Skeletal soldier: Difference between revisions

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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
{{Creature start
| level = 34
| picture =
| level = 34<!-- This will also be used at the end of the page in the Near level creature template -->
| type = Biped
| family = Humanoid <!-- Add creature to family page list, which will be linked on preview/save -->
| family = Soldier
| type = Biped<!-- Creature body type -->
| attacks = Claws.
| otherclass = Corporeal undead<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| area = [[Miasmal Forest]]<br>
| otherclass2 =
| undead = Yes (corporeal)
| area = Miasmal Forest<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| bcs = Yes
| area2 =
| area3 =
| area4 =
| area5 =
| area6 =
| area7 =
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints = 300
| roundtime = <!-- Creature speed -->
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes
| PA1 = <!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| maneuver =
| PAA =
{{Creature ability|[[Disarm Weapon]]}}
| PA2 =
| PAB =
| PA3 =
| PAC =
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| BTA =
| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| WDA =
| WD2 =
| WDB =
| WD3 =
| WDC =
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| MN1 = Disarm Weapon<!-- Combat Maneuvers insert up to MN10 -->
| MN2 =
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes
| asg = <!-- Insert asg # and template will automatically convert to include type of armor -->
| defense =
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
{{creature ability|[[Melee]] |<N/A> [[Defensive strength|DS]]}}
| Melee =
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}
| Ranged =
{{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}}
| Bolt =
{{creature ability|[[Bard Base]] |+102 to +111 [[Target defense|TD]]}}
| UDF = 221
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}
| BarTD = 102 - 111
{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}}
| CleTD = 108
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}
| EmpTD =
{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}}
| PalTD =
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}}
| RanTD =
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}
| SorTD = 115
{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}}
| WizTD =
{{creature ability|[[Minor Elemental]] |<N/A> [[Target defense|TD]]}}
| MjETD =
{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}}
| MnETD = 121
{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}}
| MjSTD =
{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}}
| MnSTD = 109
{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}}
| noability =
| MnMTD =
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link -->
| DSP2 =
| DSP3 =
| DSP4 =
| DSP5 =
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
}}
{{Creature treasure
{{Creature treasure
| gems = Yes
| coins = Yes
| coins = Yes
| magic items = Yes
| magic items = Yes
| gems = Yes
| boxes = Yes
| boxes = Yes
| other = None
| other = None
| skin = None
| skin = None
| nobox =
| noskinvalue =
}}
}}
{{Creature end}}
{{Creature end}}


Clad in broken chain armor, the soldier's pale white bones are exposed in certain points in which the armor has completely rusted away. Dark leather gloves cover its bony hands. A very small glimmer of life can be seen in the depths of the soldier's eye sockets.
<pre{{log2|margin-right=350px}}>Clad in broken chain armor, the soldier's pale white bones are exposed in certain points in which the armor has completely rusted away. Dark leather gloves cover its bony hands. A very small glimmer of life can be seen in the depths of the soldier's eye sockets.</pre>


==Hunting strategies==
==Hunting strategies==
{{addmetext}}
{{addmetext}}
==Other information==
==Other information==
Skeletal soldiers have the combat maneuver [[Disarm Weapon]], which can cause up to 20 seconds of RT. A disarmed weapon can be especially risky in the [[Miasmal Forest]] where shenanigans include [[lesser moor wight]]s that can drag prone characters from room to room, [[lesser fetid corpse]]s that add RT upon arrival, and maze-like regions.
Skeletal soldiers have the combat maneuver [[Disarm Weapon]], which can cause up to 20 seconds of [[RT]]. A disarmed weapon can be especially risky in the [[Miasmal Forest]] where shenanigans include [[lesser moor wight]]s that can drag prone characters from room to room, [[lesser fetid corpse]]s that add RT upon arrival, and maze-like regions.


Skeletal soldiers enjoy mutilating corpses:
Skeletal soldiers enjoy mutilating corpses:
<pre{{log2|margin-right=350px}}>The soldier abruptly raises its iron morning star and in a swift stroke, brings the star crashing down onto your chest!</pre>
<div {{log}}>
The soldier abruptly raises its iron morning star and in a swift stroke, brings the star crashing down onto your chest!
</div>

== References ==
*[http://www.play.net/gs4/info/bestiary/creature.asp?creature=1537 Skeletal soldier on Play.net bestiary]


{{Nearlevel
{{Nearlevel
Line 66: Line 91:
|levelp2 = 36
|levelp2 = 36
}}
}}

[[Category:Miasmal Forest creatures]]

Latest revision as of 06:22, 24 February 2023

Skeletal soldier
Level 34
Family Humanoid family creatures
Body Type Biped
Classification(s) Corporeal undead
Area(s) Found Miasmal Forest
BCS Yes
HP 300
Speed
Attack Attributes
Combat Maneuvers
Disarm Weapon
Defense Attributes
Armor
? ASG
Defensive Strength (DS)
Melee
Ranged
Bolt
Unarmed Defense Factor
UDF 221
Target Defense (TD)
Bard Base 102 - 111
Cleric Base 108
Empath Base
Paladin Base
Ranger Base
Sorcerer Base 115
Wizard Base
Minor Elemental 121
Major Elemental
Minor Spiritual 109
Major Spiritual
Minor Mental
Treasure Attributes
Coins Yes
Gems Yes
Magic Items Yes
Boxes Yes
Skin None
Other None
Clad in broken chain armor, the soldier's pale white bones are exposed in certain points in which the armor has completely rusted away.  Dark leather gloves cover its bony hands.  A very small glimmer of life can be seen in the depths of the soldier's eye sockets.

Hunting strategies

This section has not been added yet; please add to it now!

Other information

Skeletal soldiers have the combat maneuver Disarm Weapon, which can cause up to 20 seconds of RT. A disarmed weapon can be especially risky in the Miasmal Forest where shenanigans include lesser moor wights that can drag prone characters from room to room, lesser fetid corpses that add RT upon arrival, and maze-like regions.

Skeletal soldiers enjoy mutilating corpses:

The soldier abruptly raises its iron morning star and in a swift stroke, brings the star crashing down onto your chest!
Near-level creatures - edit
Level 32 Level 33


Level 34 Level 35 Level 36
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