Cold guardian: Difference between revisions
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(Removed Glatoph from area2: They're no longer found there. Added Cave of Ice) |
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| picture = Cold_Guardian_Colored.jpg |
| picture = Cold_Guardian_Colored.jpg |
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| level = 34<!-- This will also be used at the end of the page in the Near level creature template --> |
| level = 34<!-- This will also be used at the end of the page in the Near level creature template --> |
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| family = |
| family = Elemental <!-- Add creature to family page list, which will be linked on preview/save --> |
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| type = Elemental<!-- Creature body type --> |
| type = Elemental<!-- Creature body type --> |
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| otherclass = <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
| otherclass = <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
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| otherclass2 = |
| otherclass2 = |
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| area = Frozen Battlefield<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
| area = Frozen Battlefield<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
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| area2 = |
| area2 = Glatoph |
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| area3 = |
| area3 = |
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| area4 = |
| area4 = |
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}} |
}} |
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{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
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| PA1 = Closed |
| PA1 = Closed fist<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
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| PAA = 240 |
| PAA = 240 |
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| PA2 = Charge |
| PA2 = Charge |
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}} |
}} |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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| asg = |
| asg = 7N<!-- Insert asg # and template will automatically convert to include type of armor --> |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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| Melee = 170 |
| Melee = 170 |
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| Ranged = |
| Ranged = |
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| Bolt = 163 |
| Bolt = 163 |
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| UDF = |
| UDF = 205 |
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| BarTD = |
| BarTD = |
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| CleTD = |
| CleTD = |
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| WizTD = |
| WizTD = |
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| MjETD = 129 |
| MjETD = 129 |
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| MnETD = |
| MnETD = 129 |
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| MjSTD = |
| MjSTD = |
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| MnSTD = |
| MnSTD = 117 |
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| MnMTD = |
| MnMTD = |
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| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link --> |
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link --> |
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{{Creature end}} |
{{Creature end}} |
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A swirling column of ice that is somehow animate faces you. A biting cold mist flows around it |
<pre{{log2|margin-right=26em}}>A swirling column of ice that is somehow animate faces you. A biting cold mist flows around it to chill you and to sink a numbing dampness deep into your bones. Moisture condenses from the very air onto the guardian and pale frost collects on its surface only to grow heavy and break free with a cold, brittle sound that echoes like faint mocking laughter.</pre> |
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==Hunting strategies== |
==Hunting strategies== |
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{{addmetext}} |
{{addmetext}} |
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== References == |
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* [http://www.play.net/gs4/info/bestiary/creature.asp?creature=1488 Cold guardian on Play.net bestiary] |
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{{Nearlevel |
{{Nearlevel |
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|levelm2 = 32 |
|levelm2 = 32 |
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|levelp2 = 36 |
|levelp2 = 36 |
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}} |
}} |
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[[Category:Frozen Battlefield creatures]] |
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[[Category:Glatoph creatures]] |
Latest revision as of 18:39, 21 January 2023
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A swirling column of ice that is somehow animate faces you. A biting cold mist flows around it to chill you and to sink a numbing dampness deep into your bones. Moisture condenses from the very air onto the guardian and pale frost collects on its surface only to grow heavy and break free with a cold, brittle sound that echoes like faint mocking laughter.
Hunting strategies
- Cold guardians can sniff out characters from hiding very easily.
- Cold guardians do not have any aimable "body parts" (e.g. legs, head), but are often knocked down by normal attacks, making them easy opponents once they are stunned.
- Cold guardians can only take hitpoint damage; they cannot be killed by a critical prematurely.
Other information
This section has not been added yet; please add to it now!
Near-level creatures - edit |
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