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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
{{Creature start
| level = 41
| picture = Roater.jpg
| level = 41<!-- This will also be used at the end of the page in the Near level creature template -->
| type = Worm
| family = Worm <!-- Add creature to family page list, which will be linked on preview/save -->
| family = roa'ter
| type = Worm<!-- Creature body type -->
| body =
| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| attacks = Charges and Maneuvers.
| area = Castle Varunar<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| area = [[Darkstone Castle]]<br>[[Castle Varunar]]<br>[[Stronghold]]<br>
| area2 = Darkstone Castle
| undead = No
| bcs = <Not Known>
| area3 = Czeroth Labyrinth
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints = 260
| roundtime = ? <!-- Creature speed -->
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes
| PA1 = Charge <!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| physical =
| PAA = 244
{{creature ability|Charge|+244 [[AS]]}}
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| nobolt =
| nowarding =
| BTA =
| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| maneuver =
| WDA = ?
{{Creature ability|Burrow|Special}}
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| noability =
| MN1 = <!-- Combat Maneuvers insert up to MN10 -->

| AB1 = Burrow <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| AB2 = Tail Slam
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
| ABB =
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes
| asg = 12N <!-- Insert asg # and template will automatically convert to include type of armor -->
| defense =
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
{{creature ability|[[Melee]] |+141 [[Defensive strength|DS]]}}
| Melee = 141
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}
| Ranged = ?
{{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}}
| Bolt = 143
{{creature ability|[[Bard Base]] |<N/A> [[Target defense|TD]]}}
| UDF = ?
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}
| BarTD = ?
{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}}
| CleTD = 142
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}
| EmpTD = ?
{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}}
| PalTD = ?
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}}
| RanTD = ?
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}
| SorTD = 154
{{creature ability|[[Major Elemental]] |+162 [[Target defense|TD]]}}
| WizTD = ?
{{creature ability|[[Minor Elemental]] |<N/A> [[Target defense|TD]]}}
| MjETD = 162
{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}}
| MnETD = ?
{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}}
| noability =
| MjSTD = 146
| MnSTD = 146
| MnMTD = ?
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link -->
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
}}
{{Creature special other|?}} <!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability -->
{{Creature treasure
{{Creature treasure
| type = skins, gems, boxes
| coins = ?
| skin = <Not Known>
| magic items = ?
| nobox =
| gems = Yes
| noskinvalue =
| boxes = Yes
| other = ?
| skin = roa'ter skin
}}
}}
{{Creature end}}
{{Creature end}}


This massive worm is probably over twenty to thirty feet long, making it an easy target to hit, but having incomparable force and strength. Dark red in color, it seems to have no eyes, but its keen sense of smell quickly finds targets.<sup><sup>[http://www.play.net/gs4/info/bestiary/]</sup></sup>
<pre{{log2|margin-right=26em}}>This massive worm is probably over twenty to thirty feet long, making it an easy target to hit, but having incomparable force and strength. Dark red in color, it seems to have no eyes, but its keen sense of smell quickly finds targets.</pre>


==Hunting strategies==
==Hunting strategies==
Roa'ters are infamous for their burrow attack. This attack causes the roa'ter to plunge into the ground and follow you around, until it eventually bursts forth directly under your feet. This usually causes a severe wound, and many times death if it hits a vital area. Yet, because they are famous for the treasure in their boxes, many people find it worth the risk to hunt them.
Roa'ters are infamous for their burrow attack. This attack causes the roa'ter to plunge into the ground and follow you around, until it eventually bursts forth directly under one's feet. This usually causes a severe wound, and many times death if it hits a vital area. Yet, because they are famous for the treasure in their boxes, many people find it worth the risk to hunt them. Casting [[Minor Sanctuary (213)]] or [[Song of Peace (1011)]] and waiting for the roa'ter to surface is a safe way to avoid being attacked if you see them burrow.


Roa'ters cannot be stunned. They are sometimes knocked to the ground by attacks, but they can still execute their burrow attack while "prone". Roa'ters have very high [[perception]], and may execute its burrow attack even if you are hidden.
Roa'ters cannot be stunned. They are sometimes knocked to the ground by attacks, but they can still execute their burrow attack while "prone". Roa'ters have very high [[perception]], and may execute its burrow attack even if you are hidden.


Roa'ters never stay in a room for more than one turn if there are no players in it, and they will often roam from room to room. If you swing a weapon relatively fast, you might find it suitable to attack a roa'ter just as it enters and quickly flee before it can counter.
Roa'ters never stay in a room for more than one turn if there are no [[character]]s in it, and they will often roam from room to room. If you swing a weapon relatively fast, you might find it suitable to attack a roa'ter just as it enters and quickly flee before it can counter.


