Greater moor wight: Difference between revisions

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m (Removed br tags from log2 and added log2 around creature description.)
(Natural armor ASG 12 brig equivalent, moved Cold Snap (512) to warding spell, Cold Snap AOE example)
 
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| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| BTA =
| BTA =
| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| WD1 = Cold Snap (512)<!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| WDA =
| WDA = 203
| WD2 =
| WD2 =
| WDB =
| WDB =
| WD3 =
| WD3 =
| WDC =
| WDC =
| OS1 = Cold Snap (512)<!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| OS1 = Elemental Dispel (417)<!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| OS2 = Elemental Dispel (417)
| OS2 =
| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
| asg = <!-- Insert asg # and template will automatically convert to include type of armor -->
| asg = 12N<!-- Insert asg # and template will automatically convert to include type of armor -->
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
| Melee = 170 - 195
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<pre{{log2|margin-right=350px}}>A greater moor wight raises one decaying arm in a series of mystical gestures, chanting an almost inaudible stream of prayers.
<pre{{log2|margin-right=350px}}>A greater moor wight raises one decaying arm in a series of mystical gestures, chanting an almost inaudible stream of prayers.
A cold mist seeps up out of the ground, slowly dissipating to reveal a luminous spectre.</pre>
A cold mist seeps up out of the ground, slowly dissipating to reveal a luminous spectre.</pre>

===Cold Snap [[Area of effect|AOE]] Multi-targeted===

<pre{{log2|margin-right=350px}}>A greater moor wight points a clawed finger at you!
An airy mist rolls into the area, carrying a harsh chill with it.
CS: +203 - TD: +499 + CvA: +12 + d100: +44 - -5 == -235
Warded off!
The mist leaves a thin layer of ice on your lower half, but you easily shake it off.
CS: +203 - TD: +137 + CvA: +25 + d100: +90 == +181
Warding failed!
The mist leaves a barghest's lower half encased in a thick block of ice.
CS: +203 - TD: +137 + CvA: +25 + d100: +3 == +94
Warded off!
The mist leaves a thin layer of ice on a barghest's lower half, but she easily shakes it off.
CS: +203 - TD: +119 + CvA: +25 + d100: +66 == +175
Warding failed!
The mist leaves a colossus vulture's lower half encased in a thick block of ice.
CS: +203 - TD: +128 + CvA: +25 + d100: +69 == +169
Warding failed!
The mist leaves a colossus vulture's lower half encased in a thick block of ice.
CS: +203 - TD: +137 + CvA: +25 + d100: +28 == +119
Warding failed!
The mist leaves a barghest's lower half encased in a thick block of ice.</pre>

===Interaction with corpses===
===Interaction with corpses===
A [[greater moor wight]] is not going to help rescue you when dead. In fact, it will further mangle your body:
A [[greater moor wight]] is not going to help rescue you when dead. In fact, it will further mangle your body:

Latest revision as of 11:17, 2 May 2021

Greater moor wight
Level 39
Family Wight family creatures
Body Type Biped
Classification(s) Corporeal undead
Area(s) Found Black Moor
Miasmal Forest
BCS Yes
HP 240
Speed
Attack Attributes
Physical Attacks
Broadsword 252 - 267 AS
Handaxe 252 AS
Warding Spells
Cold Snap (512) 203 CS
Misc. Offensive Spells
Elemental Dispel (417)
Defense Attributes
Armor
Brigandine Armor (natural) ASG 12N
Defensive Strength (DS)
Melee 170 - 195
Ranged
Bolt
Unarmed Defense Factor
UDF
Target Defense (TD)
Bard Base 133
Cleric Base 152-155
Empath Base 146
Paladin Base
Ranger Base
Sorcerer Base
Wizard Base
Minor Elemental 160
Major Elemental
Minor Spiritual 145
Major Spiritual
Minor Mental
Defensive Spells
Haste (506)
Mass Blur (911)
Prismatic Guard (905)
Spirit Defense (103)
Spirit Warding I (101)
Treasure Attributes
Coins Yes
Gems Yes
Magic Items Yes
Boxes Yes
Skin a wight mane
Other Glowing violet essence dust
Once beautiful beyond comprehension, the moor wight before you is now as disgusting as it was once charming.  The wight has a slender, decaying body hidden by tattered and fading robes.  Plainly written across the moor wight's face is an expression of eternal anguish and pain, silently speaking of the horrific events which unfolded during its life to bring it to this sad state.

Hunting strategies

Greater moor wights are immune to cold elemental damage.

Spell Preparation Messaging

A greater moor wight gestures arcanely.

Other information

Summoning Powers

Similar to their lesser brethren, greater moor wights have even more potent abilities to conjure into existence other undead beings.

In areas with muddy wetland terrain, these wights are capable of summoning greater fetid corpses out of the mire:

A greater moor wight raises one decaying arm in a series of mystical gestures, chanting an almost inaudible stream of prayers.
A greater fetid corpse emerges from the stinking mire, moaning evilly!

If the terrain is too hard and dry to allow this trick, they may instead call upon their less threatening ally, the luminous spectre:

A greater moor wight raises one decaying arm in a series of mystical gestures, chanting an almost inaudible stream of prayers.
A cold mist seeps up out of the ground, slowly dissipating to reveal a luminous spectre.

Cold Snap AOE Multi-targeted

A greater moor wight points a clawed finger at you!
An airy mist rolls into the area, carrying a harsh chill with it.
  CS: +203 - TD: +499 + CvA: +12 + d100: +44 - -5 == -235
  Warded off!
The mist leaves a thin layer of ice on your lower half, but you easily shake it off.
  CS: +203 - TD: +137 + CvA: +25 + d100: +90 == +181
  Warding failed!
The mist leaves a barghest's lower half encased in a thick block of ice.
  CS: +203 - TD: +137 + CvA: +25 + d100: +3 == +94
  Warded off!
The mist leaves a thin layer of ice on a barghest's lower half, but she easily shakes it off.
  CS: +203 - TD: +119 + CvA: +25 + d100: +66 == +175
  Warding failed!
The mist leaves a colossus vulture's lower half encased in a thick block of ice.
  CS: +203 - TD: +128 + CvA: +25 + d100: +69 == +169
  Warding failed!
The mist leaves a colossus vulture's lower half encased in a thick block of ice.
  CS: +203 - TD: +137 + CvA: +25 + d100: +28 == +119
  Warding failed!
The mist leaves a barghest's lower half encased in a thick block of ice.

Interaction with corpses

A greater moor wight is not going to help rescue you when dead. In fact, it will further mangle your body:

A greater moor wight rakes ribbons of flesh from your face.

And move your corpse about wherever it pleases:

A greater moor wight heads out, dragging your battered body behind it!

References

Near-level creatures - edit
Level 37 Level 38 Level 39 Level 40 Level 41
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