Difference between revisions of "Thunder troll"

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{{Creature start
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
| level = 18
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| picture =
| type = Biped
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| level = 18<!-- This will also be used at the end of the page in the Near level creature template -->
| family = troll
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| family = Troll<!-- Add creature to family page list, which will be linked on preview/save -->
| attacks = Claws and Magic.
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| type = Biped<!-- Creature body type -->
| area = [[Foggy Valley]]<br>[[Wehntoph]]<br>
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| otherclass = <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| undead = No
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| otherclass2 =  
| bcs = <Not Known>
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| area = Foggy Valley<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| asg = 10
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| area2 = Wehntoph
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| area3 =
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| area4 =
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| area5 =
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| area6 =
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| area7 =  
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| bcs = Yes <!-- All new creatures are BCS -->
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| hitpoints =
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| roundtime = <!-- Creature speed -->
 
}}
 
}}
{{Creature attack attributes
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{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  -->
| physical =
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| PA1 = War mattock<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
  {{creature ability|[[War mattock]]|+163 [[Attack strength|AS]]}}
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| PAA = 163
| ability =
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| PA2 =
  {{creature ability|[[Call Wind (912)]]}}
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| PAB =  
  {{creature ability|[[Gas cloud]]|Area of Effect}}
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| PA3 =
| warding =
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| PAC =
  {{creature ability|[[Pain (711)]]|+98 [[CS]]}}
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| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| nomaneuver =
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| BTA =  
| nobolt =
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| WD1 = Pain (711)<!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
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| WDA = 98
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| WD2 =  
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| WDB =
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| WD3 =
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| WDC =
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| OS1 = Call Wind (912)<!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
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| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
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| MN2 =
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| AB1 = Gas cloud<!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
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| ABA = AoE<!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
 
}}
 
}}
{{Creature defense attributes
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
| defense =
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| asg = 10<!-- Insert asg # and template will automatically convert to include type of armor -->
  {{creature ability|[[Melee]] |+102 [[Defensive strength|DS]]}}
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
  {{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}
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| Melee = 102
  {{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}}
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| Ranged =
  {{creature ability|[[Bard Base]] |+41 to +68 [[Target defense|TD]]}}
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| Bolt =
  {{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}
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| UDF =
  {{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}}
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| BarTD = 41 - 68
  {{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}
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| CleTD =
  {{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}}
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| EmpTD =
  {{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}}
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| PalTD = 49
  {{creature ability|[[Paladin Base]] |+49 [[Target defense|TD]]}}
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| RanTD =
  {{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}}
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| SorTD =
  {{creature ability|[[Minor Elemental]] |+53 [[Target defense|TD]]}}
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| WizTD =
  {{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}}
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| MjETD =
  {{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}}
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| MnETD = 53
  {{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}}
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| MjSTD =
  {{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}}
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| MnSTD =
| ability =  
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| MnMTD =
  {{creature ability|[[Spirit Warding I]]}}
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| DSP1 = Elemental Defense I<!-- Defensive spells insert up to DSP15, they will automatically link -->
  {{creature ability|[[Spirit Warding II]]}}
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| DSP2 = Elemental Defense II
  {{creature ability|[[Spirit Defense]]}}
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| DSP3 = Spirit Defense
  {{creature ability|[[Elemental Defense I]]}}
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| DSP4 = Spirit Warding I
  {{creature ability|[[Elemental Defense II]]}}
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| DSP5 = Spirit Warding II
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| SDA1 =  <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
 
}}
 
}}
 
{{Creature treasure
 
{{Creature treasure
  | coins = ?
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  | coins =  
  | magic items = ?
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  | magic items =  
  | gems = ?
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  | gems =  
  | boxes = ?
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  | boxes =  
  | other = ?
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  | other =  
 
  | skin = a troll scalp
 
  | skin = a troll scalp
| nobox =
 
| noskinvalue =
 
 
}}
 
}}
 
{{Creature end}}
 
{{Creature end}}

Revision as of 12:43, 16 September 2019

Thunder troll
Level 18
Family Troll family creatures
Body Type Biped
Area(s) Found Foggy Valley
Wehntoph
BCS Yes
HP
Speed
Attack Attributes
Physical Attacks
War mattock 163 AS
Warding Spells
Pain (711) 98 CS
Misc. Offensive Spells
Call Wind (912)
Special Offensive Abilities
Gas cloud AoE
Defense Attributes
Armor
Cuirbouilli Leather ASG 10
Defensive Strength (DS)
Melee 102
Ranged
Bolt
Unarmed Defense Factor
UDF
Target Defense (TD)
Bard Base 41 - 68
Cleric Base
Empath Base
Paladin Base 49
Ranger Base
Sorcerer Base
Wizard Base
Minor Elemental 53
Major Elemental
Minor Spiritual
Major Spiritual
Minor Mental
Defensive Spells
Elemental Defense I
Elemental Defense II
Spirit Defense
Spirit Warding I
Spirit Warding II
Treasure Attributes
Coins
Gems
Magic Items
Boxes
Skin a troll scalp
Other

Tall but sleek, the size of the thunder troll belies its quickness. The thunder troll moves about surrounded by a raging tempest. An upturned lip, protruding jaw and sunken, orange eyes impart an air of arrogance to this foul, rubbery creature. Given to sudden fits of uncontrollable rage, a thunder troll has been known to spring from the forest and tear a seasoned warrior in half before the warrior can even cry out, then, surprisingly, turn and dart away, distracted, leaving small children unharmed.

Hunting strategies

This section has not been added yet; please add to it now!

Other information

Thunder trolls may knock adventurers down when they rush into the room.

They also have the ability to reflect Cone of Elements (518) lightning variation and potentially other lightning-based attacks upon their caster.

References

Near-level creatures - edit
Level 16 Level 17 Level 18 Level 19 Level 20
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