Divine Word (1640): Difference between revisions

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'''Divine Word''' grants a paladin the ability to raise the dead at a base of once per day. Although ineffective with [[chrism]]s, is a very effective battle resurrection. The paladin and target must be in the same [[group mechanics|group]] or the spell will have no effect. Uses per day reset at midnight game time (ET).


The corpse is resurrected in a defensive [[stance]], [[prone]], with 5 seconds of stun and [[roundtime]]; the caster will incur 15 seconds of stun and [[roundtime]]. The target will initially be returned with full [[hitpoint|health]], [[spirit]], [[stamina]], and [[mana]]; the caster will not initially lose any spirit. Although all injuries will remain, actions are not hindered by rank 1 or 2 [[wound]]s and neither will they bleed, but rank 3 injuries are not bypassed by this spell. The target will also automatically receive a single cast of all known buff spells, plus up to twenty levels of outside spells that were active at the time of death, somewhat similar to [[Symbol of Recall]]. This effect will last for ten minutes before spells drop and other death effects set in ([[#Unlinking|see below]]).
Those Paladins that truly dedicate themselves to their patron [[Arkati]] are granted the ability to raise the dead. This rare gift can be used once per day at its baseline. Although ineffective with [[chrism]]s, '''Divine Word''' is a very effective battle resurrection. The paladin and target must be in the same [[group mechanics|group]] or the spell will have no effect.
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==Effect==
The corpse is resurrected in a defensive [[stance]], [[prone]], with 5 seconds of stun and [[roundtime]]; the paladin will incur 15 seconds of stun and roundtime. The target will initially be returned with full [[hitpoint|health]], [[spirit]], [[stamina]], and [[mana]]; the paladin will not initially lose any spirit. Although all injuries will remain, actions are not hindered by rank 1 or 2 wounds and neither will they bleed. (Note- rank 3 injuries are not bypassed by this spell) Importantly, the character will also automatically receive a single cast of all known buff spells, plus up to twenty levels of outside spells that were active at the time of death, somewhat similar to [[Symbol of Recall]]. This effect will last for ten minutes before spells drop and other death effects set in (see below). Because there is only the group-version of [[Mass Blur (911)]] and the casting paladin must be a member of the deceased's group to cast Divine Word, paladins can often get a free shot of Blurs when the dead are brought back to life; this often works with [[Mass Colors (611)]] as well.


Because there is only the group-version of [[Mass Blur (911)]] and the casting paladin must be a member of the deceased's group to cast Divine Word, paladins can often get a free shot of Blurs when the dead are brought back to life; this often works with [[Mass Colors (611)]] as well.
===Unlinking===
Divine Word will remain active on both the target and paladin for ten minutes; its remaining duration is visible via SPELL ACTIVE. At any time, the resurrected and the paladin can [[UNLINK]] to prematurely end the spell's effects; unlinking is wholly independent between the two characters, and either of them unlinking will have no effect at all upon the other, contrary to the case of how it works with [[Raise Dead (318)]]. Once Divine Word wears off, so too do its benefits.


==Mana Control Benefit==
The recently deceased will find themselves in a very poor condition more typical of recent resurrection: 25 health, 1 spirit, 1 stamina, and 1 mana. Naturally they will again be hindered by any remaining injuries, and they will bleed normally. '''All''' active spells will also fall, whether they are a result of Divine Word or not; however, if [[Symbol of Recall]] was active when the character was raised, it will trigger when Divine Word ends.
There is a percentage chance equal to 100% minus the caster's [[Spiritual Mana Control]] skill that the resurrection attempt will severely injure the caster, possibly resulting in the caster's death. It is recommended that the caster have 102 skill (24 ranks) in SMC before attempting to raise the dead, although one more rank for a total of 25 ranks will unlock the first tier of [[multicast]]ing and [[MANA (verb)#Mana Spellup|mana spellup]].


==Lore Benefit==
The paladin, on the other hand, will suffer 30 seconds of roundtime, and be required to pay their debt of spirit. The cost is 75% of the target's maximum, which can be determined by [[APPRAISE]] on the corpse (before Divine Word is cast). For example, if the dead character has 10 spirit points, a Paladin would need 8 actual spirit points to complete the resurrection (and survive). Not having enough spirit will result in [[spirit death]].
Training in [[Spiritual Lore, Religion]] increases the number of times the paladin is able to raise the dead in a given day; each 20 lore ranks grants an additional raise per day.


:{| {{prettytable}}
==Mana Control and Lore Benefits==
|- align="center"
There is a percentage chance equal to 100% minus the caster's [[Spiritual Mana Control]] skill that the resurrection attempt will severely injure the caster, possibly resulting in the caster's death. It is recommended that the caster have 102 skill (24 ranks) in SMC before attempting to raise the dead, although one more rank for a total of 25 ranks will unlock the first tier of multi-[[incant]]ing and [[MANA (verb)#Mana Spellup|mana spellup]].
!align="right"|Spiritual Lore, Religion ranks||0||20||40||60||80||100||120||140
|- align="center"
|align="right"|Casts per day||1||2||3||4||5||6||7||8
|}

==Unlinking==
Divine Word will remain active on both the target and caster for ten minutes; its remaining duration is visible via {{mono|[[spell active|SPELL ACTIVE]]}}. At any time, the target and the caster can [[UNLINK]] to prematurely end the spell's effects; unlinking is wholly independent between the two characters, and either of them unlinking will have no effect at all upon the other, contrary to the case of how it works with [[Raise Dead (318)]]. Once Divine Word wears off, so too do its benefits.

