Spiked cavern urchin: Difference between revisions
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(skin is a long fiery red spine) |
(Added Hornwort Cavern in KF) |
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> |
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{{Creature start |
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| picture = |
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| level = 17<!-- This will also be used at the end of the page in the Near level creature template --> |
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| type = Globoid |
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| family = Urchin<!-- Add creature to family page list, which will be linked on preview/save --> |
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| family = urchin |
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| type = Globoid<!-- Creature body type --> |
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| attacks = Pincers. |
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| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
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| area = [[Thurfel's Keep]]<br> |
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| otherclass2 = Boss |
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| area = Thurfel's Keep<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
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| bcs = <Not Known> |
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| area2 = Hornwort Cavern |
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| area3 = |
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| area4 = |
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| area5 = |
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| area6 = |
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| area7 = |
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| bcs = Yes <!-- All new creatures are BCS --> |
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| hitpoints = 160 |
| hitpoints = 160 |
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| roundtime = <!-- Creature speed --> |
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}} |
}} |
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{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
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{{Creature attack attributes |
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| PA1 = Pincer (attack)<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
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| physical = {{creature ability|barbed spines|+167 [[Attack strength|AS]]}} |
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| PAA = (barbed spines) 176 |
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| nobolt = |
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| PA2 = |
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| PAB = |
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| PA3 = |
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{{creature ability|throwing barbed spines}} |
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| PAC = |
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| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
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| BTA = |
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| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --> |
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| WDA = |
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| WD2 = |
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| WDB = |
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| WD3 = |
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| WDC = |
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| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
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| MN1 = <!-- Combat Maneuvers insert up to MN10 --> |
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| MN2 = |
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| AB1 = Barbed spines<!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
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| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
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}} |
}} |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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{{Creature defense attributes |
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| asg = 12N<!-- Insert asg # and template will automatically convert to include type of armor --> |
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| defense = |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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{{creature ability|[[Melee]] |+92 [[Defensive strength|DS]]}} |
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| Melee = 92 |
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{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}} |
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| Ranged = |
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{{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}} |
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| Bolt = |
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{{creature ability|[[Bard Base]] |+51 [[Target defense|TD]]}} |
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| UDF = 125 |
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{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}} |
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| BarTD = 51 |
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{{creature ability|[[Sorcerer Base]] |+54 [[Target defense|TD]]}} |
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| CleTD = 51 |
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{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}} |
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| EmpTD = |
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{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}} |
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| PalTD = |
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{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}} |
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| RanTD = |
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{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}} |
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| SorTD = 54 |
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{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}} |
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| WizTD = |
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{{creature ability|[[Minor Elemental]] |+51 [[Target defense|TD]]}} |
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| MjETD = |
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{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}} |
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| MnETD = 51 |
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{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}} |
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| MjSTD = |
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{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}} |
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| MnSTD = 51 |
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{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}} |
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| MnMTD = |
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| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link --> |
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| noability = |
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| DSP2 = |
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| DSP3 = |
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| DSP4 = |
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| DSP5 = |
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| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically --> |
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}} |
}} |
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{{Creature treasure |
{{Creature treasure |
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| coins = |
| coins = Yes |
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| magic items = |
| magic items = Yes |
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| gems = |
| gems = Yes |
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| boxes = |
| boxes = Yes |
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| other = |
| other = |
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| skin = a long fiery red spine |
| skin = a long fiery red spine |
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| nobox = |
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| noskinvalue = |
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}} |
}} |
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{{Creature end}} |
{{Creature end}} |
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Long barbed spines erupt outward from the '''cavern urchin''', almost completely covering its body. The spear-like growths form a formidable defense, and also pose a lethal threat to anything that might find itself close enough to become impaled upon the spiked ends. |
<pre{{log2|margin-right=26em}}>Long barbed spines erupt outward from the '''cavern urchin''', almost completely covering its body. The spear-like growths form a formidable defense, and also pose a lethal threat to anything that might find itself close enough to become impaled upon the spiked ends.</pre> |
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==Hunting strategies== |
==Hunting strategies== |
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This attack removes [[Spirit Barrier|air wall]] before doing damage: |
This attack removes [[Spirit Barrier|air wall]] before doing damage: |
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<pre{{log2|margin-right=350px}}> |
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<div {{log|margin-right=350px}}>A spiked cavern urchin launches a barrage of spines, the barbs exploding outward at you!<br> |
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A spiked cavern urchin launches a barrage of spines, the barbs exploding outward at you!<br> |
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The spines are deflected by the wall of air surrounding you.<br> |
The spines are deflected by the wall of air surrounding you.<br> |
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The air calms down around you. |
The air calms down around you. |
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</pre> |
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Urchins can also shake off stuns, although it does not always end in success. |
Urchins can also shake off stuns, although it does not always end in success. |
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<pre{{log2|margin-right=350px}}> |
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<div {{log|margin-right=350px}}>A spiked cavern urchin clatters its spines together in a feeble attempt to shake off the stun.</div> |
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A spiked cavern urchin clatters its spines together in a feeble attempt to shake off the stun. |
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</pre> |
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< |
<pre{{log2|margin-right=350px}}> |
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Clattering its spines together, a spiked cavern urchin shakes off the stun. |
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</pre> |
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==Other information== |
==Other information== |
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Urchins need to be skinned with a blunt weapon rather than a dagger. |
Urchins need to be skinned with a blunt weapon rather than a dagger. |
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<pre{{log2|margin-right=26em}}>skin urch |
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You carefully work the head of your axe into the rock hard corona of the cavern urchin. |
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You break through the rock hard corona of the cavern urchin and carefully remove a long fiery red spine! |
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You skinned the cavern urchin, yielding a long fiery red spine.</pre> |
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== References == |
== References == |
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* [https://en.wikipedia.org/wiki/Sea_urchin Urchin on Wikipedia] |
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*[http://www.play.net/gs4/info/bestiary/creature.asp?creature=1584 Spiked cavern urchin on Play.net bestiary] |
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{{Nearlevel |
{{Nearlevel |
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|levelp2 = 19 |
|levelp2 = 19 |
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}} |
}} |
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[[Category:Thurfel's Keep creatures]] |
Latest revision as of 08:08, 10 April 2022
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Long barbed spines erupt outward from the cavern urchin, almost completely covering its body. The spear-like growths form a formidable defense, and also pose a lethal threat to anything that might find itself close enough to become impaled upon the spiked ends.
Hunting strategies
Urchins have a maneuver attack where they throw their spines at their opponents. This attack can be blocked by a shield.
This attack removes air wall before doing damage:
A spiked cavern urchin launches a barrage of spines, the barbs exploding outward at you!
The spines are deflected by the wall of air surrounding you.
The air calms down around you.
Urchins can also shake off stuns, although it does not always end in success.
A spiked cavern urchin clatters its spines together in a feeble attempt to shake off the stun.
Clattering its spines together, a spiked cavern urchin shakes off the stun.
Other information
Urchins need to be skinned with a blunt weapon rather than a dagger.
skin urch You carefully work the head of your axe into the rock hard corona of the cavern urchin. You break through the rock hard corona of the cavern urchin and carefully remove a long fiery red spine! You skinned the cavern urchin, yielding a long fiery red spine.
References
Near-level creatures - edit | ||||||||||
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