Guardians of Sunfist: Difference between revisions

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* Rank 19. [[Sigil of Major Protection]]. Grants protection equal to that of heavily padded armor against critical blows.
* Rank 19. [[Sigil of Major Protection]]. Grants protection equal to that of heavily padded armor against critical blows.
* Rank 20. [[Sigil of Escape]]. Teleports you to a safe location.
* Rank 20. [[Sigil of Escape]]. Teleports you to a safe location.

[[Category: Societies]]

Revision as of 23:20, 4 March 2008

The Guardians of Sunfist was the newest society brought to Elanthia in response to the Grimswarm invaders. Their main headquarters was located in Zul Logoth where everyone joining was required to be inducted. However, one could also get invited to join by a recruiter or the Superintendent of any of the outposts. According to GS4-COASE, outposts were located at:

The Landing's outpost can be found via the following directions: From outside the west gate: go north, west, soutwest, southwest, south, west, west, up, southwest, northwest, go trail, up, search, go cleft, up, go bridge, west, go building, southwest.

Further information regarding the Guardians will be explored upon further player experience.

Joining the Guardians of Sunfist

Gaining Ranks and Obtaining Sigils

Guardians of Sunfist Benefits

Members of the Guardians of Sunfist have access to sigils, which are similar to spells, except that they cost a combination of mana and stamina.

The sigils are as follows. To view the mana and stamina costs associated with a sigil, or any other details about a sigil, check the particular sigils' page.