Bloodrune: Difference between revisions
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A '''bloodrune''' can be used in conjunction with a [[MoonShard pendant]] in order alter the appearance of its glamour or with a [[Bloodrune Holder|bloodrune holder]] to create an illusion. Using stones found in the sewers and a chisel, they can be created by carving an [[#ur-barath totem|ur-barath totem]]. When a bloodrune is in use, it adds an additional line to the pendant's {{boldmono|SHOW}} description and alters the glamour that the pendant projects based on its tier. |
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Bloodrunes can be{{boldmono| TURNed}} to prevent them from being sold to the archaeologist NPC. {{boldmono|MARK }}does not work with this item. |
Bloodrunes can be{{boldmono| TURNed}} to prevent them from being sold to the archaeologist NPC. {{boldmono|MARK }}does not work with this item. |
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{{itemtiermulti <!-- Copy/Paste x #Item as needed. --> |
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|item= Ur-barath totem<!-- REQUIRED: Must be entered as Item Type --> |
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|itemsummary= When {{boldmono|CARVE}}d with a chisel, the ur-barath totem is used to create a bloodrune.<!-- Brief explanation of what this particular item does, if any. --> |
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|analyze= You analyze your ur-barath totem and sense that the item is largely free from merchant alteration restrictions. |
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The creator has also provided the following information: |
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This totem is not suitable for alterations or fodder. It appears as if it might be suitable for carving with a chisel. You should find a jagged stone which can be found within the Duskruin tunnels. |
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You get no sense of whether or not the totem may be further lightened.<!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --> |
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|inspect= <!-- ONLY for when an item has a custom INSPECT to it. --> |
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|show= <!-- ONLY for when an item has a hard-coded show. --> |
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|affinity= <!-- Brief explanation of affinity for that specific item, if any. --> |
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|itemverbtable= Yes<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
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}} |
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: {| {{verbtable}} |
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|- {{verbtableheader}} |
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! style="width: 5em" | Verb |
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! First |
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! Third |
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|- |
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! CARVE (with chisel) |
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| ⚫ | |||
| ⚫ | |||
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{{itemtiermulti <!-- Copy/Paste x #Tier for item as needed. --> |
{{itemtiermulti <!-- Copy/Paste x #Tier for item as needed. --> |
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|item= Flat Etched Stone<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
|item= Flat Etched Stone<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
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|itemsummary= '''Flat etched stones''' are found in the [[Duskruin Arena#Sewers|sewer]]s of Duskruin. Using a chisel sold at [[BVShop:Mar and Scar|Mar and Scar]], along with an |
|itemsummary= '''Flat etched stones''' are found in the [[Duskruin Arena#Sewers|sewer]]s of Duskruin. Using a chisel sold at [[BVShop:The Mar and Scar|The Mar and Scar]], along with an ur-barath totem, you can {{boldmono|READ}} the stone to commit the rune to memory before you {{boldmono|CARVE}} the totem with the chisel. |
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|analyze= This etched stone is of the ''<type>'' tier. To learn more about it, you should ask the dwarven archaeologist around the Underground Temple of Bloodriven Village. Or, you can READ the stone to burn the image to your memory for a short time. |
|analyze= This etched stone is of the ''<type>'' tier. To learn more about it, you should ask the dwarven archaeologist around the Underground Temple of Bloodriven Village. Or, you can READ the stone to burn the image to your memory for a short time. |
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* '''MoonShard Pendant:''' |
* '''MoonShard Pendant:''' |
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<section begin=arcane /> |
<section begin=arcane /> |
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: <h4>Released August 2017</h4> |
: <h4>Released August 2017</h4> <noinclude> |
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: <h4>Released February 2018</h4> <noinclude> |
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: <h4>Released June 2018</h4> |
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<section begin=mystic />: <h4>Released August 2017</h4> |
<section begin=mystic />: <h4>Released August 2017</h4> |
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<noinclude> |
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! colspan="3" scope="col" style="font-size:larger" | <nowiki>8~~8</nowiki> Continuance |
! colspan="3" scope="col" style="font-size:larger" | <nowiki>8~~8</nowiki> Continuance |
