Greenwing hornet: Difference between revisions
m (behind the scenes: add miscellaneous speculations about possible relevance of greenwing hornets) |
SPYRIDONM3 (talk | contribs) (HPs (170), natural armor ASG 8 double leather equivalent, log2 creature description, melee|bolt DS, MjE|MnE TD, no treasure, other info) |
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> |
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{{Creature start |
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| picture = |
| picture = Greenwing_hornet_Colored.jpg |
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| level = 18<!-- This will also be used at the end of the page in the Near level creature template --> |
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| level = 18 |
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| family = Wasp <!-- Add creature to family page list, which will be linked on preview/save --> |
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| type = Insect |
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| type = Insect<!-- Creature body type --> |
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| family = hornet |
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| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
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| attacks = Stings. |
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| otherclass2 = |
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| area = [[Castle Anwyn]]<br> |
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| area = Castle Anwyn<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
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| undead = No |
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| |
| area2 = |
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| area3 = |
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| area4 = |
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| area5 = |
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| area6 = |
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| area7 = |
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| bcs = Yes<!-- All new creatures are BCS --> |
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| hitpoints = 170 |
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| roundtime = <!-- Creature speed --> |
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}} |
}} |
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{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
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{{Creature attack attributes |
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| PA1 = Stinger (attack)<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
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| PAA = 172 |
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| PA2 = |
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| PAB = |
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| PA3 = |
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| PAC = |
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| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
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| BTA = |
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| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --> |
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| WDA = |
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| WD2 = |
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| WDB = |
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| WD3 = |
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| WDC = |
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| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
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| MN1 = <!-- Combat Maneuvers insert up to MN10 --> |
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| MN2 = |
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| AB1 = Sting<!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
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| ABA = Fatigue (lower AS/DS)<!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
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}} |
}} |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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{{Creature defense attributes |
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| asg = 8N<!-- Insert asg # and template will automatically convert to include type of armor --> |
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| defense = |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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{{creature ability|[[Melee]] |<N/A> [[Defensive strength|DS]]}} |
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| Melee = 132 |
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{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}} |
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| Ranged = |
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{{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}} |
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| Bolt = 120 |
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{{creature ability|[[Bard Base]] |<N/A> [[Target defense|TD]]}} |
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| UDF = |
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{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}} |
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| BarTD = |
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{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}} |
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| CleTD = |
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{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}} |
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| EmpTD = |
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{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}} |
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| PalTD = |
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{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}} |
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| RanTD = |
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{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}} |
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| SorTD = |
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{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}} |
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| WizTD = |
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{{creature ability|[[Minor Elemental]] |<N/A> [[Target defense|TD]]}} |
