi go into a frenzy from the scent of blood. It is unclear if this is caused by the bite maneuver, or just the presence of a bleeding character in the room:
The scent of blood in the air drives a desiccated half-krolvin strigoi to madness!
This boosts their Attack Strength.
Strigoi also have special evasive abilities:
A desiccated half-krolvin strigoi flows bonelessly out of the way of your attack, leaving you off-balance!
This means your attack will miss, and take the usual roundtime (it's separate from the Evade system: Strigoi can dodge even attacks that are normally not dodgeable, such as Unarmed combat system attacks).
Other Information
This section has not been added yet; please add to it now!
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