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| role="rowheader" scope="row" | '''Afternoon Sky''' |
| role="rowheader" scope="row" | '''Afternoon Sky''' |
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|Through a <pendant color> haze, you see <character> ensconced in a shroud of pure sunlight. <His/Her> eyes are pools of deep blue reminiscent of an afternoon sky. Misty clouds of white occasionally drift across <his/her> <skin color> skin, which is chiseled with mystical runes glowing with power. |
|Through a <pendant color> haze, you see <character> ensconced in a shroud of pure sunlight. <His/Her> eyes are pools of deep blue reminiscent of an afternoon sky. Misty clouds of white occasionally drift across <his/her> <skin color> skin, which is chiseled with mystical runes glowing with power. |
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| rowspan="4" | |
| rowspan="4" | ...ensconcing <him/her> in a steady shroud of calm. |
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| role="rowheader" scope="row" | '''Sunset''' |
| role="rowheader" scope="row" | '''Sunset''' |
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! colspan="3" scope="col" style="font-size:larger"| <nowiki>*Oo**</nowiki> Cosmos |
! colspan="3" scope="col" style="font-size:larger"| <nowiki>*Oo**</nowiki> Cosmos |
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<noinclude> |
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! colspan="3" scope="col" style="font-size:larger"| <nowiki>_-_-</nowiki> Cycle of Age |
! colspan="3" scope="col" style="font-size:larger"| <nowiki>_-_-</nowiki> Cycle of Age |
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<noinclude> |
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! colspan="3" scope="col" style="font-size:larger"| <nowiki>||o~o||</nowiki> Elements |
! colspan="3" scope="col" style="font-size:larger"| <nowiki>||o~o||</nowiki> Elements |
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! colspan="3" scope="col" style="font-size:larger"| <nowiki>``\`/</nowiki> Nature |
! colspan="3" scope="col" style="font-size:larger"| <nowiki>``\`/</nowiki> Nature |
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<noinclude> |
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! colspan="3" scope="col" style="font-size:larger"| <nowiki>=X=-</nowiki> Plague |
! colspan="3" scope="col" style="font-size:larger"| <nowiki>=X=-</nowiki> Plague |
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<noinclude> |
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! colspan="3" scope="col" style="font-size:larger"| <nowiki>.|.|.|.</nowiki> Seasons |
! colspan="3" scope="col" style="font-size:larger"| <nowiki>.|.|.|.</nowiki> Seasons |
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| role="rowheader" scope="row" | '''Summer''' |
| role="rowheader" scope="row" | '''Summer''' |
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|Through an <pendant color>, you see <character> wrapped in a shroud of the summer season. <His/Her> eyes are pools of black-rimmed gold reminiscent of the sun's scorching heat. Fireflies occasionally flit to and fro, their lights sparking brightly, across across <his/her> <skin color> skin, which is chiseled with mystical runes glowing with power. |
|Through an <pendant color>, you see <character> wrapped in a shroud of the summer season. <His/Her> eyes are pools of black-rimmed gold reminiscent of the sun's scorching heat. Fireflies occasionally flit to and fro, their lights sparking brightly, across across <his/her> <skin color> skin, which is chiseled with mystical runes glowing with power. |
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| rowspan="4" | ... wrapping him/her in an ever-changing shroud of seasonal leaves. |
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| role="rowheader" scope="row" | '''Spring''' |
| role="rowheader" scope="row" | '''Spring''' |
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: <h4>Released February 2018</h4> |
: <h4>Released February 2018</h4> <noinclude> |
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! colspan="3" scope="col" style="font-size:larger" | <nowiki>q_|-</nowiki> Integument |
! colspan="3" scope="col" style="font-size:larger" | <nowiki>q_|-</nowiki> Integument |
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| role="rowheader" scope="row" | '''Muscle''' |
| role="rowheader" scope="row" | '''Muscle''' |
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|Through <pendant color> haze, you see <character> encompassed by a shroud that reflects <his/her> underlying muscles and connective tissue. <His/Her> eyes are pools of whitish yellow reminiscent of fatty tissue. The various muscles, ligaments, and tendons tighten and loosen, shifting to mimic any of <his/her> movements, and suspended over where <his/her> forehead should be are |
|Through <pendant color> haze, you see <character> encompassed by a shroud that reflects <his/her> underlying muscles and connective tissue. <His/Her> eyes are pools of whitish yellow reminiscent of fatty tissue. The various muscles, ligaments, and tendons tighten and loosen, shifting to mimic any of <his/her> movements, and suspended over where <his/her> forehead should be are mystical runes glowing with power. |
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| rowspan="3" | ...encompassing <his/her> visage in an organic shroud of connective tissues and sinew. |
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| role="rowheader" scope="row" | '''Organs''' |
| role="rowheader" scope="row" | '''Organs''' |
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<noinclude> |
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! colspan="3" scope="col" style="font-size:larger" | <nowiki>~*=*~**</nowiki> Wild Weather |