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| MjETD = 54 |
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{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}} |
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| MnETD = 54 |
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{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}} |
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| MjSTD = |
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{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}} |
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| MnSTD = |
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{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}} |
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| MnMTD = |
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| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link --> |
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| noability = |
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| DSP2 = |
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| DSP3 = |
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| DSP4 = |
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| DSP5 = |
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| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically --> |
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}} |
}} |
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{{Creature treasure |
{{Creature treasure |
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| coins = |
| coins = No |
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| magic items = |
| magic items = No |
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| gems = |
| gems = No |
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| boxes = |
| boxes = No |
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| other = |
| other = |
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| skin = a hornet stinger |
| skin = a hornet stinger |
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| nobox = |
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| noskinvalue = |
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}} |
}} |
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{{Creature end}} |
{{Creature end}} |
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If it wasn't for the huge size of this hornet, you might even call it kinda cute. The fuzzy body measures about 8 inches long and almost that big around. The wings are moving so fast that it seems as though the hornet is surrounded with a faint green haze. Darting here and there, with an agility astonishing in something this pudgy looking, it's enough to make one think twice before getting too close! |
<pre{{log2|margin-right=26em}}>If it wasn't for the huge size of this hornet, you might even call it kinda cute. The fuzzy body measures about 8 inches long and almost that big around. The wings are moving so fast that it seems as though the hornet is surrounded with a faint green haze. Darting here and there, with an agility astonishing in something this pudgy looking, it's enough to make one think twice before getting too close!</pre> |
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==Hunting strategies== |
==Hunting strategies== |
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{{addmetext}} |
{{addmetext}} |
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==Other information== |
==Other information== |
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The greenwing hornet has a sting maneuver that will cause fatigue which results in a loss of both attack and defensive strength. |
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<pre{{log2|margin-right=26em}}>With blinding speed, a greenwing hornet buzzes around behind you and stings you in a vulnerable spot! |
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You begin to feel a strange fatigue, spreading throughout your body. |
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Your body begins to respond normally again.</pre> |
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The nettle berries outside the bower will unpoison you, which is a joke because nettle berries are poisonous. |
The nettle berries outside the bower will unpoison you, which is a joke because nettle berries are poisonous. |
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==Behind |
==Behind the Scenes== |
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Mythologically, bees are supposed to be able to travel back and forth from the underworld, like the [[moaning spirit]]s can implicitly. More narrowly, their presence in [[Castle Anwyn]] may be related to the Lady of the Lake, the sorcerous queen of Avalon (Annwn) whom Arthur received Excalibur. One of her rumored true dwelling places is Loch Arthur in Scotland, which is next to the village of Beeswing. This was named after a famous 19th century [[Ghostly pooka|mare]] from thoroughbred racing. The Lady of the Lake was the one who bewitched and imprisoned Merlin, whose enchanted tomb in pseudo-etymology is the root of [[Castle Anwyn#Behind |
Mythologically, bees are supposed to be able to travel back and forth from the underworld, like the [[moaning spirit]]s can implicitly. More narrowly, their presence in [[Castle Anwyn]] may be related to the Lady of the Lake, the sorcerous queen of Avalon (Annwn) whom Arthur received Excalibur. One of her rumored true dwelling places is Loch Arthur in Scotland, which is next to the village of Beeswing. This was named after a famous 19th century [[Ghostly pooka|mare]] from thoroughbred racing. The Lady of the Lake was the one who bewitched and imprisoned Merlin, whose enchanted tomb in pseudo-etymology is the root of [[Castle Anwyn#Behind the Scenes|Glastonbury Abbey]]. This would refer to the sorcerous queen mother of [[Terate]], who otherwise appears to be based on Morgan le Fay (mother of Owain), possible crossed to some extent with Morgause (witch-queen mother of Gawain and Mordred.) |
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Castle Anwyn has subtle relations with [[Shadow Valley]], most explicitly seen in the presence of the [[moaning spirit]]s. Among these is the [[Ghostly pooka|pooka]]s, trickster shapeshifters in Celtic folklore, who usually take the form of horses in heavy chains. (Thus, they might simply refer to faeries as insect-like or warring with insects, such as the nineteenth century poetic allegory "The [[Castle Anwyn#Behind |
