Gnoll ranger: Difference between revisions
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SPYRIDONM1 (talk | contribs) (Creature defense attributes) |
SPYRIDONM3 (talk | contribs) (HPs (130) armor ASG 8 double leather, log2 creature description, melee|bolt DS, MjE|MnE TDs, foraging mushrooms) |
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> |
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{{Creature start |
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| picture = |
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| level = 15<!-- This will also be used at the end of the page in the Near level creature template --> |
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| type = Biped |
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| family = Gnoll<!-- Add creature to family page list, which will be linked on preview/save --> |
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| family = gnoll |
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| type = Biped<!-- Creature body type --> |
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| attacks = Claws, Magic and Weapons. |
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| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
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| area = [[Zeltoph]]<br> |
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| otherclass2 = |
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| area = Zeltoph<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
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| bcs = <Not Known> |
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| area2 = |
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| area3 = |
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| area4 = |
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| area5 = |
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| area6 = |
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| area7 = |
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| bcs = Yes<!-- All new creatures are BCS --> |
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| hitpoints = 130 |
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| roundtime = <!-- Creature speed --> |
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}} |
}} |
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{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
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{{Creature attack attributes |
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| PA1 = Handaxe<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
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| physical = |
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| PAA = 171 |
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{{creature ability|Handaxe|+171 [[Attack strength|AS]]}} |
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| PA2 = |
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| PAB = |
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| PA3 = |
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| PAC = |
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| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
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{{creature ability|[[Sounds (607)]]}} |
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| BTA = |
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| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --> |
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| WDA = |
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| WD2 = |
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| WDB = |
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| WD3 = |
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| WDC = |
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| OS1 = Sounds (607)<!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
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| MN1 = <!-- Combat Maneuvers insert up to MN10 --> |
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| MN2 = |
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| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
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| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
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}} |
}} |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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{{Creature defense attributes |
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| asg = 8<!-- Insert asg # and template will automatically convert to include type of armor --> |
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| defense = |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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{{creature ability|[[Melee]] |<N/A> [[Defensive strength|DS]]}} |
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| Melee = 187 |
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{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}} |
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| Ranged = |
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{{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}} |
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| Bolt = 135 |
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{{creature ability|[[Bard Base]] |<N/A> [[Target defense|TD]]}} |
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| UDF = |
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{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}} |
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| BarTD = |
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{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}} |
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| CleTD = |
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{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}} |
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| EmpTD = |
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{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}} |
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| PalTD = |
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{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}} |
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| RanTD = |
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{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}} |
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| SorTD = |
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{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}} |
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| WizTD = |
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{{creature ability|[[Minor Elemental]] |<N/A> [[Target defense|TD]]}} |
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| MjETD = 44 - 55 |
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{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}} |
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| MnETD = 44 - 55 |
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{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}} |
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| MjSTD = |
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{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}} |
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| MnSTD = |
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{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}} |
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| MnMTD = |
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| DSP1 = Natural Colors (601)<!-- Defensive spells insert up to DSP15, they will automatically link --> |
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{{creature ability|[[Spirit Warding I (101)]]}} |
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| DSP2 = Resist Elements (602) |
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{{creature ability|[[Spirit Defense (103)]]}} |
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| DSP3 = Spirit Warding I (101) |
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{{creature ability|[[Natural Colors (601)]]}} |
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| DSP4 = Spirit Defense (103) |
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{{creature ability|[[Resist Elements (602)]]}} |
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| DSP5 = |
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| SDA1 = Hides when attacked<!-- Special defensive abilities list insert up to SDA10, these will not link automatically --> |
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}} |
}} |
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{{Creature special other|[[Foraging]]}} <!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability --> |
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{{Creature treasure |
{{Creature treasure |
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| coins = Yes |
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| magic items = Yes |
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| gems = Yes |
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| boxes = Yes |
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| other = No |
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| skin = None |
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}} |
}} |
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{{Creature end}} |
{{Creature end}} |
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This gnoll is dressed for the out-of-doors. His rough clothing that blends into the landscape marks him as a ranger. Used to the ways of weapons and hunting, the gnoll's small stature should not be cause to regard him lightly. |
<pre{{log2|margin-right=26em}}>This gnoll is dressed for the out-of-doors. His rough clothing that blends into the landscape marks him as a ranger. Used to the ways of weapons and hunting, the gnoll's small stature should not be cause to regard him lightly.</pre> |
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==Hunting strategies== |
==Hunting strategies== |
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{{addmetext}} |
{{addmetext}} |
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==Other information== |
==Other information== |
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===Foraging=== |
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{{addmetext}} |
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If they spawn wearing a container they can forage for edible gnollish mushrooms and store them. The mushroom can be retrieved after the gnoll ranger has been [[LOOT (verb)|looted]]. |
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<pre{{log2|margin-right=26em}}>A gnoll ranger forages around for a moment, managing to find a large Gnollish mushroom. |
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The ranger looks pleased as he stashes the mushroom in his sooty cloth pouch. |
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You remove a large Gnollish mushroom from in a sooty cloth pouch</pre> |
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== References == |
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* http://www.play.net/gs4/info/bestiary/ |
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{{Nearlevel |
{{Nearlevel |
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|levelp2 = 17 |
|levelp2 = 17 |
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}} |
}} |
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[[Category:Zeltoph creatures]] |
Latest revision as of 07:19, 20 May 2021
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This gnoll is dressed for the out-of-doors. His rough clothing that blends into the landscape marks him as a ranger. Used to the ways of weapons and hunting, the gnoll's small stature should not be cause to regard him lightly.
Hunting strategies
This section has not been added yet; please add to it now!
Other information
Foraging
If they spawn wearing a container they can forage for edible gnollish mushrooms and store them. The mushroom can be retrieved after the gnoll ranger has been looted.
A gnoll ranger forages around for a moment, managing to find a large Gnollish mushroom. The ranger looks pleased as he stashes the mushroom in his sooty cloth pouch. You remove a large Gnollish mushroom from in a sooty cloth pouch
Near-level creatures - edit | ||||||||||
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