Shelfae warlord: Difference between revisions
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SPYRIDONM1 (talk | contribs) (updated treasure attributes section) |
SPYRIDONM3 (talk | contribs) (HPs (160), natural armor ASG 16 chain hauberk equivalent, log2 creature description, MjE TD, coins, tremors tail strike example,) |
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> |
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{{Creature start |
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| picture = shelfae_warlord.jpg |
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| level = 18 |
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| level = 18<!-- This will also be used at the end of the page in the Near level creature template --> |
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| type = Hybrid Reptilian |
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| family = Shelfae<!-- Add creature to family page list, which will be linked on preview/save --> |
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| family = shelfae |
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| type = Hybrid <!-- Creature body type --> |
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| attacks = Brawls, Claws and Weapons. |
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| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
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| area = [[Marshtown]]<br> |
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| otherclass2 = |
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| area = Marshtown<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
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| bcs = <Not Known> |
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| area2 = |
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| area3 = |
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| area4 = |
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| area5 = |
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| area6 = |
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| area7 = |
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| bcs = Yes <!-- All new creatures are BCS --> |
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| hitpoints = 160 |
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| roundtime = <!-- Creature speed --> |
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}} |
}} |
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{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
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{{Creature attack attributes |
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| PA1 = Falchion<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
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| physical = |
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| PAA = 170 |
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{{creature ability|[[Falchion]]|+170 [[AS]]}} |
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| |
| PA2 = |
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| PAB = |
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| PA3 = |
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| PAC = |
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{{creature ability|[[Tremors (909)]]}} |
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| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
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| BTA = |
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| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --> |
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| WDA = |
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| WD2 = |
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| WDB = |
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| WD3 = |
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| WDC = |
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| OS1 = Tremors (909)<!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
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| MN1 = <!-- Combat Maneuvers insert up to MN10 --> |
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| MN2 = |
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| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
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| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
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}} |
}} |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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{{Creature defense attributes |
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| asg = 16N<!-- Insert asg # and template will automatically convert to include type of armor --> |
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| defense = |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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{{creature ability|[[Melee]] |<N/A> [[Defensive strength|DS]]}} |
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| Melee = 65 |
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{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}} |
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| Ranged = |
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{{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}} |
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| Bolt = 50 |
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{{creature ability|[[Bard Base]] |+54 [[Target defense|TD]]}} |
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| UDF = |
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{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}} |
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| BarTD = 54 |
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{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}} |
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| CleTD = |
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{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}} |
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| EmpTD = |
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{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}} |
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| PalTD = |
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{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}} |
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| RanTD = |
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{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}} |
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| SorTD = |
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{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}} |
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| WizTD = |
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{{creature ability|[[Minor Elemental]] |+54 [[Target defense|TD]]}} |
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| MjETD = 54 |
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{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}} |
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| MnETD = 54 |
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{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}} |
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| MjSTD = |
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{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}} |
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| MnSTD = |
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{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}} |
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| MnMTD = |
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| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link --> |
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| noability = |
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| DSP2 = |
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| DSP3 = |
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| DSP4 = |
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| DSP5 = |
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| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically --> |
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}} |
}} |
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{{Creature treasure |
{{Creature treasure |
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| coins = |
| coins = Yes |
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| magic items = ? |
| magic items = ? |
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| gems = ? |
| gems = ? |
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| boxes = ? |
| boxes = ? |
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| other = |
| other = |
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| skin = an orange shelfae scale |
| skin = an orange shelfae scale |
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| nobox = |
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| noskinvalue = |
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}} |
}} |
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{{Creature end}} |
{{Creature end}} |
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The shelfae warlord is the noble class of the shelfae reptilian society and is highly trained in the art of physical warfare. Its scaly skin carries the bright orange color of the shelfae officers, but it also contains an odd bluish design, which some say is merely a genetic discoloration, and others maintain is a likeness of Charl holding aloft his trident. Either way, the shelfae warlord is a quick, powerful opponent. |
<pre{{log2|margin-right=26em}}>The shelfae warlord is the noble class of the shelfae reptilian society and is highly trained in the art of physical warfare. Its scaly skin carries the bright orange color of the shelfae officers, but it also contains an odd bluish design, which some say is merely a genetic discoloration, and others maintain is a likeness of Charl holding aloft his trident. Either way, the shelfae warlord is a quick, powerful opponent.</pre> |
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==Hunting strategies== |
==Hunting strategies== |
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Shelfae warlords are quick and, like shelfae |
Shelfae warlords are quick and, like [[shelfae chieftain]]s, will strike the ground with their tails creating [[Tremors (909)|tremor]]s. |
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<pre{{log2|margin-right=26em}}>The shelfae warlord hisses a phrase of magic, lashing its tail about. |
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A warlord's tail strikes the ground, raising a flurry of sparks! |
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The ground begins to shake violently, making it hard to stand. |
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You lose your balance and fall over.</pre> |
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==Other information== |
==Other information== |
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{{addmetext}} |
{{addmetext}} |
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== References == |
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* http://www.play.net/gs4/info/bestiary/ |
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{{Nearlevel |
{{Nearlevel |
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|levelp2 = 20 |
|levelp2 = 20 |
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}} |
}} |
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[[Category:Marshtown creatures]] |
Latest revision as of 13:17, 15 May 2021
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The shelfae warlord is the noble class of the shelfae reptilian society and is highly trained in the art of physical warfare. Its scaly skin carries the bright orange color of the shelfae officers, but it also contains an odd bluish design, which some say is merely a genetic discoloration, and others maintain is a likeness of Charl holding aloft his trident. Either way, the shelfae warlord is a quick, powerful opponent.
Hunting strategies
Shelfae warlords are quick and, like shelfae chieftains, will strike the ground with their tails creating tremors.
The shelfae warlord hisses a phrase of magic, lashing its tail about. A warlord's tail strikes the ground, raising a flurry of sparks! The ground begins to shake violently, making it hard to stand. You lose your balance and fall over.
Other information
This section has not been added yet; please add to it now!
Near-level creatures - edit | ||||||||||
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