Fire mage: Difference between revisions
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| area7 = |
| area7 = |
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| bcs = Yes <!-- All new creatures are BCS --> |
| bcs = Yes <!-- All new creatures are BCS --> |
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| hitpoints = |
| hitpoints = 240 |
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| roundtime = <!-- Creature speed --> |
| roundtime = <!-- Creature speed --> |
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{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
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| PA1 = <!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
| PA1 = Closed fist <!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
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| PA3 = |
| PA3 = |
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| PAC = |
| PAC = |
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| BT1 = |
| BT1 = Major Fire (908)<!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
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| BTA = |
| BTA = 311 |
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| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --> |
| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --> |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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| asg = <!-- Insert asg # and template will automatically convert to include type of armor --> |
| asg = 6N<!-- Insert asg # and template will automatically convert to include type of armor --> |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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| Melee = |
| Melee = |
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| WizTD = |
| WizTD = |
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| MjETD = 345 |
| MjETD = 345 |
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| MnETD = |
| MnETD = 333 |
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| MjSTD = |
| MjSTD = |
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| MnSTD = |
| MnSTD = 294 |
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| MnMTD = |
| MnMTD = |
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| DSP1 = Elemental Barrier<!-- Defensive spells insert up to DSP15, they will automatically link --> |
| DSP1 = Elemental Barrier<!-- Defensive spells insert up to DSP15, they will automatically link --> |
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| DSP4 = Elemental Defense III |
| DSP4 = Elemental Defense III |
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| DSP5 = Elemental Focus |
| DSP5 = Elemental Focus |
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| DSP6 = Elemental |
| DSP6 = Elemental Targeting |
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| DSP7 = Mass Blur |
| DSP7 = Mass Blur |
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| DSP8 = Prismatic Guard |
| DSP8 = Prismatic Guard |
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{{Creature end}} |
{{Creature end}} |
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The fire mage isn't tall, standing no more than five feet, but her harrowing image is more than intimidating. Blackened skin of her face is framed with a wild mane of silvery hair, which lifts in the smoke and flames rising from the mage's robes like writhing serpents. Twin pits of fire glare out of the apparition's eye sockets, constantly sweeping her surroundings with maleficent intent. |
<pre{{log2|margin-right=26em}}>The fire mage isn't tall, standing no more than five feet, but her harrowing image is more than intimidating. Blackened skin of her face is framed with a wild mane of silvery hair, which lifts in the smoke and flames rising from the mage's robes like writhing serpents. Twin pits of fire glare out of the apparition's eye sockets, constantly sweeping her surroundings with maleficent intent.</pre> |
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==Hunting strategies== |
==Hunting strategies== |
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Fire mages cast [[Earthen Fury (917)]] which can be especially deadly against [[pure]]s, and with [[open roll]]s can also be lethal against [[square]]s. They also cast [[Weapon Fire (915)]], [[Major Elemental Wave (435)]], and possibly others. [[Fire sprite]]s tend to be in the same area which can [[Elemental Dispel (417)|dispel]]. |
Fire mages cast [[Earthen Fury (917)]] which can be especially deadly against [[pure]]s, and with [[open roll]]s can also be lethal against [[square]]s. They also cast [[Weapon Fire (915)]], [[Major Elemental Wave (435)]], and possibly others. [[Fire sprite]]s tend to be in the same area which can [[Elemental Dispel (417)|dispel]]. |
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If possible, fire mages should be disabled immediately via [[Elemental Wave (410)]], [[sweep]], etc. so they cannot get a cast off. They do not stun, but are easy to [[critical|crit]]. |
If possible, fire mages should be disabled immediately via [[Elemental Wave (410)]], [[sweep]], etc. so they cannot get a cast off. They do not stun, but are easy to [[critical|crit]]. Unless the fire mage is [[stunned]], [[webbed]], or [[immobilized]] upon death, whoever delivers the death blow, even if through a spell such as Earthen Fury that kills indirectly, will get a rank 1 [[wound]] to a random location. If there is already a rank 1 wound there, then it will become a rank 2 wound. Without an [[empath]] or many [[herb]]s, hunting them for extended periods of time becomes very difficult, and more dangerous. |
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Like other creatures made of fire, they are immune to fire-based spells. |
Like other creatures made of fire, they are immune to fire-based spells. |
Latest revision as of 18:31, 30 December 2022
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The fire mage isn't tall, standing no more than five feet, but her harrowing image is more than intimidating. Blackened skin of her face is framed with a wild mane of silvery hair, which lifts in the smoke and flames rising from the mage's robes like writhing serpents. Twin pits of fire glare out of the apparition's eye sockets, constantly sweeping her surroundings with maleficent intent.
Hunting strategies
Fire mages cast Earthen Fury (917) which can be especially deadly against pures, and with open rolls can also be lethal against squares. They also cast Weapon Fire (915), Major Elemental Wave (435), and possibly others. Fire sprites tend to be in the same area which can dispel.
If possible, fire mages should be disabled immediately via Elemental Wave (410), sweep, etc. so they cannot get a cast off. They do not stun, but are easy to crit. Unless the fire mage is stunned, webbed, or immobilized upon death, whoever delivers the death blow, even if through a spell such as Earthen Fury that kills indirectly, will get a rank 1 wound to a random location. If there is already a rank 1 wound there, then it will become a rank 2 wound. Without an empath or many herbs, hunting them for extended periods of time becomes very difficult, and more dangerous.
Like other creatures made of fire, they are immune to fire-based spells.
Other information
Upon death, the fire mage will release a final desperation fire based attack.
The fire mage looks upon you with utter hatred. Flames shoot from her eyes and engulf you! ... 1 point of damage! Minor burns to left arm. That hurts a bit. The fire mage goes limp and she falls over as the fire slowly fades from her eyes.
Upon your death, they will sometimes take a trophy, for unknown purposes. Removing ones fingernails leaves a rank 2 scar.
A quick gesture from a fire mage produces a fine, blackened pouch. With a wave of her hand over your corpse, the fire mage scorches your hand! Reaching down, the fire mage pries loose a few of your fingernails, catching them in her pouch. With a pleased look on her face, the fire mage attaches the pouch to her belt. A fire mage retrieves a small, smoky crystal globe from within her robes. With a thoughtful look on her face, the mage gazes into the globe for several seconds. A dark look passes over her as she returns the globe to the depths of her robes, and she is obviously disturbed.
Fire mages are not over-hunted, and their loot can be very good. They drop many boxes which fill disks quickly. Becoming encumbered with treasure will make hunting the fire mages more dangerous because of their use of Earthen Fury (917).
References
Near-level creatures - edit | ||||||||||
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