Gnoll ranger: Difference between revisions
Jump to navigation
Jump to search
VANKRASN39 (talk | contribs) mNo edit summary |
SPYRIDONM3 (talk | contribs) (HPs (130) armor ASG 8 double leather, log2 creature description, melee|bolt DS, MjE|MnE TDs, foraging mushrooms) |
||
(5 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> |
|||
{{Creature start |
|||
| |
| picture = |
||
| level = 15<!-- This will also be used at the end of the page in the Near level creature template --> |
|||
| type = Biped |
|||
| family = Gnoll<!-- Add creature to family page list, which will be linked on preview/save --> |
|||
| family = gnoll |
|||
| type = Biped<!-- Creature body type --> |
|||
| attacks = Claws, Magic and Weapons. |
|||
| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
|||
| area = [[Zeltoph]]<br> |
|||
| |
| otherclass2 = |
||
| area = Zeltoph<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
|||
| bcs = <Not Known> |
|||
| area2 = |
|||
| area3 = |
|||
| area4 = |
|||
| area5 = |
|||
| area6 = |
|||
| area7 = |
|||
| bcs = Yes<!-- All new creatures are BCS --> |
|||
| hitpoints = 130 |
|||
| roundtime = <!-- Creature speed --> |
|||
}} |
}} |
||
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
|||
{{Creature attack attributes |
|||
| PA1 = Handaxe<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
|||
| physical = |
|||
| PAA = 171 |
|||
{{creature ability|Handaxe|+171 [[Attack strength|AS]]}} |
|||
| |
| PA2 = |
||
| |
| PAB = |
||
| |
| PA3 = |
||
| |
| PAC = |
||
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
|||
{{creature ability|[[Sounds (607)]]}} |
|||
| BTA = |
|||
| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --> |
|||
| WDA = |
|||
| WD2 = |
|||
| WDB = |
|||
| WD3 = |
|||
| WDC = |
|||
| OS1 = Sounds (607)<!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
|||
| MN1 = <!-- Combat Maneuvers insert up to MN10 --> |
|||
| MN2 = |
|||
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
|||
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
|||
}} |
}} |
||
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
|||
{{Creature defense attributes |
|||
| asg = 8<!-- Insert asg # and template will automatically convert to include type of armor --> |
|||
| defense = |
|||
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
|||
{{creature ability|[[Melee]] |<N/A> [[Defensive strength|DS]]}} |
|||
| Melee = 187 |
|||
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}} |
|||
| Ranged = |
|||
{{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}} |
|||
| Bolt = 135 |
|||
{{creature ability|[[Bard Base]] |<N/A> [[Target defense|TD]]}} |
|||
| UDF = |
|||
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}} |
|||
| BarTD = |
|||
{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}} |
|||
| CleTD = |
|||
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}} |
|||
| EmpTD = |
|||
{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}} |
|||
| PalTD = |
|||
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}} |
|||
| RanTD = |
|||
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}} |
|||
| SorTD = |
|||
{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}} |
|||
| WizTD = |
|||
{{creature ability|[[Minor Elemental]] |<N/A> [[Target defense|TD]]}} |
|||
| MjETD = 44 - 55 |
|||
{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}} |
|||
| MnETD = 44 - 55 |
|||
{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}} |
|||
| MjSTD = |
|||
{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}} |
|||
| MnSTD = |
|||
{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}} |
|||
| |
| MnMTD = |
||
| DSP1 = Natural Colors (601)<!-- Defensive spells insert up to DSP15, they will automatically link --> |
|||
{{creature ability|[[Spirit Warding I (101)]]}} |
|||
| DSP2 = Resist Elements (602) |
|||
{{creature ability|[[Spirit Defense (103)]]}} |
|||
| DSP3 = Spirit Warding I (101) |
|||
{{creature ability|[[Natural Colors (601)]]}} |
|||
| DSP4 = Spirit Defense (103) |
|||
{{creature ability|[[Resist Elements (602)]]}} |
|||
| DSP5 = |
|||
| SDA1 = Hides when attacked<!-- Special defensive abilities list insert up to SDA10, these will not link automatically --> |
|||
}} |
}} |
||
{{Creature special other|[[Foraging]]}} <!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability --> |
|||
{{Creature treasure |
{{Creature treasure |
||
| coins = Yes |
| coins = Yes |
||
| magic items = Yes |
| magic items = Yes |
||
| gems = Yes |
| gems = Yes |
||
| boxes = Yes |
|||
| other = No |
| other = No |
||
| boxes = Yes |
|||
| skin = None |
| skin = None |
||
| nobox = |
|||
| noskinvalue = |
|||
}} |
}} |
||
{{Creature end}} |
{{Creature end}} |
||
This gnoll is dressed for the out-of-doors. His rough clothing that blends into the landscape marks him as a ranger. Used to the ways of weapons and hunting, the gnoll's small stature should not be cause to regard him lightly. |
<pre{{log2|margin-right=26em}}>This gnoll is dressed for the out-of-doors. His rough clothing that blends into the landscape marks him as a ranger. Used to the ways of weapons and hunting, the gnoll's small stature should not be cause to regard him lightly.</pre> |
||
==Hunting strategies== |
==Hunting strategies== |
||
{{addmetext}} |
{{addmetext}} |
||
==Other information== |
==Other information== |
||
===Foraging=== |
|||
{{addmetext}} |
|||
If they spawn wearing a container they can forage for edible gnollish mushrooms and store them. The mushroom can be retrieved after the gnoll ranger has been [[LOOT (verb)|looted]]. |
|||
<pre{{log2|margin-right=26em}}>A gnoll ranger forages around for a moment, managing to find a large Gnollish mushroom. |
|||
The ranger looks pleased as he stashes the mushroom in his sooty cloth pouch. |
|||
You remove a large Gnollish mushroom from in a sooty cloth pouch</pre> |
|||
== References == |
|||
* [http://www.play.net/gs4/info/bestiary/creature.asp?creature=1212 Gnoll ranger on Play.net bestiary] |
|||
{{Nearlevel |
{{Nearlevel |
||
Line 72: | Line 96: | ||
|levelp2 = 17 |
|levelp2 = 17 |
||
}} |
}} |
||
[[Category:Zeltoph creatures]] |
Latest revision as of 07:19, 20 May 2021
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
This gnoll is dressed for the out-of-doors. His rough clothing that blends into the landscape marks him as a ranger. Used to the ways of weapons and hunting, the gnoll's small stature should not be cause to regard him lightly.
Hunting strategies
This section has not been added yet; please add to it now!
Other information
Foraging
If they spawn wearing a container they can forage for edible gnollish mushrooms and store them. The mushroom can be retrieved after the gnoll ranger has been looted.
A gnoll ranger forages around for a moment, managing to find a large Gnollish mushroom. The ranger looks pleased as he stashes the mushroom in his sooty cloth pouch. You remove a large Gnollish mushroom from in a sooty cloth pouch
Near-level creatures - edit | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
|