Black forest ogre: Difference between revisions
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> |
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{{Creature start |
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| picture = Black_Forest_Ogre_Colored.jpg{{!}}frameless{{!}}upright=0.75{{!}}center |
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| level = 60 <!-- This will also be used at the end of the page in the Near level creature template --> |
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| type = Biped |
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| family = ogre <!-- Add creature to family page list, which will be linked on preview/save --> |
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| family = ogre |
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| type = Biped <!-- Creature body type --> |
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| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
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| attacks = Brawls. |
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| otherclass2 = Boss |
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| area = [[Blighted Forest]]<br> |
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| area = Blighted Forest <!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
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| undead = No |
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| area2 = Aradhul Road |
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| bcs = Yes <!-- All new creatures are BCS --> |
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| hitpoints = 300 |
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| roundtime = ?<!-- Creature speed --> |
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}} |
}} |
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{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
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{{Creature attack attributes |
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| PA1 = Dhara{{!}}Dhara (Rogues) <!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
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| PAA = 340 |
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| PA2 = Closed fist{{!}}Closed fist (Wizards) |
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{{Creature ability|[[Hand of Tonis (505)]]}} |
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| PAB = 294 |
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| BT1 = Hand of Tonis (505) <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
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{{Creature ability|[[Cheapshots#Eyepoke|Cheapshot: Eyepoke]]}} |
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| BTA = 379 |
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{{Creature ability|[[Tremors (909)]]}} |
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{{Creature ability|[[Call Wind (912)]]}} |
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| BTB = 379 |
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| BT3 = Minor Fire (906) |
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{{Creature ability|[[Elemental Dispel (417)]]}} |
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| BTC = 379 |
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| BT4 = Major Cold (907) |
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| BTD = 379 |
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| MT5 = Major Shock (910) |
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| BTE = 379 |
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| WD1 = Cold Snap (512) <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --> |
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| WDA = 222 |
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| OS1 = Elemental Dispel (417) <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
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| OS2 = Tremors (909) |
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| OS3 = Call Wind (912) |
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| OS4 = Elemental Focus (513) |
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| OS5 = Elemental Targeting (425) |
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| MN1 = Cheapshots <!-- Combat Maneuvers insert up to MN10 --> |
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| AB1 = [[Familiar Gate (930)]] <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
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| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
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| AB2 = Foam |
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| ABB = Increase AS |
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}} |
}} |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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{{Creature defense attributes |
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| asg = 12N<!-- Insert asg # and template will automatically convert to include type of armor --> |
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| defense = |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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{{Creature ability|[[Defensive Strength]]|<Not Known>}} |
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| Melee = 250 to 261 |
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{{Creature ability|[[Target Defense]]|<Not Known>}} |
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| Ranged = ? |
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| Bolt = 229 |
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| BarTD = 205 |
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| CleTD = 219 |
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| EmpTD = 217 - 219 |
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| RanTD = 179 - 193 |
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| SorTD = 231 to 234 |
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| WizTD = 246 |
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| MjETD = 246 |
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| MnETD = 246 |
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| MjSTD = 219 |
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| MnSTD = 219 |
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| MnMTD = ? |
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| DSP1 = Elemental Defense I <!-- Defensive spells insert up to DSP15, they will automatically link --> |
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| DSP2 = Elemental Defense II |
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| DSP3 = Elemental Defense III |
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| DSP4 = Elemental Barrier |
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| DSP5 = Thurfel's Ward |
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| DSP6 = Prismatic Guard |
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| DSP7 = Mass Blur |
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| DSP8 = Wizard's Shield |
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| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically --> |
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}} |
}} |
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{{Creature treasure |
{{Creature treasure |
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| coins = Yes |
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| magic items = Yes |
