Rotting farmhand: Difference between revisions

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(Creature defense attributes)
(Rusted pitchfork messaging with disease)
 
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
{{Creature start
| level = 32
| picture =
| level = 32<!-- This will also be used at the end of the page in the Near level creature template -->
| type = Biped
| family = Humanoid <!-- Add creature to family page list, which will be linked on preview/save -->
| family = farmhand
| type = Biped<!-- Creature body type -->
| attacks = Bites, Claws and Weapons.
| otherclass = Corporeal undead<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| area = [[Icemule Environs]]<br>
| undead = Yes
| otherclass2 =
| area = Icemule Environs<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| bcs = <Not Known>
| area2 =
| area3 =
| area4 =
| area5 =
| area6 =
| area7 =
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints = 300
| roundtime = <!-- Creature speed -->
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes
| PA1 = Rusted pitchfork <!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| physical =
| PAA = 236 to 263
{{Creature ability|[[Rusted Pitchfork]]|263}}
| PA2 =
| PAB =
| PA3 =
| PAC =
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| BTA =
| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| WDA =
| WD2 =
| WDB =
| WD3 =
| WDC =
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
| MN2 =
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes
| asg = 5<!-- Insert asg # and template will automatically convert to include type of armor -->
| defense =
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
{{creature ability|[[Melee]] |<N/A> [[Defensive strength|DS]]}}
| Melee = 228 to 249
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}
| Ranged =
{{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}}
| Bolt = 210
{{creature ability|[[Bard Base]] |<N/A> [[Target defense|TD]]}}
| UDF = 246
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}
| BarTD = 105
{{creature ability|[[Sorcerer Base]] |+109 [[Target defense|TD]]}}
| CleTD = 103
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}
| EmpTD =
{{creature ability|[[Cleric Base]] |103 [[Target defense|TD]]}}
| PalTD =
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}}
| RanTD =
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}
| SorTD = 109
{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}}
| WizTD =
{{creature ability|[[Minor Elemental]] |<N/A> [[Target defense|TD]]}}
| MjETD =
{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}}
| MnETD = 114
{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}}
| MjSTD =
{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}}
| MnSTD = 104
{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}}
| noability =
| MnMTD =
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link -->
| DSP2 =
| DSP3 =
| DSP4 =
| DSP5 =
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
}}
{{Creature treasure
{{Creature treasure
| type = <Not Known>
| coins = Yes
| skin = <Not Known>
| magic items = Yes
| nobox =
| gems = Yes
| noskinvalue =
| boxes = Yes
| other = [[Glimmering blue essence dust]]
| skin = None
}}
}}
{{Creature end}}
{{Creature end}}


At one time the rotting farmhand would have chosen to be left alone. Now she seeks the company of the living, if only for the short time it takes for her to kill them. Her clothes hang in tatters, waving gently in the breeze as she stumbles about on decaying legs, her putrid flesh barely adhering to her bones. In life the rotting farmhand raised fields of living things. Now her mission seems to be one of filling fields with dead things.<sup><sup>[http://www.play.net/gs4/info/bestiary/]</sup></sup>
<pre{{log2|margin-right=26em}}>At one time the rotting farmhand would have chosen to be left alone. Now she seeks the company of the living, if only for the short time it takes for her to kill them. Her clothes hang in tatters, waving gently in the breeze as she stumbles about on decaying legs, her putrid flesh barely adhering to her bones. In life the rotting farmhand raised fields of living things. Now her mission seems to be one of filling fields with dead things.</pre>


==Hunting strategies==
==Hunting strategies==
These slow creatures do not seem to have the mental capacity for spells and the like. They are a good target if you can stand their attacks. The most difficult aspect of hunting these are the creatures nearby, e.g. Elder Tree spirits
These slow creatures do not seem to have the mental capacity for spells and the like. They are a good target if you can withstand their weapon attacks. The most difficult aspect of hunting rotting farmhands is dealing with the more dangerous [[elder tree spirit]]s and [[spectral woodsman|spectral woodsmen]] who inhabit the same area. A successful rusted pitchfork attack can inflict [[disease]] if the target has insufficient resistance.

