Wind witch: Difference between revisions
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GS4-SOTSONA (talk | contribs) (Updated to Template:Creature start2) |
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> |
{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> |
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| picture = |
| picture = wind_witch.jpg |
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| level = 16<!-- This will also be used at the end of the page in the Near level creature template --> |
| level = 16<!-- This will also be used at the end of the page in the Near level creature template --> |
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| family = Witch<!-- Add creature to family page list, which will be linked on preview/save --> |
| family = Witch<!-- Add creature to family page list, which will be linked on preview/save --> |
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| type = Biped<!-- Creature body type --> |
| type = Biped<!-- Creature body type --> |
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| otherclass = <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
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| otherclass2 = |
| otherclass2 = Element-based |
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| area = Foggy Valley<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
| area = Foggy Valley<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
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| area2 = Wehntoph |
| area2 = Wehntoph |
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| area3 = |
| area3 = Stormpeak |
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| area4 = |
| area4 = |
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| area5 = |
| area5 = |
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| area7 = |
| area7 = |
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| bcs = Yes <!-- All new creatures are BCS --> |
| bcs = Yes <!-- All new creatures are BCS --> |
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| hitpoints = |
| hitpoints = 140 |
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| roundtime = <!-- Creature speed --> |
| roundtime = <!-- Creature speed --> |
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}} |
}} |
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| WDC = |
| WDC = |
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| OS1 = Call Wind (912)<!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
| OS1 = Call Wind (912)<!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
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| OS2 = |
| OS2 = |
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| MN1 = <!-- Combat Maneuvers insert up to MN10 --> |
| MN1 = <!-- Combat Maneuvers insert up to MN10 --> |
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| MN2 = |
| MN2 = |
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| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
| AB1 = [[Gas cloud]]<!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
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| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
| ABA = [[AoE]]<!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
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}} |
}} |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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| asg = <!-- Insert asg # and template will automatically convert to include type of armor --> |
| asg = 2<!-- Insert asg # and template will automatically convert to include type of armor --> |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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| Melee = 131 |
| Melee = 131 |
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| Ranged = |
| Ranged = |
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| Bolt = |
| Bolt = 106 - 116 |
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| UDF = |
| UDF = |
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| BarTD = 54 - 59 |
| BarTD = 54 - 59 |
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| SorTD = |
| SorTD = |
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| WizTD = |
| WizTD = |
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| MjETD = |
| MjETD = 44 - 59 |
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| MnETD = |
| MnETD = 44 - 59 |
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| MjSTD = |
| MjSTD = |
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| MnSTD = |
| MnSTD = |
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| DSP4 = |
| DSP4 = |
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| DSP5 = |
| DSP5 = |
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| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically --> |
| SDA1 = Shake off [[Stun|stuns]]<!-- Special defensive abilities list insert up to SDA10, these will not link automatically --> |
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}} |
}} |
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{{Creature treasure |
{{Creature treasure |
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| coins = |
| coins = Yes |
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| magic items = |
| magic items = Yes |
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| gems = |
| gems = Yes |
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| boxes = |
| boxes = Yes |
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| other = |
| other = |
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| skin = a crooked witch nose |
| skin = a crooked witch nose |
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{{Creature end}} |
{{Creature end}} |
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Standing in the center of a swirling whorl of wind, the wind witch cackles evilly. Dull grey eyes stare out at you from under an unruly mop of tangled grey hair. The wind witch's bluish skin stands out against the tattered robes it wears. |
<pre{{log2|margin-right=26em}}>Standing in the center of a swirling whorl of wind, the wind witch cackles evilly. Dull grey eyes stare out at you from under an unruly mop of tangled grey hair. The wind witch's bluish skin stands out against the tattered robes it wears.</pre> |
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==Hunting strategies== |
==Hunting strategies== |
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{{addmetext}} |
{{addmetext}} |
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==Other information== |
==Other information== |
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*The wind witch's razor-sharp wavy dagger occasionally emits lightning |
*The wind witch's razor-sharp wavy dagger occasionally emits [[Electrical critical table|lightning]] [[flare]]s. They can also drop their dagger to pick up another weapon from the ground. |
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<pre{{log2|margin-right=26em}}>A wind witch drops its wavy dagger and snatches up a flamberge!</pre> |
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*The wind witch can shake off stuns. |
*The wind witch can shake off stuns. |
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<pre{{log2|margin-right=26em}}>A wind witch cackles madly, shaking off the stun!</pre> |
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*They also have the ability to reflect [[Cone of Elements (518)]] lightning variation and potentially other lightning-based attacks upon their caster. |
*They also have the ability to reflect [[Cone of Elements (518)]] lightning variation and potentially other lightning-based attacks upon their caster. |
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*The wind witch will claw your eyes out if you are dead, leaving Rank 3 wounds on both eyes. |
*The wind witch will claw your eyes out if you are dead, leaving Rank 3 wounds on both eyes. |
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*The wind witch has the ability to dodge some melee attacks, in which the wind witch "vanishes into thin air" and "reappears" behind the character. |
*The wind witch has the ability to dodge some melee attacks, in which the wind witch "vanishes into thin air" and "reappears" behind the character. |
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<div {{log|margin-right=350px}}> |
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<br> |
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</div> |
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== References == |
== References == |
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|levelp2 = 18 |
|levelp2 = 18 |
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}} |
}} |
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[[Category:Foggy Valley creatures]] |
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[[Category:Wehntoph creatures]] |
Latest revision as of 09:16, 18 December 2023
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Standing in the center of a swirling whorl of wind, the wind witch cackles evilly. Dull grey eyes stare out at you from under an unruly mop of tangled grey hair. The wind witch's bluish skin stands out against the tattered robes it wears.
Hunting strategies
This section has not been added yet; please add to it now!
Other information
- The wind witch's razor-sharp wavy dagger occasionally emits lightning flares. They can also drop their dagger to pick up another weapon from the ground.
A wind witch drops its wavy dagger and snatches up a flamberge!
- The wind witch can shake off stuns.
A wind witch cackles madly, shaking off the stun!
- They also have the ability to reflect Cone of Elements (518) lightning variation and potentially other lightning-based attacks upon their caster.
- The wind witch will claw your eyes out if you are dead, leaving Rank 3 wounds on both eyes.
- The wind witch has the ability to dodge some melee attacks, in which the wind witch "vanishes into thin air" and "reappears" behind the character.
Just as you move to strike, the wind witch turns into a swirling whirlwind, and your attack goes right through the whirling wind! A second later, the whirlwind coalesces behind you into a wind witch! Roundtime: 5 sec.
References
Near-level creatures - edit | ||||||||||
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