Kiramon worker: Difference between revisions

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| family = Kiramon<!-- Add creature to family page list, which will be linked on preview/save -->
| family = Kiramon<!-- Add creature to family page list, which will be linked on preview/save -->
| type = Insect<!-- Creature body type -->
| type = Insect<!-- Creature body type -->
| otherclass = <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| otherclass2 = Boss
| area = Kharam Dzu<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| area = Kharam Dzu<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| area2 = Seethe Naedal
| area2 = Seethe Naedal
| area3 = Darkstone Castle
| area3 = Darkstone Castle
| area4 = Czeroth Labyrinth
| bcs = Yes <!-- All new creatures are BCS -->
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints = 300
| hitpoints = 300
| roundtime = ? <!-- Creature speed -->
| roundtime = 8 <!-- Creature speed -->
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
| PA1 = Claw <!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| PA1 = Claw <!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| PAA = 236
| PAA = 236
| PA2 = Charge <!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| PA2 = Charge (attack) <!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| PAB = 246
| PAB = 246
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
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}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
| asg = 12 <!-- Insert asg # and template will automatically convert to include type of armor -->
| asg = 12N<!-- Insert asg # and template will automatically convert to include type of armor -->
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
| Melee = 169
| Melee = 169
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| UDF = 209
| UDF = 209
| BarTD = 123 to 135
| BarTD = 123 to 135
| CleTD = ?
| CleTD = 142
| EmpTD = ?
| EmpTD = ?
| PalTD = ?
| PalTD = ?
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{{Creature end}}
{{Creature end}}


The kiramon worker has a mobile head with huge, bulging, eyes that sparkle in a faceted clustering around a lidless perimeter. Protruding from its massive head is a vicious-looking snout with insectile mandibles, while the back of the cranium is a distended, two-lobed case. Remarkably powerful rear legs jut backward from an extremely hard, resilient exoskeleton that seems to be in constant motion. Though its middle legs have evolved away long ago, the front legs end in strong opposing claws and knobby-jointed fingers. Stunted wings flap uselessly from its long cylindrical body.
<pre{{log2|margin-right=26em}}>The kiramon worker has a mobile head with huge, bulging, eyes that sparkle in a faceted clustering around a lidless perimeter. Protruding from its massive head is a vicious-looking snout with insectile mandibles, while the back of the cranium is a distended, two-lobed case. Remarkably powerful rear legs jut backward from an extremely hard, resilient exoskeleton that seems to be in constant motion. Though its middle legs have evolved away long ago, the front legs end in strong opposing claws and knobby-jointed fingers. Stunted wings flap uselessly from its long cylindrical body.</pre>


==Hunting strategies==
==Hunting strategies==


==Other information==
* Have the ability to emit lightning flares on successful melee strikes.
* Have the ability to emit lightning flares on successful melee strikes.
* Can still stand and attack even if all four of their limbs are removed.
* Can still stand and attack even if all four of their limbs are removed.
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The calmed look leaves a kiramon defender.
The calmed look leaves a kiramon defender.
</pre>
</pre>

==Other information==


== References ==
== References ==
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}}
}}


[[Category:Kharam Dzu creatures]]
[[Category:Sunfist hated enemies]]
[[Category:Seethe Naedal creatures]]
[[Category:Darkstone Castle creatures]]

Latest revision as of 19:13, 28 January 2022

Kiramon worker
Kiramon worker.jpg
Level 40
Family Kiramon family creatures
Body Type Insect
Classification(s) Living
Boss
Area(s) Found Kharam Dzu
Seethe Naedal
Darkstone Castle
Czeroth Labyrinth
BCS Yes
HP 300
Speed 8
Attack Attributes
Physical Attacks
Claw 236 AS
Charge (attack) 246 AS
Warding Spells
Disease ? CS
Special Offensive Abilities
Lunge ?
Defense Attributes
Armor
Brigandine Armor (natural) ASG 12N
Defensive Strength (DS)
Melee 169
Ranged ?
Bolt 170
Unarmed Defense Factor
UDF 209
Target Defense (TD)
Bard Base 123 to 135
Cleric Base 142
Empath Base ?
Paladin Base ?
Ranger Base ?
Sorcerer Base 141 to 150
Wizard Base ?
Minor Elemental 154 to 157
Major Elemental 157 to 164
Minor Spiritual 142
Major Spiritual 142
Minor Mental ?
Other Unique Abilities
?
Treasure Attributes
Coins No
Gems Yes (EN/Teras)
Magic Items No
Boxes No
Skin a kiramon mandible
Other None
The kiramon worker has a mobile head with huge, bulging, eyes that sparkle in a faceted clustering around a lidless perimeter.  Protruding from its massive head is a vicious-looking snout with insectile mandibles, while the back of the cranium is a distended, two-lobed case.  Remarkably powerful rear legs jut backward from an extremely hard, resilient exoskeleton that seems to be in constant motion.  Though its middle legs have evolved away long ago, the front legs end in strong opposing claws and knobby-jointed fingers.  Stunted wings flap uselessly from its long cylindrical body.

Hunting strategies

  • Have the ability to emit lightning flares on successful melee strikes.
  • Can still stand and attack even if all four of their limbs are removed.
  • Puncture resistance.
  • Fire resistance.
  • Contrary to popular belief, Perception does NOT play a role in searching or looting them.

An example of a kiramon worker's lunge maneuver attack:

A kiramon worker lunges at you with its open mandibles!
It clamps on to your bright imflass lance, wrangling and thrashing with it in its powerful jaws!
   ... 15 points of damage!
   Hard pull to the hand hurts but not much else.
   You are stunned for 1 round!
Roundtime: 10 sec.
  • Kiramon have a chance to cut through webbing from Web (118). Other kiramon can pull them from the web as well.

Examples of kiramon avoiding webbing:

A kiramon worker strains at the webs which bind it.
The kiramon worker slashes the webs away with its vicious mandibles! 
The webs dissolve from around a kiramon worker.
A kiramon worker pulls its fellow defender from some webs!
The webs dissolve from around a kiramon defender.
  • Similarly, kiramon can dispell the spell Calm (201) from fellow kiramon:
A kiramon defender rouses its fellow kiramon defender!
The calmed look leaves a kiramon defender.

Other information

References

Near-level creatures - edit
Level 38 Level 39 Level 40 Level 41 Level 42
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