Be warned that roa'ters can execute a burrowing attack if it spawns in the same room as you. This is particularly dangerous because there is no imminent warning; it spawns as if it had just finished the maneuver.
Be warned that roa'ters can execute a burrowing attack if it spawns in the same room as you. This is particularly dangerous because there is no imminent warning; it spawns as if it had just finished the maneuver.

Roa'ters also have a maneuver where they will eat an adventurer. To escape from the roa'ter's stomach, attack the stomach wall with a dagger or have a friend handy to rescue the. No casting can be done inside the belly. The motions, phrases and thoughts needed for spell casting are too intricate to be performed while being digested. Adventurers may, however, use a [[gold ring]] to escape a roa'ter's belly.


==Other information==
==Other information==
The factors contributing to the burrow attack are [[Level]], [[profession]] bonuses, [[Mobility (618)|Mobility]] and [[Prayer (313)|Prayer]] spells, [[encumbrance]] penalty, [[DEX]]/[[AGI]]/[[WIS]] bonuses, [[armor]] maneuver penalties and a [[prone]]/sitting penalty. Unlike many other maneuver attacks, [[Dodge]], [[Combat Maneuvers]], and the defender's [[Stance]] do not come into play.
The factors contributing to the burrow attack are [[level]], [[profession]] bonuses, [[Mobility (618)]] and [[Prayer (313)]] spells, [[encumbrance]] penalty, [[DEX]]/[[AGI]]/[[WIS]] bonuses, [[armor]] maneuver penalties and a [[prone]]/sitting penalty. Unlike many other maneuver attacks, [[Dodge]], [[Combat Maneuvers]], and the defender's [[Stance]] do not come into play.


==Messaging==
An example of a roa'ter's burrow attack:
;Burrow attack
<div {{log}}>
You feel a rumble come from beneath your feet.<br>
<pre{{log2|margin-right=26em}}>You feel a rumble come from beneath your feet.
Dirt and rock explode from the ground beneath you as a roa'ter erupts from underground and crashes onto the surface!<br>
Dirt and rock explode from the ground beneath you as a roa'ter erupts from underground and crashes onto the surface!
Rocks and dirt pelt you as you are thrown into the air!<br>
Rocks and dirt pelt you as you are thrown into the air!
You make a stunning maneuver in the air avoiding the majority of the debris and landing on your feet!
You make a stunning maneuver in the air avoiding the majority of the debris and landing on your feet!
</div>
</pre>

;Knockdown attack
<pre{{log2|margin-right=26em}}>
A roa'ter lifts up the end of its huge tail and slams it into the ground, shaking everything violently!
[SMR result: 179 (Open d100: 83)]
You lose your footing and fall to the ground!
Roundtime: 10 sec.
</pre>

;Consumption attack
<pre{{log2|margin-right=26em}}>A roa'ter hovers its enormous head directly above you and begins to inhale with a powerful, gale force draw.
You manage to fight against the suction and pull yourself away from the maw of the roa'ter!
</pre>

<pre{{log2|margin-right=26em}}>A roa'ter hovers its enormous head directly above you and begins to inhale with a powerful, gale force draw.

You are sucked up straight into the maw of the roa'ter!
[The Belly of the Beast]
Choked with an incomprehensible stench, the air inside the stomach is thick and moist, the foulness pervading the organ so condensed it sticks in the back of the throat. Underfoot, spongy tissue periodically contracts, roiling like a living sea, and is sopped in slick, reeking bile, which makes standing a challenge. The fleshy ceiling above secretes a viscous acid that flows to coat the walls of the stomach like caustic phlegm. You also see the roa'ter's stomach wall.
Obvious exits: none

>stand
You can't do that while being digested!

Stomach acid coats your body and slowly dissolves your flesh!
... 5 points of damage!
Spray just catches the hand as your little finger is badly blistered.

Stomach acid coats your body and slowly dissolves your flesh!
... 5 points of damage!
Splash of acid hits shoulder and runs down the back in a painful trail.

>look wall
The light pink stomach wall drips with caustic acid, but appears to be thin enough to be sliced with a blade.

Stomach acid coats your body and slowly dissolves your flesh!
... 5 points of damage!
Splash to chest runs off before it does worse than blister the skin.

>attack wall
You fumble around with your katana in the extremely close quarters, but can't manage to successfully hit the roa'ter's stomach wall with such a large weapon!
Roundtime: 4 sec.

Stomach acid coats your body and slowly dissolves your flesh!
... 10 points of damage!
Acid causes a painful burn on the neck, inflaming the skin!
You are stunned for 1 round!

>sheath
With a fluid movement, you slide your katana into the scabbard with a barely audible *snick!*

>get dagg
You remove a dagger from in your cloak.

>attack wall
You strike at the stomach wall with your dagger managing to cut a small way into the roa'ter's stomach wall.
Roundtime: 4 sec.