! colspan="3" scope="col" style="font-size:larger" | <nowiki>~*=*~**</nowiki> Wild Weather |
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| role="rowheader" scope="row" | '''Blizzard''' |
| role="rowheader" scope="row" | '''Blizzard''' |
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|Through <pendant color> haze, you see <character> draped in a shroud of a swiftly swirling blizzard. Her/His eyes are pools of pale whitish blue reminiscent of the onset of a cold chill. Every few seconds, the blizzard reverses directions, slowing just long enough to send hordes of snowflakes dancing to and fro across his/her <skin>, which is chiseled with mystical runes glowing with power. |
|Through <pendant color> haze, you see <character> draped in a shroud of a swiftly swirling blizzard. Her/His eyes are pools of pale whitish blue reminiscent of the onset of a cold chill. Every few seconds, the blizzard reverses directions, slowing just long enough to send hordes of snowflakes dancing to and fro across his/her <skin>, which is chiseled with mystical runes glowing with power. |
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| rowspan="4" | |
| rowspan="4" | ...draping him/her in an erratic shroud of wild zephyrs. |
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| role="rowheader" scope="row" | '''Ice Storm''' |
| role="rowheader" scope="row" | '''Ice Storm''' |
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: <h4>Released June 2018</h4> |
: <h4>Released June 2018</h4> <noinclude> |
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! colspan="3" scope="col" style="font-size:larger" | <nowiki>^+</nowiki> Emotions |
! colspan="3" scope="col" style="font-size:larger" | <nowiki>^+</nowiki> Emotions |
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| role="rowheader" scope="row" | '''Happiness''' |
| role="rowheader" scope="row" | '''Happiness''' |
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|Through a <pendant color> haze, you see <character> cloaked in a shroud of the bright yellow hue of happiness. His/Her eyes are pools of prismatic color that occasionally refracts rainbow hues. Glistening, iridescent light shimmers across his/her <skin>, which is chiseled with mystical runes glowing with power. |
|Through a <pendant color> haze, you see <character> cloaked in a shroud of the bright yellow hue of happiness. His/Her eyes are pools of prismatic color that occasionally refracts rainbow hues. Glistening, iridescent light shimmers across his/her <skin>, which is chiseled with mystical runes glowing with power. |
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| rowspan="4" | |
| rowspan="4" | ...swathing him/her in a heavy shroud of emotional vibrancy. |
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| role="rowheader" scope="row" | '''Rage''' |
| role="rowheader" scope="row" | '''Rage''' |
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<noinclude> |
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! colspan="3" scope="col" style="font-size:larger" | <nowiki>MWM</nowiki> Metamorphosis |
! colspan="3" scope="col" style="font-size:larger" | <nowiki>MWM</nowiki> Metamorphosis |
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: <h4>Released August 2020</h4> |
: <h4>Released August 2020</h4> <noinclude> |
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! colspan="3" scope="col" style="font-size:larger" | <nowiki>_-~*</nowiki> Ascendant |
! colspan="3" scope="col" style="font-size:larger" | <nowiki>_-~*</nowiki> Ascendant |
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| role="rowheader" scope="row" | '''Magma''' |
| role="rowheader" scope="row" | '''Magma''' |
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| Through a <pendant color> haze, you see <character name> trussed in a trailing shroud of magma-hemmed murk. <His/Her> eyes are pools of black reminiscent of lightless cavern depths deep underground. A wave of movement, like the air itself is visibly vibrating, occasionally ripples across <his/her> <skin color> skin, which is chiseled with mystical runes glowing with power. |
| Through a <pendant color> haze, you see <character name> trussed in a trailing shroud of magma-hemmed murk. <His/Her> eyes are pools of black reminiscent of lightless cavern depths deep underground. A wave of movement, like the air itself is visibly vibrating, occasionally ripples across <his/her> <skin color> skin, which is chiseled with mystical runes glowing with power. |
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| rowspan="5" | |
| rowspan="5" | ...cloaking <him/her> in an ethereal shroud of vivacity. |
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| role="rowheader" scope="row" | '''Ocean''' |
| role="rowheader" scope="row" | '''Ocean''' |
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<noinclude> |
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! colspan="3" scope="col" style="font-size:larger" | <nowiki>*zz*</nowiki> Electricity |
! colspan="3" scope="col" style="font-size:larger" | <nowiki>*zz*</nowiki> Electricity |
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| role="rowheader" scope="row" | '''Violet''' |
| role="rowheader" scope="row" | '''Violet''' |
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|Through an <pendant color> haze you see <character> wrapped in a shroud of sparking vivid violet radiance. His eyes are pools of gleaming incandescence. Tendrils of purple electricity skitter across his pale tan sand-hued skin, which is chiseled with mystical runes glowing with power, before careening outward into almost blindingly bright bursts of sparks. |
