Zombie: Difference between revisions
SPYRIDONM1 (talk | contribs) (link, corporeal) |
m (stat tweaks, add special disease warding) |
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| type = Biped |
| type = Biped |
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| family = zombie |
| family = zombie |
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| attacks = Bites, Claws and Weapons. |
| attacks = Bites, Magic, Claws and Weapons. |
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| area = [[Icemule Environs]]<br>[[Danjirland]]<br> |
| area = [[Icemule Environs]]<br>[[Danjirland]]<br> |
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| undead = Yes (corporeal) |
| undead = Yes (corporeal) |
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{{Creature attack attributes |
{{Creature attack attributes |
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| physical = |
| physical = |
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{{Creature ability|[[Bite (attack)|Bite]]|+200 to + |
{{Creature ability|[[Bite (attack)|Bite]]|+200 to +208 [[Attack Strength|AS]]}} |
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{{Creature ability|[[Claw (attack)|Claw]]|+198 to +210 [[Attack Strength|AS]]}} |
{{Creature ability|[[Claw (attack)|Claw]]|+198 to +210 [[Attack Strength|AS]]}} |
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| |
| warding = |
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{{Creature ability|[[Disease (716)]]|+118 [[Casting strength|CS]]}} |
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| nowarding = |
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| no bolt = |
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| nomaneuver = |
| nomaneuver = |
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| noability = |
| noability = |
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{{creature ability|[[Bard Base]] |+63 to +69 [[Target defense|TD]]}} |
{{creature ability|[[Bard Base]] |+63 to +69 [[Target defense|TD]]}} |
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{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}} |
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}} |
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{{creature ability|[[Sorcerer Base]] |+68- |
{{creature ability|[[Sorcerer Base]] |+68-80 [[Target defense|TD]]}} |
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{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}} |
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}} |
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{{creature ability|[[Cleric Base]] |+67 to +76 [[Target defense|TD]]}} |
{{creature ability|[[Cleric Base]] |+67 to +76 [[Target defense|TD]]}} |
Revision as of 20:53, 20 February 2015
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Pity the poor zombie, an animated corpse abandoned long ago by her creator. The skin of the zombie has turned a sickly grey, her clothing hangs in tattered ribbons, and she barely keeps control over her death-stiffened muscles. Her mouth, once sewn shut to hold the salt necessary in the animation process, has broken open again, salt dribbling from the parched, thread-covered lips. The zombie verbally threatens and attacks anyone she believes may interfere with her quest to return to the grave.
Hunting strategies
Possessing no special spells, maneuvers or tricks, combating zombies is a simple and relatively safe endeavor. With a fairly slow movement speed, players can stance dance for one to two swings, and casters may safely bolt or channel up to three spells from offensive without risk. Being that they are undead (and of course, capable of sheer fear), a bless is required for weapon based combat, and they are immune to standard stuns. They are also able to break out of webs. The only lingering risk when engaging zombies is a small chance of being diseased if they successfully hit you with a melee attack.
Other information
This section has not been added yet; please add to it now!
References
Near-level creatures - edit | ||||||||||
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