Castle Anwyn has subtle relations with [[Shadow Valley]], most explicitly seen in the presence of the [[moaning spirit]]s. Among these is the [[Ghostly pooka|pooka]]s, trickster shapeshifters in Celtic folklore, who usually take the form of horses in heavy chains. (Thus, they might simply refer to faeries as insect-like or warring with insects, such as the nineteenth century poetic allegory "The [[Castle Anwyn#Behind the Scenes|Fresh Water]] Siren" about the [[Giant fog beetle|great water beetle]] which could obliquely relate to the Lovecraftian [[Black Hel#Behind the Scenes|"Shadow out of Time"]] premise of the insect race following the end of mankind, or even the plates of Arthur Rackham which were featured in many of the related source stories.) The word "mare" descends from goblin-like creature in Germanic folklore that ride the chest of their victims giving them nightmares, and when they are shape-shifting they often take the form of wasps. The word "mare" actually comes from the Old English word for "incubus", which are nightmare demons who sire cambions like Merlin, which is especially relevant because of [[Terate]]'s [[Eye of the Drake#Behind the Scenes|half-demonic]] state in the Vvrael quest. The Greek demon of nightmares is the giant Ephialtes, whose name means "[[spotted leaper#Behind the Scenes|leaper]]." |
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Another more obscure motivation for the bees may be [[Mount Aenatumgana]], where "gana" likely refers to the attendants of Shiva. The analogous event of a demonic force going to the mountain to kill the gods is Arunasura, who could not be killed by any two or four legged creature. So the demon was ultimately destroyed by a vast swarm of [[Vaespilon#Behind |
Another more obscure motivation for the bees may be [[Mount Aenatumgana]], where "gana" likely refers to the attendants of Shiva. The analogous event of a demonic force going to the mountain to kill the gods is Arunasura, who could not be killed by any two or four legged creature. So the demon was ultimately destroyed by a vast swarm of [[Vaespilon#Behind the Scenes|hornets, wasps, bees,]] and so on. This is relevant because Shiva is a later form of Indra, the slayer of the [[Castle Varunar|Vedic]] serpent demon Vritra, who appears to be the partial basis of the [[Shadow Valley]] story and may be the base of the word [[Vvrael]]. There was also a Cherokee myth of a large bird resembling a greenwing hornet that kidnapped children much like the faeries of Celtic folklore. |
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== References == |
== References == |
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* [https://en.wikipedia.org/wiki/Hornet Hornet on Wikipedia] |
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* [http://www.play.net/gs4/info/bestiary/creature.asp?creature=1393 Greenwing hornet on Play.net bestiary] |
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{{Nearlevel |
{{Nearlevel |
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|levelp2 = 20 |
|levelp2 = 20 |
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}} |
}} |
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[[Category:Castle Anwyn creatures]] |
Latest revision as of 16:47, 27 May 2021
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If it wasn't for the huge size of this hornet, you might even call it kinda cute. The fuzzy body measures about 8 inches long and almost that big around. The wings are moving so fast that it seems as though the hornet is surrounded with a faint green haze. Darting here and there, with an agility astonishing in something this pudgy looking, it's enough to make one think twice before getting too close!
Hunting strategies
This section has not been added yet; please add to it now!
Other information
The greenwing hornet has a sting maneuver that will cause fatigue which results in a loss of both attack and defensive strength.
With blinding speed, a greenwing hornet buzzes around behind you and stings you in a vulnerable spot! You begin to feel a strange fatigue, spreading throughout your body. Your body begins to respond normally again.
The nettle berries outside the bower will unpoison you, which is a joke because nettle berries are poisonous.
Behind the Scenes
Mythologically, bees are supposed to be able to travel back and forth from the underworld, like the moaning spirits can implicitly. More narrowly, their presence in Castle Anwyn may be related to the Lady of the Lake, the sorcerous queen of Avalon (Annwn) whom Arthur received Excalibur. One of her rumored true dwelling places is Loch Arthur in Scotland, which is next to the village of Beeswing. This was named after a famous 19th century mare from thoroughbred racing. The Lady of the Lake was the one who bewitched and imprisoned Merlin, whose enchanted tomb in pseudo-etymology is the root of Glastonbury Abbey. This would refer to the sorcerous queen mother of Terate, who otherwise appears to be based on Morgan le Fay (mother of Owain), possible crossed to some extent with Morgause (witch-queen mother of Gawain and Mordred.)
Castle Anwyn has subtle relations with Shadow Valley, most explicitly seen in the presence of the moaning spirits. Among these is the pookas, trickster shapeshifters in Celtic folklore, who usually take the form of horses in heavy chains. (Thus, they might simply refer to faeries as insect-like or warring with insects, such as the nineteenth century poetic allegory "The Fresh Water Siren" about the great water beetle which could obliquely relate to the Lovecraftian "Shadow out of Time" premise of the insect race following the end of mankind, or even the plates of Arthur Rackham which were featured in many of the related source stories.) The word "mare" descends from goblin-like creature in Germanic folklore that ride the chest of their victims giving them nightmares, and when they are shape-shifting they often take the form of wasps. The word "mare" actually comes from the Old English word for "incubus", which are nightmare demons who sire cambions like Merlin, which is especially relevant because of Terate's half-demonic state in the Vvrael quest. The Greek demon of nightmares is the giant Ephialtes, whose name means "leaper."
Another more obscure motivation for the bees may be Mount Aenatumgana, where "gana" likely refers to the attendants of Shiva. The analogous event of a demonic force going to the mountain to kill the gods is Arunasura, who could not be killed by any two or four legged creature. So the demon was ultimately destroyed by a vast swarm of hornets, wasps, bees, and so on. This is relevant because Shiva is a later form of Indra, the slayer of the Vedic serpent demon Vritra, who appears to be the partial basis of the Shadow Valley story and may be the base of the word Vvrael. There was also a Cherokee myth of a large bird resembling a greenwing hornet that kidnapped children much like the faeries of Celtic folklore.
References
Near-level creatures - edit | ||||||||||
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