|Through an <pendant color> haze you see <character> wrapped in a shroud of sparking vivid violet radiance. His eyes are pools of gleaming incandescence. Tendrils of purple electricity skitter across his pale tan sand-hued skin, which is chiseled with mystical runes glowing with power, before careening outward into almost blindingly bright bursts of sparks. |
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| rowspan="6" | |
| rowspan="6" | ...cloaking <him/her> in a shroud of vivacity. |
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| role="rowheader" scope="row" | '''Golden''' |
| role="rowheader" scope="row" | '''Golden''' |
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: <h4>Released February 2021</h4> |
: <h4>Released February 2021</h4> <noinclude> |
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! colspan="3" scope="col" style="font-size:larger" | <nowiki>[8]</nowiki> Jewel |
! colspan="3" scope="col" style="font-size:larger" | <nowiki>[8]</nowiki> Jewel |
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* '''MoonShard Pendant''' |
* '''MoonShard Pendant''' |
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<section begin=legendary /> |
<section begin=legendary /> |
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<noinclude> |
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::</noinclude><includeonly>:</includeonly>{| class="wikitable alternating" style="text-align:center;" |
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! Symbol |
! Symbol |
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Latest revision as of 13:00, 1 March 2025
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A bloodrune can be used in conjunction with a MoonShard pendant in order alter the appearance of its glamour or with a bloodrune holder to create an illusion. Using stones found in the sewers and a chisel, they can be created by carving an ur-barath totem. When a bloodrune is in use, it adds an additional line to the pendant's SHOW description and alters the glamour that the pendant projects based on its tier. Bloodrunes can be TURNed to prevent them from being sold to the archaeologist NPC. MARK does not work with this item. Ur-barath totemWhen CARVEd with a chisel, the ur-barath totem is used to create a bloodrune.
You analyze your ur-barath totem and sense that the item is largely free from merchant alteration restrictions. The creator has also provided the following information: This totem is not suitable for alterations or fodder. It appears as if it might be suitable for carving with a chisel. You should find a jagged stone which can be found within the Duskruin tunnels. You get no sense of whether or not the totem may be further lightened.
Flat Etched StoneFlat etched stones are found in the sewers of Duskruin. Using a chisel sold at The Mar and Scar, along with an ur-barath totem, you can READ the stone to commit the rune to memory before you CARVE the totem with the chisel.
This etched stone is of the <type> tier. To learn more about it, you should ask the dwarven archaeologist around the Underground Temple of Bloodriven Village. Or, you can READ the stone to burn the image to your memory for a short time. Your etched stone can be purchased by the Archaeologist in Bloodriven Village. Use TURN to mark it as unsellable.
BloodruneBloodrunes are created when a totem has been carved with a chisel after the stone has been read and crumbles. There are multiple tiers: Classic, Divine, Arcane, Mystic, and Legendary. Verb usage for the bloodrune is similar to its flat etched stone version.
The creator has also provided the following information: This moss-covered bloodrune is of the <type> tier. Using PUSH (pendant) while holding a ragged moss-covered bloodrune you can add it to the pendant. Likewise, you can PULL (pendant) to remove a bloodrune that has been added. Speak to the dwarven archaeologist around the Underground Temple of Bloodriven Village for more information. Your moss-covered bloodrune can be purchased by the Archaeologist in Bloodriven Village. Use TURN to mark it as unsellable. Additional InformationClassicClassic bloodrunes are the most common tier available. When added, the bloodrune adds an additional line to the glamour illusion of the pendant.
DivineDivine bloodrunes are the second most common tier able to be found in the sewers. Similar to the classic tier, they add a line to the MoonShard pendant's original glamour effect, and align with specific deities. A blood-infused crystal can be used to slightly alter the rune on divine bloodrunes, changing the moonshard pendant's base glamour.
ArcaneArcane bloodrunes are the third tier available, and were initially introduced during the August 2017 Duskruin run. Unlike the classic or divine, arcane bloodrunes change the entire glamour affect of the MoonShard pendant instead of adding a line at the end of it. Blood-infused crystals can be used to change the location in the pendant's glamour from Bloodriven Village to the location associated with the rune on the crystal.
MysticMystic bloodrunes are the final tier of more widely available bloodrunes. Similar to arcane bloodrunes, they were released in August 2017 and change the entire glamour effect of the MoonShard pendant. However, mystic bloodrunes have 4-5 versions that shift when worn with a Pendant. When used in a Bloodrune Holder, it creates an illusion which is custom to each bloodrune - Effect: Mystical energies wash over him, [custom for each Mystic bloodrune].
LegendaryLegendary bloodrunes are the final tier of bloodrunes and are limited to a release of 1 per instance. Similar to arcane and mystic tiers, they change the glamour projected by a moonshard pendant. Additionally, they work with corresponding cloaks that are released during the same run but in alternate methods, such as the Treasure Trove.
See Also |
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