==Combat Messaging==
;Rusted pitchfork. The pitchfork is a [[halberd]]-based [[polearm]], not [[trident]]-based.
<pre{{log2|margin-right=26em}}>A rotting farmhand swings a rusted pitchfork at you!
AS: +257 vs DS: +230 with AvD: +25 + d100 roll: +96 = +148
... and hits for 14 points of damage!
Blow leaves an imprint on your chest!</pre>

;Rusted pitchfork with disease.
<pre{{log2|margin-right=26em}}>A rotting farmhand swings a rusted pitchfork at you!
AS: +263 vs DS: +262 with AvD: +25 + d100 roll: +81 = +107
... and hits for 2 points of damage!
Weak slash across chest!
Slightly less painful than heartburn.
You suddenly feel deathly ill as your body is wracked by a virulent disease!</pre>

<pre{{log2|margin-right=26em}}>
[[Health]]
Diseased! Taking 9 damage per round. Dissipating 3 per round.</pre>


==Other information==
==Other information==
;Appearance
{{addmetext}}
<pre{{log2|margin-right=26em}}>You see a fairly typical rotting farmhand.
She appears to be in good shape.
She has a ragged straw hat (worn), some threadbare coveralls (worn), a torn plaid shirt (worn) and a rusted pitchfork.</pre>


;Entering
== References ==
<pre{{log2|margin-right=26em}}>A rotting farmhand shambles in!</pre>
* http://www.play.net/gs4/info/bestiary/

;Leaving
<pre{{log2|margin-right=26em}}>A rotting farmhand shambles south.</pre>

;Death
<pre{{log2|margin-right=26em}}>You hear a sound like a child weeping as a white glow separates itself from the rotting farmhand's body and rises into the heavens.
The rotting farmhand wails in terrifying pain one last time and lies still.</pre>

<!-- Logs should be added using: <pre{{log2|margin-right=26em}}>, insert a return and paste log, no formatting needed most of the time, close with /pre tag -->


{{Nearlevel
{{Nearlevel
Line 58: Line 123:
|levelp2 = 34
|levelp2 = 34
}}
}}

[[Category:Icemule Environs creatures]]

Latest revision as of 14:29, 13 November 2023

Rotting farmhand
Level 32
Family Humanoid family creatures
Body Type Biped
Classification(s) Corporeal undead
Area(s) Found Icemule Environs
BCS Yes
HP 300
Speed
Attack Attributes
Physical Attacks
Rusted pitchfork 236 to 263 AS
Defense Attributes
Armor
Light Leather ASG 5
Defensive Strength (DS)
Melee 228 to 249
Ranged
Bolt 210
Unarmed Defense Factor
UDF 246
Target Defense (TD)
Bard Base 105
Cleric Base 103
Empath Base
Paladin Base
Ranger Base
Sorcerer Base 109
Wizard Base
Minor Elemental 114
Major Elemental
Minor Spiritual 104
Major Spiritual
Minor Mental
Treasure Attributes
Coins Yes
Gems Yes
Magic Items Yes
Boxes Yes
Skin None
Other Glimmering blue essence dust
At one time the rotting farmhand would have chosen to be left alone. Now she seeks the company of the living, if only for the short time it takes for her to kill them. Her clothes hang in tatters, waving gently in the breeze as she stumbles about on decaying legs, her putrid flesh barely adhering to her bones. In life the rotting farmhand raised fields of living things. Now her mission seems to be one of filling fields with dead things.

Hunting strategies

These slow creatures do not seem to have the mental capacity for spells and the like. They are a good target if you can withstand their weapon attacks. The most difficult aspect of hunting rotting farmhands is dealing with the more dangerous elder tree spirits and spectral woodsmen who inhabit the same area. A successful rusted pitchfork attack can inflict disease if the target has insufficient resistance.

Combat Messaging

Rusted pitchfork. The pitchfork is a halberd-based polearm, not trident-based.
A rotting farmhand swings a rusted pitchfork at you!
  AS: +257 vs DS: +230 with AvD: +25 + d100 roll: +96 = +148
   ... and hits for 14 points of damage!
   Blow leaves an imprint on your chest!
Rusted pitchfork with disease.
A rotting farmhand swings a rusted pitchfork at you!
  AS: +263 vs DS: +262 with AvD: +25 + d100 roll: +81 = +107
   ... and hits for 2 points of damage!
   Weak slash across chest!
   Slightly less painful than heartburn.
You suddenly feel deathly ill as your body is wracked by a virulent disease!
Health
Diseased!  Taking 9 damage per round.  Dissipating 3 per round.

Other information

Appearance
You see a fairly typical rotting farmhand.
She appears to be in good shape.
She has a ragged straw hat (worn), some threadbare coveralls (worn), a torn plaid shirt (worn) and a rusted pitchfork.
Entering
A rotting farmhand shambles in!
Leaving
A rotting farmhand shambles south.
Death
You hear a sound like a child weeping as a white glow separates itself from the rotting farmhand's body and rises into the heavens.
The rotting farmhand wails in terrifying pain one last time and lies still.


Near-level creatures - edit
Level 30 Level 31 Level 32 Level 33


Level 34
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