Giantman
|
Giantmen, giantkin, or kindred, are tall (sometimes over 7'), well built and physically strong. They have dark brown or coal black hair, light complexions and a range of eye shades. They are great warriors and builders and their intuition matches their physical prowess. They are not, however, especially quick or agile.
Most giants lived a semi-nomadic life, traveling from place to place seasonally, following the wild animal herd migrations. Giantmen have a lust for warfare and were more often than not at war with one clan or another. Their wars were not sought to destroy other clans, but to gain glory and respect among each other. After the odd Dwarven-Giantman War 2,000 years ago, they became solid allies with the dwarves, a union that is closer than ever to this day.
Statistics
Strength | Constitution | Dexterity | Agility | Discipline | Aura | Logic | Intuition | Wisdom | Influence |
---|---|---|---|---|---|---|---|---|---|
+15 | +10 | -5 | -5 | 0 | -5 | -5 | 0 | 0 | +5 |
For statistic growth rates by profession, see List of statistic growth rates#Giantman.
Other Characteristics
Spirit Regeneration | 1 per 3 min | Decay Timer | 13 min |
---|---|---|---|
Max Health | 200 | Base Regeneration | 2 |
Weight Factor | 1.2 | Encumbrance Factor | 1.33 |
Maneuver Bonus | Average | Elemental TD | -5 |
Spiritual TD | +5 | Mental TD | 0 |
Sorcerer TD | 0 | Poison TD | 0 |
Disease TD | ?? |
Giantmen always receive a moderate hiding penalty.
Clans
- Main article: Giantkin Clans
- T'Kirem Bear Clan
- Strong, enduring, and proud, the Bear Clan produces only the finest warriors. It is rumored their rites of initiation are almost inhumane. They typically offer only warrior as a life pursuit, but a few others have been known to slip through the ranks for training to become rangers. Only warriors, with the occasional rogue or ranger, will be acknowledged as Bear Clan members.
- Wsalamir Arctic Clan
- The Wsalamir are likely the most secluded of the known Clans. They reside up in the center of the DragonSpine Mountains, northeast of Icemule Trace by roughly a month's travel. Not much is known about this clan, save that the members are very in tune with nature, some to the point of being able to alter it. Many of the members choose not to speak, but if they do it is in quiet, deep tones.
- Grishknel Wolf Clan
- This somewhat broody clan is most well known for its scouts and rogues. The mental image of a giantman sneaking anywhere may be difficult, but you probably wouldn't be able to see a hiding member of this clan in an open field until they tapped you on the shoulder. This clan is most often employed in the quiet garnering of information and setting ambushes.
- Issimir Ogre Clan
- For the most part, this clan has become sedentary, passing over their need to roam for a pouch full of silver and a warm hearth at night. They are the merchants of the clans, and are well known for their shrewd practices (and strong-arm tactics, in the case of loan repayment). When the taking of a city or the building of one involves giantmen, the run of the place is often assisted by an Issimir upon completion. Issimir who still feel the need to roam often become mercenaries of one kind or another.
- Grot'karesh Hammer Clan
- It is widely believed that this band was formed shortly after the Battle of Maelshyve, in reaction to the dark events wrought there. Grot'karesh is a small clan is made up of primarily of giantmen who manipulate the energies, as well as a few magic-using rogues and warriors. Their outlook on life is mostly grim, believing Despana and her horrors will once again plunge Elanthia into a second Age of Chaos. Several of the clan's members are plagued by horrific visions, while others believe they are cursed in one manner or another.
- Araime Sun Clan
- The Araime clan is one mostly of elemental worship. They do not particularly have one class more than another...they all simply come together to revere the elements and celestial bodies. Many prefer sun worship, and hold sunrise rituals to this effect. Others in the clan, though, often follow the elements of fire, water, or earth. A few even call to the moons and stars for guidance and support. The members of this clan realize it takes all kinds of people to make the world go around, and are therefore extremely tolerant.
- Maeramil Wind Runner Clan
- The Maeramil clan really only worship one thing - the freedom a person has to do something. This clan, mostly rangers, places that gift above all else. Obviously, this leads to certain problems with people like the Krolvin and the Dhe'nar. They have always been at the forefront of any slaving activity, mercilessly punishing any that attempt to follow those ways.
- Vaikalimara Clan
- Vaikalimara Clan, an all-female clan, doesn't associate much with other people, including other giantkin. It is believed that they are the handmaidens to one of the Arkati, to one of the remaining drakes, and to other various unseen powers. It's also believed that they are very likely all insane.
Race-specific verbs
POUND | |
---|---|
POUND <self> | Giant heavily pounds both her fists against her chest and bows her head slightly. |
POUND <target> | Giant pounds a <target> with her fist, causing it to shake and tremble. Giant pounds a <target> with her fist, sending it flying. |
POUND ANGRILY | Giant glances around, looking angry, then pounds one of her fists into the other a few times. |
POUND ANGRILY <person> | Giant glances at <person>, looking angry, then pounds one of her fists into the other a few times. |
POUND CONTEMPTUOUSLY | Giant pounds one of her fists into the other, then shakes her head contemptuously. |
POUND CONTEMPTUOUSLY <person> | Giant pounds one of her fists into the other, then shakes her head contemptuously at <person>. |
POUND HALFHEARTEDLY | Giant lightly pounds one of her fists into the other. Not very threatening. |
POUND HALFHEARTEDLY <person> | Giant lightly pounds one of her fists into the other. You think she is looking at you, but you can't be certain. |
POUND LOUDLY | Giant heavily pounds one of her fists into the other, producing a loud clap. |
POUND LOUDLY <person> | Giant heavily pounds one of her fists into the other, producing a loud clap. With a grin, she glances at <person>. |
POUND NERVOUSLY | Giant glances over her shoulders nervously, then silently pounds one fist into the other. |
POUND NERVOUSLY <person> | Giant glances over her shoulders nervously, then silently pounds one fist into the other as she stares at <person>. |
POUND SLOWLY | Giant slowly and deliberately pounds one of her fists into the other. |
POUND SLOWLY <person> | Giant slowly and deliberately pounds one of her fists into the other as she stares at <person>. |
STOMP | |
STOMP <person> | Giant stamps her feet at <person>! The ground seems to tremble slightly beneath the impact. |
{verb} set {standard/culture}
Behind the Scenes
During the ICE age, Giantmen were known as Laan and High Men. A transition period between 1995 and 2005 saw intermixing of the terms Giant, Giantkin, Giantman, and Giantmen, with the race's official name landing on Giantman/Giantmen. The name Laan was de-ICE'd and preserved as Lanik'tal, meaning Children of the Bear. Highmen, along with Lanik'tal, became tribes of the T'Kirem Bear Clan in the 1999 document expansion. Historical use of Pre-Saramar denotes ICE to Simutronics conversion for copyright reasons.
Resources
- Giantkin History
- Official Document: Giantkin Clans
- Officials folder
- The Arisaid
- The Tartan Cloth
- A Tale of Companionship
- The Call of The Flame
- The Tartan Initiative
- The Uhl-claw
- The Lyturhuum
Giantmen - edit | |
---|---|
Cultures: | |
Clan Founders: | |
Famous Giantmen: | |
Cities: |
Races - edit |
---|