Vesperti: Difference between revisions

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m (Added attack strength for flail, whip & scimitar.)
(HPs, AsG 6 natural armor, glowing violet essence dust, log2 creature description)
 
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
{{Creature start
| level = 38
| picture = Vesperti.jpg
| level = 38<!-- This will also be used at the end of the page in the Near level creature template -->
| type = Biped
| family = Vesperti<!-- Add creature to family page list, which will be linked on preview/save -->
| family = vesperti
| type = Biped<!-- Creature body type -->
| attacks = Bites, Claws and Weapons.
| otherclass = Anti-mana<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| area = [[Foggy Valley]]<br>
|- otherclass2 = Mini-boss
| undead = No
| area = Foggy Valley<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| bcs = <Not Known>
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints = 240
| roundtime = ? <!-- Creature speed -->
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes
| PA1 = Flail <!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| physical =
| PAA = 229
{{Creature ability|[[Flail]]|+229 [[Attack strength|AS]]}}
| PA2 = Whip <!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
{{Creature ability|[[Leather whip|Whip]]|+229 [[Attack strength|AS]]}}
| PAB = 229
{{Creature ability|[[Scimitar]]|+229 [[Attack strength|AS]]}}
| PA3 = Scimitar <!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| nobolt =
| warding =
| PAC = 229
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
{{Creature ability|[[Energy Maelstrom (710)]]}}
| BTA =
{{Creature ability|[[Pain (711)]]}}
| WD1 = Energy Maelstrom (710) <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
{{Creature ability|[[Curse (715)]]}}
| WDA = ?
{{Creature ability|[[Pestilence (716)]]}}
| WD2 = Pain (711) <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
{{Creature ability|Mana Drain}}
| nomaneuver =
| WDB = ?
| WD3 = Curse (715) <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| ability =
| WDC = ?
{{Creature ability|Dodge}}
| WD4 = Pestilence (716) <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| WDD = ?
| WD5 = Mana Drain <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| WDE = ?
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
| AB1 = Dodge <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes
| asg = 6N <!-- Insert asg # and template will automatically convert to include type of armor -->
| defense =
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
{{creature ability|[[Melee]] |<N/A> [[Defensive strength|DS]]}}
| Melee = ?
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}
| Ranged = ?
{{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}}
| Bolt = ?
{{creature ability|[[Bard Base]] |<N/A> [[Target defense|TD]]}}
| UDF = ?
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}
| BarTD = ?
{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}}
| CleTD = ?
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}
| EmpTD = ?
{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}}
| PalTD = ?
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}}
| RanTD = ?
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}
| SorTD = ?
{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}}
| WizTD = ?
{{creature ability|[[Minor Elemental]] |<N/A> [[Target defense|TD]]}}
| MjETD = ?
{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}}
| MnETD = ?
{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}}
| MjSTD = ?
{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}}
| MnSTD = ?
{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}}
| noability =
| MnMTD = ?
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link -->
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
}}
{{Creature special other|?}} <!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability -->
{{Creature treasure
{{Creature treasure
| coins = Yes
| coins = Yes
| magic items = Yes
| magic items = Yes
| gems = Yes
| gems = Yes
| boxes = Yes
| boxes = Yes
| other = ?
| other = [[Glowing violet essence dust]]
| skin = a vesperti claw
| skin = a vesperti claw
| nobox =
| noskinvalue =
}}
}}
{{Creature end}}
{{Creature end}}


The vesperti stands roughly six feet tall, with coarse black fur covering his willowy frame. A veined membrane of skin extends from his ankle up to his wrists, edges scalloped like those of a bat's wings. Capping off the wings are taloned hands and feet, the long, tapered digits bearing glossy black claws. Intense eyes stare out from beneath a mane of tousled hair, looking far too sentient for any measure of comfort.
<pre{{log2|margin-right=26em}}>The vesperti stands roughly six feet tall, with coarse black fur covering his willowy frame. A veined membrane of skin extends from his ankle up to his wrists, edges scalloped like those of a bat's wings. Capping off the wings are taloned hands and feet, the long, tapered digits bearing glossy black claws. Intense eyes stare out from beneath a mane of tousled hair, looking far too sentient for any measure of comfort.</pre>


==Hunting strategies==
==Hunting strategies==
{{addmetext}}
{{addmetext}}
==Other information==
==Other information==
'''Vesperti''' are a cross between a bat and an elf, created by followers of the [[Arkati]], [[Fash'lo'nae]]. "Vesperti" is Latin for of "the evening." They can be found in the Deep Woods in the [[Foggy Valley]] near [[Solhaven]]. The [[Maleskari#Behind The Scenes|same "vision"]] is repeated throughout the area in general.
'''Vesperti''' are a cross between a bat and an elf, created by followers of the [[Arkati]], [[Fash'lo'nae]]. "Vesperti" is probably derived from the Latin word "[https://www.online-latin-dictionary.com/latin-english-dictionary.php?lemma=VESPERTILIO100 vespertilio]," which means "bat." "Vespertilio," in its turn, is [https://en.wiktionary.org/wiki/vesper#Latin derived from] the Latin word "vesper," meaning "evening" or "the West."

