Undead: Difference between revisions
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*[[Nedum vereri]] (18) |
*[[Nedum vereri]] (18) |
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=== [[The Abbey]] === |
=== [[:Category:Temple of Hope creatures|The Abbey]] === |
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*[[Nedum vereri]] (18) |
*[[Nedum vereri]] (18) |
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*[[Arch wight]] (20) |
*[[Arch wight]] (20) |
Revision as of 22:13, 7 January 2015
The Undead refers to creatures that are brought to life after their death, in a manner that is different from resurrection in that their life is not fully restored. The Undead can range from zombies roltons to phantoms to much worse. They can manifest in corporeal and non-corporeal entities, although non-corporeal beings can be forced into a corporeal form by using the sorcerer spell, Phase (704).
Undead are immune to physical damage from unblessed weapons, although most spells harm them normally. Certain spells of a spiritual nature may be more or less effective, especially those from the Cleric Base spell circle (in which case their effectiveness may depend on the alignment of the cleric casting the spells). Generally speaking, clerics aligned to Lornon Arkati will be less effective against undead, while clerics aligned to Liabo Arkati will be more effective.
Corporeal and Non-Corporeal Undead
While still vulnerable to attacks by blessed weaponry, the non-corporeal undead (e.g. spirits, phantoms) take less damage from most attacks. Having no body, they are immune to bodily criticals, hence making them immune to instant death, disabling damage, and stuns. Generally, characters with spells like Bind (214) are ideal for hunting this variety of undead, where professions that rely on criticals, such as rogues, will have difficulty. The Order of Voln has an ability called Kai's Smite that also draws them into corporeal form temporarily.
The corporeal undead generally take damage normally from blessed weapons, though many are immune or resistant to piercing damage.
Undead Creatures
There are some of the many undead creatures in Gemstone IV. While this isn't a complete list it does consist of the majority of known locations and is especially accurate in the higher levels. Starter areas have been excluded as each city tends to have a low level graveyard or crypt areas crawling with undead from levels 1-15 or in the case of a single undead creature that is well represented in other areas, such as the Skeletal giant (33), have been excluded.
A long-standing gap from 64-75 has been pointed out numerous times in development requests. Creatures can generate +/- 5 levels, but it remains a popular request among players and is refered to as the Undead Gap.
Temple of Love
- Wolfshade (15)
- Nedum vereri (18)
The Abbey
- Nedum vereri (18)
- Arch wight (20)
Wooded Plains
- Wood wight (20)
- Rotting woodsman (23)
Potter's Field
- Zombie (23)
- Tree spirit (26)
Lunule Weald
- Niirsha (23)
- Crazed zombie (23)
- Sacristan spirit(25)
- Tree spirit (26)
- Frenzied monk (27)
Abandoned Farm
- Zombie (23)
- Tree spirit (26)
- Elder tree spirit (30)
- Rotting farmhand (32)
- Spectral woodsman (35)
Wraithenmist
- Darken (28)
- Ghostly mara (32)
- Spectral lord (36)
Castle Varunar
- Spectral monk (25)
- Rotting corpse (32)
- Skeletal warhorse (37)
- Skeletal lord (41)
- Phantasma (42)
Shadow Valley
- Ghostly pooka (33)
- Shadow mare (37)
- Shadow steed (38)
- Spectral miner (40)
- Night mare (43)
Troll Burial Grounds
- Rock troll zombie (34)
- Troll wraith (35)
Black Moor
- Barghest (35)
- Luminous spectre (35)
- Greater moor wight (39)
- Vourkha (39)
- Baesrukha (42)
- Greater fetid corpse (42)
Miasmal Forest
- Skeletal soldier (34)
- Spectral black warhorse (35)
- Lesser moor wight (37)
- Greater moor wight (39)
- Bog wraith (41)
Marsh Keep
- Gaunt spectral servant (44)
- Rotting chimera (46)
- Necrotic snake (48)
- Flesh golem (50)
- Tomb troll (52)
- Tomb troll necromancer (54)
Fethayl Bog
- Bog wight (44)
- Bog spectre (47)
- Warrior shade (48)
The Broken Lands
- Lesser vruul (45)
- Nightmare steed (55) *rare*
- Greater vruul (75) *rare*
Pinefar
- Frozen corpse (42)
- Ice wraith (45)
- seeker (52)
Darkstone Castle
- Banshee (50)
- Nightmare steed (55)
Bonespear Tower
The Citadel
- Ethereal mage apprentice (54)
- Decaying Citadel guardsman (56)
- Rotting Citadel arbalester (58)
- Putrified Citadel herald (60)
- Phantasmal bestial swordsman (62)
Temple of Luukos
- Wind wraith (61)
- Soul golem (63)
Maaghara Tower
- Shrickhen (76)
Old Ta'Faendryl
- Lich qyn'arj (84) *night only*
The Rift
- Naisirc (75)
- Seraceris (78)
- N'ecare (87)
- Lost soul (91)
- Vaespilon (93)
- Fallen crusader (97)
- Glistening cerebralite (100)
Temple Nelemar
- Spectral triton defender (98)
- Ethereal triton sentry (103)
The Rift - Scatter
- Murky soul siphon (106)
- Lich (110)