Thunder troll: Difference between revisions
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GS4-SOTSONA (talk | contribs) (Updated to Template:Creature start2) |
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> |
{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> |
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| picture = |
| picture = thunder_troll.jpg |
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| level = 18<!-- This will also be used at the end of the page in the Near level creature template --> |
| level = 18<!-- This will also be used at the end of the page in the Near level creature template --> |
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| family = Troll<!-- Add creature to family page list, which will be linked on preview/save --> |
| family = Troll<!-- Add creature to family page list, which will be linked on preview/save --> |
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| type = Biped<!-- Creature body type --> |
| type = Biped<!-- Creature body type --> |
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| otherclass = <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
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| otherclass2 = |
| otherclass2 = Element-based |
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| area = Foggy Valley<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
| area = Foggy Valley<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
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| area2 = Wehntoph |
| area2 = Wehntoph |
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| area3 = |
| area3 = Stormpeak |
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| area4 = |
| area4 = |
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| area5 = |
| area5 = |
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| area7 = |
| area7 = |
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| bcs = Yes <!-- All new creatures are BCS --> |
| bcs = Yes <!-- All new creatures are BCS --> |
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| hitpoints = |
| hitpoints = 160 |
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| roundtime = <!-- Creature speed --> |
| roundtime = <!-- Creature speed --> |
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}} |
}} |
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| PA3 = |
| PA3 = |
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| PAC = |
| PAC = |
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| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
| BT1 = Major Shock (910)<!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
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| BTA = |
| BTA = 117 |
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| WD1 = Pain (711)<!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --> |
| WD1 = Pain (711)<!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --> |
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| WDA = 98 |
| WDA = 98 |
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| MN1 = <!-- Combat Maneuvers insert up to MN10 --> |
| MN1 = <!-- Combat Maneuvers insert up to MN10 --> |
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| MN2 = |
| MN2 = |
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| AB1 = Gas cloud<!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
| AB1 = [[Gas cloud]]<!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
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| ABA = AoE<!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
| ABA = [[AoE]]<!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
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}} |
}} |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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| asg = |
| asg = 10N<!-- Insert asg # and template will automatically convert to include type of armor --> |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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| Melee = 102 |
| Melee = 102 |
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| Ranged = |
| Ranged = |
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| Bolt = |
| Bolt = 91 - 116 |
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| UDF = |
| UDF = |
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| BarTD = 41 - 68 |
| BarTD = 41 - 68 |
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| SorTD = |
| SorTD = |
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| WizTD = |
| WizTD = |
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| MjETD = |
| MjETD = 53 |
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| MnETD = 53 |
| MnETD = 53 |
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| MjSTD = |
| MjSTD = |
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| DSP4 = Spirit Warding I |
| DSP4 = Spirit Warding I |
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| DSP5 = Spirit Warding II |
| DSP5 = Spirit Warding II |
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| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically --> |
| SDA1 = Shake off [[Stun|stuns]]<!-- Special defensive abilities list insert up to SDA10, these will not link automatically --> |
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}} |
}} |
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{{Creature treasure |
{{Creature treasure |
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| coins = |
| coins = Yes |
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| magic items = |
| magic items = Yes |
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| gems = |
| gems = Yes |
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| boxes = |
| boxes = Yes |
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| other = |
| other = |
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| skin = a troll scalp |
| skin = a troll scalp |
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{{Creature end}} |
{{Creature end}} |
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Tall but sleek, the size of the thunder troll belies its quickness. The |
<pre{{log2|margin-right=26em}}>Tall but sleek, the size of the thunder troll belies its quickness. The thunder troll moves about surrounded by a raging tempest. An upturned lip, protruding jaw and sunken, orange eyes impart an air of arrogance to this foul, rubbery creature. Given to sudden fits of uncontrollable rage, a thunder troll has been known to spring from the forest and tear a seasoned warrior in half before the warrior can even cry out, then, surprisingly, turn and dart away, distracted, leaving small children unharmed.</pre> |
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==Hunting strategies== |
==Hunting strategies== |
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==Other information== |
==Other information== |
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Thunder trolls may knock adventurers down when they rush into the room. |
Thunder trolls may knock adventurers down when they rush into the room. |
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<pre{{log2|margin-right=26em}}>You are buffeted by a sudden gust of wind, as an angry thunder troll rushes in! |
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[SMR result: -19 (Open d100: 29)]</pre> |
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They can shake off stuns. |
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<pre{{log2|margin-right=26em}}>A thunder troll throws its head back and roars in anger, shaking off the stun!</pre> |
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They also have the ability to reflect [[Cone of Elements (518)]] lightning variation and potentially other lightning-based attacks upon their caster. |
They also have the ability to reflect [[Cone of Elements (518)]] lightning variation and potentially other lightning-based attacks upon their caster. |
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}} |
}} |
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[[Category: |
[[Category:Sunfist hated enemies]] |
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[[Category:Wehntoph creatures]] |
Latest revision as of 09:16, 18 December 2023
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Tall but sleek, the size of the thunder troll belies its quickness. The thunder troll moves about surrounded by a raging tempest. An upturned lip, protruding jaw and sunken, orange eyes impart an air of arrogance to this foul, rubbery creature. Given to sudden fits of uncontrollable rage, a thunder troll has been known to spring from the forest and tear a seasoned warrior in half before the warrior can even cry out, then, surprisingly, turn and dart away, distracted, leaving small children unharmed.
Hunting strategies
This section has not been added yet; please add to it now!
Other information
Thunder trolls may knock adventurers down when they rush into the room.
You are buffeted by a sudden gust of wind, as an angry thunder troll rushes in! [SMR result: -19 (Open d100: 29)]
They can shake off stuns.
A thunder troll throws its head back and roars in anger, shaking off the stun!
They also have the ability to reflect Cone of Elements (518) lightning variation and potentially other lightning-based attacks upon their caster.
References
Near-level creatures - edit | ||||||||||
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