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| gems = Yes |
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| boxes = Yes |
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| other = [[Glowing violet essence shard]] |
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| skin = no |
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}} |
}} |
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{{Creature end}} |
{{Creature end}} |
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A black forest ogre plods through the countryside, her immense arm and leg muscles rippling with each wide step. An oversized, slavering lower jaw and two long, pointed, lower teeth give the ogre a constant toothy sneer. The thick bones of her protruding forehead shade beady black eyes, and if there is any intelligence in those eyes, it is completely obscured by the black forest ogre's vicious malevolence. Short, coal black hair covers the creature's body and appendages, though in many places the hair is broken by long, deep scars. |
<pre{{log2|margin-right=26em}}>A black forest ogre plods through the countryside, her immense arm and leg muscles rippling with each wide step. An oversized, slavering lower jaw and two long, pointed, lower teeth give the ogre a constant toothy sneer. The thick bones of her protruding forehead shade beady black eyes, and if there is any intelligence in those eyes, it is completely obscured by the black forest ogre's vicious malevolence. Short, coal black hair covers the creature's body and appendages, though in many places the hair is broken by long, deep scars.</pre> |
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==Hunting strategies== |
==Hunting strategies== |
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{{addmetext}} |
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Depending on your hunting style, and the number of hunters in the entire [[Blighted Forest]], you may see far fewer wizard ogres than rogue ogres. This is because they tend to use [[Familiar Gate (930)]] to warp throughout the forest, often to other hunters. Especially in the treetop portion of the forest, they will often be present for only a short period of time before they gate into the much larger ground level portion of the forest. Additionally, both rogues and wizards tend to spawn in groups. One will often encounter multiple ogre wizards in a row, and then no more for the entirety of a hunt. This can be particularly difficult when attempting to combat a grizzled ogre that is a wizard. If not dealt with promptly, it will likely gate to another portion of the forest, requiring a great deal of searching to find it. |
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Wizard ogres spawn with a spell prepped. In addition to this, despite conventional logic, they can use familiar gate with a spell prepped. For this reason, it is important to differentiate between spawning wizard ogres and rogue ogres quickly. |
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==Other information== |
==Other information== |
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Black forest ogres come in two varieties. |
Black forest ogres come in two varieties. Most of them are [[rogue]]s, but a few of them are [[wizard]]s. The rogue ogres use [[cheapshot]]s, are armed with dharas, and are capable of throwing weapons at an opponent. The wizard ogres will use [[Hand of Tonis (505)]] in bolt form, focused [[Ice Patch (512)]], most of the [[Wizard Base|Wizard circle]] [[bolt]]s, [[Call Wind (912)]] with a high potential for vortex formation, [[Tremors (909)]], [[Elemental Dispel (417)]] and [[Familiar Gate (930)]], in addition to many defensive spells. The ogre mages do not carry any weapons, but otherwise look the same as their rogue counterparts. For casting professions, a quick way to tell them apart is by their [[CvA]], the rogues having a CvA of 8, while the wizards having a CvA of 17. Like other creatures, such as [[shan warrior]]s, they can foam at the mouth for a temporary increase in [[Attack strength|AS]]. |
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==Messaging== |
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<div {{log2|margin-right=35%}}>A black forest ogre spots a small woodland creature. With speed impressive for a creature of her bulk, she snatches up the hapless animal, holding it in front of herself in her large fist. Slowly she squeezes until the animal's eyes burst out of its head. Then she drops the carcass and roars in laughter.</div> |
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== References == |
== References == |
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* http://www.play.net/gs4/info/bestiary/ |
* [http://www.play.net/gs4/info/bestiary/creature.asp?creature=1289 Black forest ogre on Play.net bestiary] |
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{{Nearlevel |
{{Nearlevel |
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[[Category: |
[[Category:Sunfist hated enemies]] |
Latest revision as of 03:07, 15 January 2024
A black forest ogre plods through the countryside, her immense arm and leg muscles rippling with each wide step. An oversized, slavering lower jaw and two long, pointed, lower teeth give the ogre a constant toothy sneer. The thick bones of her protruding forehead shade beady black eyes, and if there is any intelligence in those eyes, it is completely obscured by the black forest ogre's vicious malevolence. Short, coal black hair covers the creature's body and appendages, though in many places the hair is broken by long, deep scars.
Hunting strategies
Depending on your hunting style, and the number of hunters in the entire Blighted Forest, you may see far fewer wizard ogres than rogue ogres. This is because they tend to use Familiar Gate (930) to warp throughout the forest, often to other hunters. Especially in the treetop portion of the forest, they will often be present for only a short period of time before they gate into the much larger ground level portion of the forest. Additionally, both rogues and wizards tend to spawn in groups. One will often encounter multiple ogre wizards in a row, and then no more for the entirety of a hunt. This can be particularly difficult when attempting to combat a grizzled ogre that is a wizard. If not dealt with promptly, it will likely gate to another portion of the forest, requiring a great deal of searching to find it.
Wizard ogres spawn with a spell prepped. In addition to this, despite conventional logic, they can use familiar gate with a spell prepped. For this reason, it is important to differentiate between spawning wizard ogres and rogue ogres quickly.
Other information
Black forest ogres come in two varieties. Most of them are rogues, but a few of them are wizards. The rogue ogres use cheapshots, are armed with dharas, and are capable of throwing weapons at an opponent. The wizard ogres will use Hand of Tonis (505) in bolt form, focused Ice Patch (512), most of the Wizard circle bolts, Call Wind (912) with a high potential for vortex formation, Tremors (909), Elemental Dispel (417) and Familiar Gate (930), in addition to many defensive spells. The ogre mages do not carry any weapons, but otherwise look the same as their rogue counterparts. For casting professions, a quick way to tell them apart is by their CvA, the rogues having a CvA of 8, while the wizards having a CvA of 17. Like other creatures, such as shan warriors, they can foam at the mouth for a temporary increase in AS.
Messaging
References
Near-level creatures - edit | ||||||||||
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