Wood sprite: Difference between revisions
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(Changed quarter staff to quarterstaff to fix invalid link) |
SPYRIDONM3 (talk | contribs) (Natural armor ASG 9 LBP equivalent, log2 creature description, removed voln fu reference, Sor|MnE|MnS TDs, treasure and pristine sprite's hair, tangleweed messaging) |
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> |
{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> |
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| picture = |
| picture = wood_sprite.jpg |
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| level = 38<!-- This will also be used at the end of the page in the Near level creature template --> |
| level = 38<!-- This will also be used at the end of the page in the Near level creature template --> |
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| family = |
| family = Fey <!-- Add creature to family page list, which will be linked on preview/save --> |
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| type = Biped<!-- Creature body type --> |
| type = Biped<!-- Creature body type --> |
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| otherclass = <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
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| otherclass2 = |
| otherclass2 = Magical |
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| area = Gyldemar Forest<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
| area = Gyldemar Forest<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
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| area2 = |
| area2 = |
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{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
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| PA1 = Jeddart-axe<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
| PA1 = Jeddart-axe<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
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| PAA = 236 |
| PAA = 236-321 |
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| PA2 = Spear |
| PA2 = Spear |
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| PAB = |
| PAB = 230 |
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| PA3 = Quarterstaff |
| PA3 = Quarterstaff |
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| PAC = 250 |
| PAC = 250 |
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}} |
}} |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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| asg = <!-- Insert asg # and template will automatically convert to include type of armor --> |
| asg = 9N<!-- Insert asg # and template will automatically convert to include type of armor --> |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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| Melee = 151 |
| Melee = 151 |
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| PalTD = |
| PalTD = |
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| RanTD = |
| RanTD = |
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| SorTD = |
| SorTD = 148 |
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| WizTD = |
| WizTD = |
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| MjETD = |
| MjETD = |
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| MnETD = |
| MnETD = 157 |
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| MjSTD = |
| MjSTD = |
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| MnSTD = |
| MnSTD = 141 |
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| MnMTD = |
| MnMTD = |
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| DSP1 = Natural Colors (601)<!-- Defensive spells insert up to DSP15, they will automatically link --> |
| DSP1 = Natural Colors (601)<!-- Defensive spells insert up to DSP15, they will automatically link --> |
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| DSP6 = Spirit Warding I (101) |
| DSP6 = Spirit Warding I (101) |
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| DSP7 = Spirit Warding II (107) |
| DSP7 = Spirit Warding II (107) |
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| DSP8 = Lesser Shroud (120) |
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| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically --> |
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically --> |
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}} |
}} |
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{{Creature treasure |
{{Creature treasure |
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| coins = |
| coins = yes |
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| magic items = |
| magic items = |
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| gems = |
| gems = yes |
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| boxes = |
| boxes = yes |
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| other = [[Glowing violet essence shard]]<br>[[Pristine sprite's hair]] |
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| other = |
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| skin = None |
| skin = None |
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}} |
}} |
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{{Creature end}} |
{{Creature end}} |
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Appearing more like an animated stick figure than a fleshy humanoid, the slender brown form of the '''wood sprite''' stands just under three feet. Her eyes, two sparkling almond-shapes in her wood-like visage, belie a fervent sort of insanity as a frantic, incomprehensible whispering issues from her small mouth. |
<pre{{log2|margin-right=26em}}>Appearing more like an animated stick figure than a fleshy humanoid, the slender brown form of the '''wood sprite''' stands just under three feet. Her eyes, two sparkling almond-shapes in her wood-like visage, belie a fervent sort of insanity as a frantic, incomprehensible whispering issues from her small mouth.</pre> |
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==Hunting strategies== |
==Hunting strategies== |
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Wood sprites cannot be hit by non-magical metals. |
*Wood sprites cannot be hit by non-magical metals. |
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Wood sprites fade in and out of existence. |
*Wood sprites fade in and out of existence. |
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⚫ | |||
[[Tangleweed]] |
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<pre{{log2|margin-right=26em}}>A wood sprite eyes glow brightly, and she motions to you! |
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Wood sprites are very susceptible to Voln Fu. |
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A thorny vine suddenly sprouts from the ground and begins to thrash about violently! |
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[SMR result: -160 (Open d100: 32)] |
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⚫ | |||
The thorny vine lashes out at you, but is unable to grasp you.</pre> |
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{{addmetext}} |
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== References == |
== References == |
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* [https://en.wikipedia.org/wiki/Sprite_(folklore) Sprite on Wikipedia] |
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* [http://www.play.net/gs4/info/bestiary/creature.asp?creature=1307 Wood sprite on Play.net bestiary] |
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{{Nearlevel |
{{Nearlevel |
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|levelp2 = 40 |
|levelp2 = 40 |
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}} |
}} |
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[[Category:Gyldemar Forest creatures]] |
Latest revision as of 10:52, 25 April 2021
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Appearing more like an animated stick figure than a fleshy humanoid, the slender brown form of the wood sprite stands just under three feet. Her eyes, two sparkling almond-shapes in her wood-like visage, belie a fervent sort of insanity as a frantic, incomprehensible whispering issues from her small mouth.
Hunting strategies
- Wood sprites cannot be hit by non-magical metals.
- Wood sprites fade in and out of existence.
Other information
A wood sprite eyes glow brightly, and she motions to you! A thorny vine suddenly sprouts from the ground and begins to thrash about violently! [SMR result: -160 (Open d100: 32)] The thorny vine lashes out at you, but is unable to grasp you.
References
Near-level creatures - edit | ||||||||||
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