User:SLIMY/Sandbox: Difference between revisions
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F2P was released at the same time as the first month being free was cancelled. This coincided with a new character being able to change their skills and stats for 30 days to an unlimited time until level 20 was reached. Therefore, Although F2P was designed to attract new players, experienced players enjoy F2P as an addition or stand alone aspect of the game. |
F2P was released at the same time as the first month being free was cancelled. This coincided with a new character being able to change their skills and stats for 30 days to an unlimited time until level 20 was reached. Therefore, Although F2P was designed to attract new players, experienced players enjoy F2P as an addition or stand alone aspect of the game. |
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Because F2P has explicit limitations, it has some relationship with [[Prime HARDCORE|Hardcore]] as far as difficulty of play compared to the most standard way to enjoy the game. |
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The most obvious limitations in F2P are related to the experience system. The [[Adventurer's Guild|bounty system]] allows players to gain experience directly, which is unaffected either by RPA to increase the amount gained or F2P to reduce the amount gained. Although bounties are limited to 1 per hour, this is one aspect to exploit in F2P in particular. |
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Discussions on [[Adventurer's Guild|bounties]] and the [[Experience pool]] in relation to the F2P penalty. |
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Everyone now gets mana spellup, and self cast spells start at 2 hours; works out well for F2P. |
Everyone now gets mana spellup, and self cast spells start at 2 hours; works out well for F2P. |
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Latest revision as of 15:48, 25 April 2026
F2P Guide
The purpose of this guide is to discuss aspects of F2P as a permanent, rather than temporary, way to play the game.
F2P has many similarities with GemStone III, which was also available for no additional charge when hosted on Genie, and later on services like Prodigy, AOL, etc. Gift of Lumnis was released in GemStone IV, and Roleplaying awards were only for roleplaying rather than a standard weekly feature. Official F2P documentation is lacking, and players must rely on each other as had been commonplace in the 1990s.
Various aspects of F2P have significantly deviated from official documentation, making players less willing to contribute their observations, fearful of exposing bugs. By now, most limitations (and unexpected equivalencies) of F2P are confirmed and described correctly on the main page, but as the game changes, documentation on that page by official means remains limited.
History
F2P was released at the same time as the first month being free was cancelled. This coincided with a new character being able to change their skills and stats for 30 days to an unlimited time until level 20 was reached. Therefore, Although F2P was designed to attract new players, experienced players enjoy F2P as an addition or stand alone aspect of the game.
Because F2P has explicit limitations, it has some relationship with Hardcore as far as difficulty of play compared to the most standard way to enjoy the game.
The most obvious limitations in F2P are related to the experience system. The bounty system allows players to gain experience directly, which is unaffected either by RPA to increase the amount gained or F2P to reduce the amount gained. Although bounties are limited to 1 per hour, this is one aspect to exploit in F2P in particular.
Discussions on bounties and the Experience pool in relation to the F2P penalty.
Everyone now gets mana spellup, and self cast spells start at 2 hours; works out well for F2P.
OSA with the white flag resolves travelling problems.
Long-term experience. Locksmith pool (F2P access removed in 2026), Boss creatures, healing and raising.
Don't worry if you cannot spell people up. Everyone in F2P is a warrior.
Coin bags, Pelt Bags, Herb kits, and the newer Survivalist's Kits are useful.
Maybe make a table like 420 but using white, yellow, and red for F2P spells
F2P Spells (in the works)
Nothing is ever perfect
prep 101 You gesture while calling upon the lesser spirits to aid you with the Spirit Warding I spell... Your spell is ready. A young human child just came down a narrow path through the reeds, following you. cast child You gesture at a young human child. Nothing happens. [Because your account is free, you cannot cast beneficial spells on friendly targets without using a spell pass. To purchase access, please visit the SimuCoins Store.]