The recently deceased will find themselves in a very poor condition more typical of recent resurrection: 25 health, 1 spirit, 1 stamina, and 1 mana. Naturally they will again be hindered by any remaining injuries, and they will bleed normally. '''All''' active spells will also fall, whether they are a result of Divine Word or not; however, if [[Symbol of Recall]] was active when the character was raised, it will trigger when Divine Word ends.


The caster, on the other hand, will suffer 30 seconds of roundtime, and be required to pay their debt of spirit. The cost is 75% of the target's maximum, which can be determined by [[APPRAISE]] on the corpse (before Divine Word is cast). For example, if the corpse has 10 spirit points, the caster would need 8 actual spirit points to complete the resurrection (and survive). Not having enough spirit will result in [[spirit death]].
Training in [[Spiritual Lore, Religion]] increases the number of times the Paladin is able to raise the dead in a given day; each 20 lore ranks grants an additional raise per day. That is, 2 times per day at 20 ranks and 3 times per day at 40 ranks, 4 times per day at 60 ranks, and so on; although it was previously believed that there was a limit of 3 casts per day (40 lore ranks), it has been stated that the documentation was incorrect and there is no such limit.


==Resources==
==Resources==
*[[Paladin spell updates (saved posts)]]
*[[Paladin spell updates (saved posts)]]
*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=13#1640 Paladin Base Spell Circle: Divine Word], on play.net

Revision as of 13:50, 22 September 2016

Divine Word (1640)
Mnemonic [DWORD]
Duration Instantaneous
Utility Magic  
Subtype Raise Dead 
Components a corpse 
Availability any dead player character 
Paladin Base Spells
Mantle of Faith (1601) Defensive
Pious Trial (1602) Attack
Templar's Verdict (1603) Attack
Consecrate (1604) Utility
Arm of the Arkati (1605) Offensive
Dauntless (1606) Offensive
Rejuvenation (1607) Utility
Defense of the Faithful (1608) Utility
Divine Shield (1609) Defensive
Higher Vision (1610) Defensive
Patron's Blessing (1611) Defensive
Faith's Clarity (1612) Utility
Aid the Fallen (1613) Utility
Aura of the Arkati (1614) Attack
Repentance (1615) Attack
Vigor (1616) Utility
Zealot (1617) Offensive
Fervor (1618) Offensive
Faith Shield (1619) Defensive
Not Yet Implemented (1620) Utility
Holy Weapon (1625) Offensive
Judgment (1630) Attack
Divine Intervention (1635) Utility
Divine Word (1640) Utility
Divine Incarnation (1650) Utility

Divine Word grants a paladin the ability to raise the dead at a base of once per day. Although ineffective with chrisms, is a very effective battle resurrection. The paladin and target must be in the same group or the spell will have no effect. Uses per day reset at midnight game time (ET).

The corpse is resurrected in a defensive stance, prone, with 5 seconds of stun and roundtime; the caster will incur 15 seconds of stun and roundtime. The target will initially be returned with full health, spirit, stamina, and mana; the caster will not initially lose any spirit. Although all injuries will remain, actions are not hindered by rank 1 or 2 wounds and neither will they bleed, but rank 3 injuries are not bypassed by this spell. The target will also automatically receive a single cast of all known buff spells, plus up to twenty levels of outside spells that were active at the time of death, somewhat similar to Symbol of Recall. This effect will last for ten minutes before spells drop and other death effects set in (see below).

Because there is only the group-version of Mass Blur (911) and the casting paladin must be a member of the deceased's group to cast Divine Word, paladins can often get a free shot of Blurs when the dead are brought back to life; this often works with Mass Colors (611) as well.

Mana Control Benefit

There is a percentage chance equal to 100% minus the caster's Spiritual Mana Control skill that the resurrection attempt will severely injure the caster, possibly resulting in the caster's death. It is recommended that the caster have 102 skill (24 ranks) in SMC before attempting to raise the dead, although one more rank for a total of 25 ranks will unlock the first tier of multicasting and mana spellup.

Lore Benefit

Training in Spiritual Lore, Religion increases the number of times the paladin is able to raise the dead in a given day; each 20 lore ranks grants an additional raise per day.

Spiritual Lore, Religion ranks 0 20 40 60 80 100 120 140
Casts per day 1 2 3 4 5 6 7 8

Unlinking

Divine Word will remain active on both the target and caster for ten minutes; its remaining duration is visible via SPELL ACTIVE. At any time, the target and the caster can UNLINK to prematurely end the spell's effects; unlinking is wholly independent between the two characters, and either of them unlinking will have no effect at all upon the other, contrary to the case of how it works with Raise Dead (318). Once Divine Word wears off, so too do its benefits.

The recently deceased will find themselves in a very poor condition more typical of recent resurrection: 25 health, 1 spirit, 1 stamina, and 1 mana. Naturally they will again be hindered by any remaining injuries, and they will bleed normally. All active spells will also fall, whether they are a result of Divine Word or not; however, if Symbol of Recall was active when the character was raised, it will trigger when Divine Word ends.

The caster, on the other hand, will suffer 30 seconds of roundtime, and be required to pay their debt of spirit. The cost is 75% of the target's maximum, which can be determined by APPRAISE on the corpse (before Divine Word is cast). For example, if the corpse has 10 spirit points, the caster would need 8 actual spirit points to complete the resurrection (and survive). Not having enough spirit will result in spirit death.

Resources