Stomach acid coats your body and slowly dissolves your flesh!
... 5 points of damage!
Splash of acid hits shoulder and runs down the back in a painful trail.

You strike at the stomach wall with dagger managing to cut a small way into the roa'ter's stomach wall.
Roundtime: 4 sec.

Stomach acid coats your body and slowly dissolves your flesh!
... 3 points of damage!
You avoid the worst of the attack but still get a singed forearm.

>attack wall
You strike at the stomach wall with your dagger managing to cut a small way into the roa'ter's stomach wall.
Roundtime: 5 sec.

Stomach acid coats your body and slowly dissolves your flesh!
... 10 points of damage!
Acid burns to the midsection leave a lasting impression.

>attack wall
You strike at the stomach wall with your dagger managing to cut a small way into the roa'ter's stomach wall.
Roundtime: 4 sec.

>attack wall
You strike at the stomach wall with your dagger managing to cut a small way into the roa'ter's stomach wall.
Roundtime: 4 sec.

Stomach acid coats your body and slowly dissolves your flesh!
... 5 points of damage!
Splash to chest runs off before it does worse than blister the skin.

You strike at the stomach wall with your dagger managing to cut a small way into the roa'ter's stomach wall.
Roundtime: 5 sec.
Finally, you manage to slice through the roa'ter's stomach wall with your dagger, creating a hole large enough to escape through!
Suddenly, you feel your body getting pushed rapidly through the inner anatomy of the beast until it is finally violently expelled.

[Castle Varunar, Outer Ward]
A large killing field opens up before you. The castle builders must have had defense on their minds when they created this area between the inner and outer castle walls. Tattered bits of armor and scores of broken arrows litter the large dirt yard. You also see a roa'ter and a rotting corpse.
Obvious paths: east, south, west
</pre>


== References ==
== References ==
* http://www.play.net/gs4/info/bestiary/
* [[Roa'ter wormling (saved post)]]
* [[Roa'ter wormling (saved post)]]


Line 79: Line 192:
}}
}}


[[Category:Darkstone Castle creatures]]
[[Category:Sunfist hated enemies]]
[[Category:Castle Varunar creatures]]

Latest revision as of 14:43, 28 October 2023

Roa'ter
Roater.jpg
Level 41
Family Worm family creatures
Body Type Worm
Classification(s) Living
Area(s) Found Castle Varunar
Darkstone Castle
Czeroth Labyrinth
BCS Yes
HP 260
Speed ?
Attack Attributes
Physical Attacks
Charge 244 AS
Special Offensive Abilities
Burrow
Tail Slam
Defense Attributes
Armor
Brigandine Armor (natural) ASG 12N
Defensive Strength (DS)
Melee 141
Ranged ?
Bolt 143
Unarmed Defense Factor
UDF ?
Target Defense (TD)
Bard Base ?
Cleric Base 142
Empath Base ?
Paladin Base ?
Ranger Base ?
Sorcerer Base 154
Wizard Base ?
Minor Elemental ?
Major Elemental 162
Minor Spiritual 146
Major Spiritual 146
Minor Mental ?
Other Unique Abilities
?
Treasure Attributes
Coins ?
Gems Yes
Magic Items ?
Boxes Yes
Skin roa'ter skin
Other ?
This massive worm is probably over twenty to thirty feet long, making it an easy target to hit, but having incomparable force and strength.  Dark red in color, it seems to have no eyes, but its keen sense of smell quickly finds targets.

Hunting strategies

Roa'ters are infamous for their burrow attack. This attack causes the roa'ter to plunge into the ground and follow you around, until it eventually bursts forth directly under one's feet. This usually causes a severe wound, and many times death if it hits a vital area. Yet, because they are famous for the treasure in their boxes, many people find it worth the risk to hunt them. Casting Minor Sanctuary (213) or Song of Peace (1011) and waiting for the roa'ter to surface is a safe way to avoid being attacked if you see them burrow.

Roa'ters cannot be stunned. They are sometimes knocked to the ground by attacks, but they can still execute their burrow attack while "prone". Roa'ters have very high perception, and may execute its burrow attack even if you are hidden.

Roa'ters never stay in a room for more than one turn if there are no characters in it, and they will often roam from room to room. If you swing a weapon relatively fast, you might find it suitable to attack a roa'ter just as it enters and quickly flee before it can counter.

Be warned that roa'ters can execute a burrowing attack if it spawns in the same room as you. This is particularly dangerous because there is no imminent warning; it spawns as if it had just finished the maneuver.

Roa'ters also have a maneuver where they will eat an adventurer. To escape from the roa'ter's stomach, attack the stomach wall with a dagger or have a friend handy to rescue the. No casting can be done inside the belly. The motions, phrases and thoughts needed for spell casting are too intricate to be performed while being digested. Adventurers may, however, use a gold ring to escape a roa'ter's belly.

