Wraith: Difference between revisions
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> |
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{{Creature start |
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| picture = Wraith.jpg |
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| level = 15 <!-- This will also be used at the end of the page in the Near level creature template --> |
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| type = Biped |
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| family = Wraith <!-- Add creature to family page list, which will be linked on preview/save --> |
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| family = wraith |
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| type = Biped <!-- Creature body type --> |
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| attacks = Brawls, Claws, Ensnares, Magic, Special and Weapons. |
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| otherclass = Non-corporeal undead<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
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| area = [[Icemule Environs]]<br>[[Smuggler's Tunnels]]<br>[[The Graveyard]]<br> |
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| undead = Yes (non-corporeal) |
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| area2 = Wehnimer's Environs |
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| area3 = The Graveyard <!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
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| bcs = <Not Known> <!-- All new creatures are BCS --> |
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| hitpoints = 130 |
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| roundtime = ?<!-- Creature speed --> |
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}} |
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{{Creature attack attributes |
{{Creature attack attributes |
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| physical = |
| physical = |
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{{creature ability|[[Claw]]|+137 [[AS]]}} |
{{creature ability|[[Claw (attack)|Claw]]|+137 [[Attack strength|AS]]}} |
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{{creature ability|[[Closed fist]]|+137 [[AS]]}} |
{{creature ability|[[Closed fist]]|+137 [[Attack strength|AS]]}} |
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{{creature ability|[[Short sword]]|+147 [[AS]]}} |
{{creature ability|[[Short sword]]|+147 [[Attack strength|AS]]}} |
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| bolt = |
| bolt = |
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{{creature ability|[[Major Cold (907)]]|+127 [[AS]]}} |
{{creature ability|[[Major Cold (907)]]|+127 [[Attack strength|AS]]}} |
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{{creature ability|[[Major Shock (910)]]|+127 [[AS]]}} |
{{creature ability|[[Major Shock (910)]]|+127 [[Attack strength|AS]]}} |
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| warding = |
| warding = |
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{{creature ability|Repel (Fear)|+99 [[CS]]}} |
{{creature ability|Repel (Fear)|+99 [[CS]]}} |
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{{Creature end}} |
{{Creature end}} |
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A creature of darkness, the wraith shies away from the light, preferring to ambush and rend its prey in the safety of the deep shadows. Its crimson eyes glare hatefully at the world around it, while its tortured grimace displays sharp, gleaming fangs. Proficient with weaponry, a disarmed wraith is still a formidable foe, as its long, sharp talons indicate. |
A creature of darkness, the wraith shies away from the light, preferring to ambush and rend its prey in the safety of the deep shadows. Its crimson eyes glare hatefully at the world around it, while its tortured grimace displays sharp, gleaming fangs. Proficient with weaponry, a disarmed wraith is still a formidable foe, as its long, sharp talons indicate. |
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==Hunting strategies== |
==Hunting strategies== |
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Hunters should use classic 'stance dance' methods, dropping to offensive for casting/channeling and returning to guarded or defensive to await the next incoming attack before repeating until the wraith is dead. This compensates for the high casting ability and fair AS of the creature. |
Hunters should use classic 'stance dance' methods, dropping to offensive for casting/channeling and returning to guarded or defensive to await the next incoming attack before repeating until the wraith is dead. This compensates for the high casting ability and fair AS of the creature. |
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[[AS]] and [[CS]] will be different for each type of attack or spell that the wraith casts. Some recommended spells include [[Spirit Warding I (101)]], [[Spirit Warding II (107)]], [[Elemental Bias (508)]], [[Resist Elements (602)]], and so on. |
[[Attack strength|AS]] and [[CS]] will be different for each type of attack or spell that the wraith casts. Some recommended spells include [[Spirit Warding I (101)]], [[Spirit Warding II (107)]], [[Elemental Bias (508)]], [[Resist Elements (602)]], and so on. |
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Good offensive spells to use include [[Mana Disruption (702)]], [[Disintegrate (705)]], [[Minor Fire (906)]], [[Energy Maelstrom (710)]], and [[Sandstorm (914)]]. |
Good offensive spells to use include [[Mana Disruption (702)]], [[Disintegrate (705)]], [[Minor Fire (906)]], [[Energy Maelstrom (710)]], and [[Sandstorm (914)]]. |
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== References == |
== References == |
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* [https://en.wikipedia.org/wiki/Wraith Wraith on Wikipedia] |
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* http://www.play.net/gs4/info/bestiary/ |
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{{Nearlevel |
{{Nearlevel |
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|levelp2 = 17 |
|levelp2 = 17 |
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}} |
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[[Category:Wehnimer's Environs creatures]] |
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[[Category:The Graveyard creatures]] |
Latest revision as of 17:21, 21 January 2022
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A creature of darkness, the wraith shies away from the light, preferring to ambush and rend its prey in the safety of the deep shadows. Its crimson eyes glare hatefully at the world around it, while its tortured grimace displays sharp, gleaming fangs. Proficient with weaponry, a disarmed wraith is still a formidable foe, as its long, sharp talons indicate.
Hunting strategies
Hunters should use classic 'stance dance' methods, dropping to offensive for casting/channeling and returning to guarded or defensive to await the next incoming attack before repeating until the wraith is dead. This compensates for the high casting ability and fair AS of the creature.
AS and CS will be different for each type of attack or spell that the wraith casts. Some recommended spells include Spirit Warding I (101), Spirit Warding II (107), Elemental Bias (508), Resist Elements (602), and so on.
Good offensive spells to use include Mana Disruption (702), Disintegrate (705), Minor Fire (906), Energy Maelstrom (710), and Sandstorm (914).
As these are undead, holy water and other bolt/flare attacks also work well.
Other information
Prayer of Holding (301) costs 5 mana when cast against a wraith. Considering it lowers their DS significantly and prevents them from casting, however, it is well worth it.
References
Near-level creatures - edit | ||||||||||
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