Vesperti can be found in the Deep Woods in the [[Foggy Valley]] near [[Solhaven]]. The [[Maleskari#Behind the Scenes|same "vision"]] is repeated throughout the area in general.


Vesperti use three weapons -- a whip, a flail, and a scimitar with a shield. In the hands of the vesperti, any weapon drains mana from the character or creature struck, which is a [[warding]] roll. The mana drain takes place even in rooms that do not allow the use of any magic, which are abundant in the Deep Woods.
Vesperti use three weapons -- a whip, a flail, and a scimitar with a shield. In the hands of the vesperti, any weapon drains mana from the character or creature struck, which is a [[warding]] roll. The mana drain takes place even in rooms that do not allow the use of any magic, which are abundant in the Deep Woods.
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|levelp2 = 40
|levelp2 = 40
}}
}}

[[Category:Foggy Valley creatures]]

Latest revision as of 18:38, 28 October 2023

Vesperti
Vesperti.jpg
Level 38
Family Vesperti family creatures
Body Type Biped
Classification(s) Anti-mana
Area(s) Found Foggy Valley
BCS Yes
HP 240
Speed ?
Attack Attributes
Physical Attacks
Flail 229 AS
Whip 229 AS
Scimitar 229 AS
Warding Spells
Energy Maelstrom (710) ? CS
Pain (711) ? CS
Curse (715) ? CS
Pestilence (716) ? CS
Mana Drain ? CS
Special Offensive Abilities
Dodge
Defense Attributes
Armor
Full Leather (natural) ASG 6N
Defensive Strength (DS)
Melee ?
Ranged ?
Bolt ?
Unarmed Defense Factor
UDF ?
Target Defense (TD)
Bard Base ?
Cleric Base ?
Empath Base ?
Paladin Base ?
Ranger Base ?
Sorcerer Base ?
Wizard Base ?
Minor Elemental ?
Major Elemental ?
Minor Spiritual ?
Major Spiritual ?
Minor Mental ?
Other Unique Abilities
?
Treasure Attributes
Coins Yes
Gems Yes
Magic Items Yes
Boxes Yes
Skin a vesperti claw
Other Glowing violet essence dust
The vesperti stands roughly six feet tall, with coarse black fur covering his willowy frame.  A veined membrane of skin extends from his ankle up to his wrists, edges scalloped like those of a bat's wings.  Capping off the wings are taloned hands and feet, the long, tapered digits bearing glossy black claws.  Intense eyes stare out from beneath a mane of tousled hair, looking far too sentient for any measure of comfort.

Hunting strategies

This section has not been added yet; please add to it now!

Other information

Vesperti are a cross between a bat and an elf, created by followers of the Arkati, Fash'lo'nae. "Vesperti" is probably derived from the Latin word "vespertilio," which means "bat." "Vespertilio," in its turn, is derived from the Latin word "vesper," meaning "evening" or "the West."

Vesperti can be found in the Deep Woods in the Foggy Valley near Solhaven. The same "vision" is repeated throughout the area in general.

Vesperti use three weapons -- a whip, a flail, and a scimitar with a shield. In the hands of the vesperti, any weapon drains mana from the character or creature struck, which is a warding roll. The mana drain takes place even in rooms that do not allow the use of any magic, which are abundant in the Deep Woods.

Vesperti are unaffected by most magic. They will cast Curse which will cause you to drop what is in your hands (weapons, shields) and scratch. They will pick up dropped items.

A vesperti points a clawed finger at you!
  CS: +209 - TD: +171 + CvA: -2 + d100: +70 - -5 == +111
  Warding failed!
A thread of swirling gray magic issues forth from the vesperti toward you.  It coils itself around your body, whirling malevolently before disappearing within you.  You shiver slightly as an invisible rash covers your body!  A feeling of defenselessness washes over you!

When they kill you they laugh insanely, referencing their original lore in the ruined temple:

The vesperti spreads her arms wide and throws her head back, shrilling a high-pitched howl of triumph!

A vesperti moves towards you then jumps back, laughing maniacally.

A vesperti snarls, "Die will we not, not to man, not to priest, not to any."

A vesperti sneers down at you, then rolls you over with her foot.

References

Near-level creatures - edit
Level 36 Level 37 Level 38 Level 39 Level 40
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