Other information

The factors contributing to the burrow attack are level, profession bonuses, Mobility (618) and Prayer (313) spells, encumbrance penalty, DEX/AGI/WIS bonuses, armor maneuver penalties and a prone/sitting penalty. Unlike many other maneuver attacks, Dodge, Combat Maneuvers, and the defender's Stance do not come into play.

Messaging

Burrow attack
You feel a rumble come from beneath your feet.
Dirt and rock explode from the ground beneath you as a roa'ter erupts from underground and crashes onto the surface!
Rocks and dirt pelt you as you are thrown into the air!
You make a stunning maneuver in the air avoiding the majority of the debris and landing on your feet!
Knockdown attack
A roa'ter lifts up the end of its huge tail and slams it into the ground, shaking everything violently!
[SMR result: 179 (Open d100: 83)]
You lose your footing and fall to the ground!
Roundtime: 10 sec.
Consumption attack
A roa'ter hovers its enormous head directly above you and begins to inhale with a powerful, gale force draw.
You manage to fight against the suction and pull yourself away from the maw of the roa'ter!
A roa'ter hovers its enormous head directly above you and begins to inhale with a powerful, gale force draw.

You are sucked up straight into the maw of the roa'ter!
[The Belly of the Beast]
Choked with an incomprehensible stench, the air inside the stomach is thick and moist, the foulness pervading the organ so condensed it sticks in the back of the throat. Underfoot, spongy tissue periodically contracts, roiling like a living sea, and is sopped in slick, reeking bile, which makes standing a challenge. The fleshy ceiling above secretes a viscous acid that flows to coat the walls of the stomach like caustic phlegm. You also see the roa'ter's stomach wall.
Obvious exits: none

>stand
You can't do that while being digested!

Stomach acid coats your body and slowly dissolves your flesh!
... 5 points of damage!
Spray just catches the hand as your little finger is badly blistered.

Stomach acid coats your body and slowly dissolves your flesh!
... 5 points of damage!
Splash of acid hits shoulder and runs down the back in a painful trail.

>look wall
The light pink stomach wall drips with caustic acid, but appears to be thin enough to be sliced with a blade.

Stomach acid coats your body and slowly dissolves your flesh!
... 5 points of damage!
Splash to chest runs off before it does worse than blister the skin.

>attack wall
You fumble around with your katana in the extremely close quarters, but can't manage to successfully hit the roa'ter's stomach wall with such a large weapon!
Roundtime: 4 sec.

Stomach acid coats your body and slowly dissolves your flesh!
... 10 points of damage!
Acid causes a painful burn on the neck, inflaming the skin!
You are stunned for 1 round!

>sheath
With a fluid movement, you slide your katana into the scabbard with a barely audible *snick!*

>get dagg
You remove a dagger from in your cloak.

>attack wall
You strike at the stomach wall with your dagger managing to cut a small way into the roa'ter's stomach wall.
Roundtime: 4 sec.

Stomach acid coats your body and slowly dissolves your flesh!
... 5 points of damage!
Splash of acid hits shoulder and runs down the back in a painful trail.

You strike at the stomach wall with dagger managing to cut a small way into the roa'ter's stomach wall.
Roundtime: 4 sec.

Stomach acid coats your body and slowly dissolves your flesh!
... 3 points of damage!
You avoid the worst of the attack but still get a singed forearm.

>attack wall
You strike at the stomach wall with your dagger managing to cut a small way into the roa'ter's stomach wall.
Roundtime: 5 sec.

Stomach acid coats your body and slowly dissolves your flesh!
... 10 points of damage!
Acid burns to the midsection leave a lasting impression.

>attack wall
You strike at the stomach wall with your dagger managing to cut a small way into the roa'ter's stomach wall.
Roundtime: 4 sec.

>attack wall
You strike at the stomach wall with your dagger managing to cut a small way into the roa'ter's stomach wall.
Roundtime: 4 sec.

Stomach acid coats your body and slowly dissolves your flesh!
... 5 points of damage!
Splash to chest runs off before it does worse than blister the skin.

You strike at the stomach wall with your dagger managing to cut a small way into the roa'ter's stomach wall.
Roundtime: 5 sec.
Finally, you manage to slice through the roa'ter's stomach wall with your dagger, creating a hole large enough to escape through!
Suddenly, you feel your body getting pushed rapidly through the inner anatomy of the beast until it is finally violently expelled.

[Castle Varunar, Outer Ward]
A large killing field opens up before you. The castle builders must have had defense on their minds when they created this area between the inner and outer castle walls. Tattered bits of armor and scores of broken arrows litter the large dirt yard. You also see a roa'ter and a rotting corpse.
Obvious paths: east, south, west

References

Near-level creatures - edit
Level 39 Level 40 Level 41 Level 42 Level 43
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