Forest ogre: Difference between revisions

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(HPs (220), armor ASG 17 metal breasplate, log2 creature description, tackle, treasure (coins, items, gems, boxes))
 
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| area7 =
| area7 =
| bcs = Yes <!-- All new creatures are BCS -->
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints =
| hitpoints = 220
| roundtime = <!-- Creature speed -->
| roundtime = <!-- Creature speed -->
}}
}}
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| PA3 = Pound
| PA3 = Pound
| PAC = 178
| PAC = 178
| PA4 = Stomp
| PAD = 178
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| BTA =
| BTA =
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| WDC =
| WDC =
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
| MN1 = Tackle<!-- Combat Maneuvers insert up to MN10 -->
| MN2 =
| MN2 =
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
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}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
| asg = <!-- Insert asg # and template will automatically convert to include type of armor -->
| asg = 17<!-- Insert asg # and template will automatically convert to include type of armor -->
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
| Melee = 91
| Melee = 91 - 106
| Ranged =
| Ranged =
| Bolt =
| Bolt = 82
| UDF =
| UDF =
| BarTD = 45 - 51
| BarTD = 45 - 51
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}}
}}
{{Creature treasure
{{Creature treasure
| coins =
| coins = Yes
| magic items =
| magic items = Yes
| gems =
| gems = Yes
| boxes =
| boxes = Yes
| other =
| other =
| skin = an ogre tusk
| skin = an ogre tusk
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{{Creature end}}
{{Creature end}}


The forest ogre is similar to its troll cousins, being very large, very strong, and very stupid. However, two differences are immediately noticeable. The forest ogre moves nearly silently, not in the heavy, lumbering gait of its cousins, and it does not smell nearly as bad, perhaps due to its constant contact with the pine sap and needles of the forest conifers. It is still just as dangerous.
<pre{{log2|margin-right=26em}}>The forest ogre is similar to its troll cousins, being very large, very strong, and very stupid. However, two differences are immediately noticeable. The forest ogre moves nearly silently, not in the heavy, lumbering gait of its cousins, and it does not smell nearly as bad, perhaps due to its constant contact with the pine sap and needles of the forest conifers. It is still just as dangerous.</pre>


==Hunting strategies==
==Hunting strategies==
{{addmetext}}
{{addmetext}}
==Other information==
==Other information==
Bringing a disk out to the Foggy Valley to hunt the ogres and filling it with their metal breastplate, along with the [[large ogre]]s' double chain, can be a good additional profit when sold to the pawnshop in Solhaven.
*Bringing a disk out to the [[Foggy Valley]] to hunt the ogres and filling it with their metal breastplate, along with the [[large ogre]]s' double chain, can be a good additional profit when sold to the pawnshop in [[Solhaven]].

*An example of a forest ogre's [[tackle]].

<pre{{log2|margin-right=26em}}>A forest ogre rushes towards you!
[SMR result: 139 (Open d100: 193)]
Your size greatly hinders your defense!
A forest ogre hurls himself at you and connects!
A forest ogre pins you to the ground and quickly jumps to his feet!
Roundtime: 14 sec.</pre>


== References ==
== References ==

Latest revision as of 07:17, 16 May 2021

Forest ogre
Level 17
Family Ogre family creatures
Body Type Biped
Classification(s) Living
Area(s) Found Foggy Valley
BCS Yes
HP 220
Speed
Attack Attributes
Physical Attacks
Closed fist 178 AS
Falchion 178 AS
Pound 178 AS
Stomp 178 AS
Combat Maneuvers
Tackle
Defense Attributes
Armor
Metal Breastplate ASG 17
Defensive Strength (DS)
Melee 91 - 106
Ranged
Bolt 82
Unarmed Defense Factor
UDF
Target Defense (TD)
Bard Base 45 - 51
Cleric Base
Empath Base
Paladin Base
Ranger Base
Sorcerer Base
Wizard Base
Minor Elemental 51
Major Elemental 51
Minor Spiritual
Major Spiritual 51
Minor Mental
Treasure Attributes
Coins Yes
Gems Yes
Magic Items Yes
Boxes Yes
Skin an ogre tusk
Other
The forest ogre is similar to its troll cousins, being very large, very strong, and very stupid.  However, two differences are immediately noticeable.  The forest ogre moves nearly silently, not in the heavy, lumbering gait of its cousins, and it does not smell nearly as bad, perhaps due to its constant contact with the pine sap and needles of the forest conifers.  It is still just as dangerous.

Hunting strategies

This section has not been added yet; please add to it now!

Other information

  • Bringing a disk out to the Foggy Valley to hunt the ogres and filling it with their metal breastplate, along with the large ogres' double chain, can be a good additional profit when sold to the pawnshop in Solhaven.
  • An example of a forest ogre's tackle.
A forest ogre rushes towards you!
[SMR result: 139 (Open d100: 193)]
Your size greatly hinders your defense!
A forest ogre hurls himself at you and connects!
A forest ogre pins you to the ground and quickly jumps to his feet!
Roundtime: 14 sec.

References

Near-level creatures - edit
Level 15 Level 16 Level 17 Level 18 Level 19
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