Shelfae warlord: Difference between revisions

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m (added picture from play.net)
(HPs (160), natural armor ASG 16 chain hauberk equivalent, log2 creature description, MjE TD, coins, tremors tail strike example,)
 
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| level = 18<!-- This will also be used at the end of the page in the Near level creature template -->
| level = 18<!-- This will also be used at the end of the page in the Near level creature template -->
| family = Shelfae<!-- Add creature to family page list, which will be linked on preview/save -->
| family = Shelfae<!-- Add creature to family page list, which will be linked on preview/save -->
| type = Hybrid Reptilian<!-- Creature body type -->
| type = Hybrid <!-- Creature body type -->
| otherclass = <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| otherclass2 =
| otherclass2 =
| area = Marshtown<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| area = Marshtown<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
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| area7 =
| area7 =
| bcs = Yes <!-- All new creatures are BCS -->
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints = 100
| hitpoints = 160
| roundtime = <!-- Creature speed -->
| roundtime = <!-- Creature speed -->
}}
}}
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}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
| asg = 11<!-- Insert asg # and template will automatically convert to include type of armor -->
| asg = 16N<!-- Insert asg # and template will automatically convert to include type of armor -->
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
| Melee =
| Melee = 65
| Ranged =
| Ranged =
| Bolt =
| Bolt = 50
| UDF =
| UDF =
| BarTD = 54
| BarTD = 54
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| SorTD =
| SorTD =
| WizTD =
| WizTD =
| MjETD =
| MjETD = 54
| MnETD = 54
| MnETD = 54
| MjSTD =
| MjSTD =
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}}
}}
{{Creature treasure
{{Creature treasure
| coins =
| coins = Yes
| magic items =
| magic items = ?
| gems =
| gems = ?
| boxes =
| boxes = ?
| other =
| other =
| skin = an orange shelfae scale
| skin = an orange shelfae scale
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{{Creature end}}
{{Creature end}}


The shelfae warlord is the noble class of the shelfae reptilian society and is highly trained in the art of physical warfare. Its scaly skin carries the bright orange color of the shelfae officers, but it also contains an odd bluish design, which some say is merely a genetic discoloration, and others maintain is a likeness of Charl holding aloft his trident. Either way, the shelfae warlord is a quick, powerful opponent.
<pre{{log2|margin-right=26em}}>The shelfae warlord is the noble class of the shelfae reptilian society and is highly trained in the art of physical warfare. Its scaly skin carries the bright orange color of the shelfae officers, but it also contains an odd bluish design, which some say is merely a genetic discoloration, and others maintain is a likeness of Charl holding aloft his trident. Either way, the shelfae warlord is a quick, powerful opponent.</pre>


==Hunting strategies==
==Hunting strategies==
Shelfae warlords are quick and, like shelfae chieftains, will sweep their tails to cause a quake effect.
Shelfae warlords are quick and, like [[shelfae chieftain]]s, will strike the ground with their tails creating [[Tremors (909)|tremor]]s.

<pre{{log2|margin-right=26em}}>The shelfae warlord hisses a phrase of magic, lashing its tail about.
A warlord's tail strikes the ground, raising a flurry of sparks!
The ground begins to shake violently, making it hard to stand.
You lose your balance and fall over.</pre>


==Other information==
==Other information==
{{addmetext}}
{{addmetext}}

== References ==
*[http://www.play.net/gs4/info/bestiary/creature.asp?creature=1326 Shelfae warlord on Play.net bestiary]


{{Nearlevel
{{Nearlevel
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|levelp2 = 20
|levelp2 = 20
}}
}}

[[Category:Marshtown creatures]]

Latest revision as of 13:17, 15 May 2021

Shelfae warlord
Shelfae warlord.jpg
Level 18
Family Shelfae family creatures
Body Type Hybrid
Classification(s) Living
Area(s) Found Marshtown
BCS Yes
HP 160
Speed
Attack Attributes
Physical Attacks
Falchion 170 AS
Misc. Offensive Spells
Tremors (909)
Defense Attributes
Armor
Chain Hauberk (natural) ASG 16N
Defensive Strength (DS)
Melee 65
Ranged
Bolt 50
Unarmed Defense Factor
UDF
Target Defense (TD)
Bard Base 54
Cleric Base
Empath Base
Paladin Base
Ranger Base
Sorcerer Base
Wizard Base
Minor Elemental 54
Major Elemental 54
Minor Spiritual
Major Spiritual
Minor Mental
Treasure Attributes
Coins Yes
Gems ?
Magic Items ?
Boxes ?
Skin an orange shelfae scale
Other
The shelfae warlord is the noble class of the shelfae reptilian society and is highly trained in the art of physical warfare.  Its scaly skin carries the bright orange color of the shelfae officers, but it also contains an odd bluish design, which some say is merely a genetic discoloration, and others maintain is a likeness of Charl holding aloft his trident.  Either way, the shelfae warlord is a quick, powerful opponent.

Hunting strategies

Shelfae warlords are quick and, like shelfae chieftains, will strike the ground with their tails creating tremors.

The shelfae warlord hisses a phrase of magic, lashing its tail about.
A warlord's tail strikes the ground, raising a flurry of sparks!
The ground begins to shake violently, making it hard to stand.
You lose your balance and fall over.

Other information

This section has not been added yet; please add to it now!

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