Rotting krolvin pirate: Difference between revisions

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m (treasure info)
(Log2 creature description, their gaffs are 2H tridents and the boarding axes are handaxes, MjE|MnE MjS|MnSTDs, other info trip maneuver example)
 
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
{{Creature start
| level = 18
| picture =
| level = 18<!-- This will also be used at the end of the page in the Near level creature template -->
| type = Biped
| family = Krolvin<!-- Add creature to family page list, which will be linked on preview/save -->
| family = krolvin
| type = Biped<!-- Creature body type -->
| attacks = Claws and Weapons.
| otherclass = Corporeal undead<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| area = [[The Citadel]]<br>
| undead = Yes
| otherclass2 =
| area = The Citadel<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| bcs = Yes
| area2 =
| area3 =
| area4 =
| area5 =
| area6 =
| area7 =
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints = 210
| roundtime = <!-- Creature speed -->
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes
| PA1 = Handaxe<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| physical =
| PAA = 173
{{creature ability|axe| +173 [[Attack strength|AS]]}}
| PA2 = Trident
{{creature ability|gaff| +173 [[Attack strength|AS]]}}
| nobolt =
| PAB = 173
| nowarding =
| PA3 =
| maneuver =
| PAC =
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
{{creature ability|[[Trip]]}}
| noability =
| BTA =
| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->

| WDA =
| WD2 =
| WDB =
| WD3 =
| WDC =
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| MN1 = Trip<!-- Combat Maneuvers insert up to MN10 -->
| MN2 =
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes
| asg = 11 <!-- Insert asg # and template will automatically convert to include type of armor -->
| defense =
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
{{creature ability|[[Melee]] |<N/A> [[Defensive strength|DS]]}}
| Melee = 95 - 116
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}
| Ranged = 64
{{creature ability|[[Bolt]] |+57 [[Defensive strength|DS]]}}
| Bolt = 57 - 60
{{creature ability|[[Bard Base]] |+54 [[Target defense|TD]]}}
| UDF = 122
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}
| BarTD = 54
{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}}
| CleTD = 54
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}
| EmpTD = 56
{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}}
| PalTD =
{{creature ability|[[Empath Base]] |+56 [[Target defense|TD]]}}
| RanTD =
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}
| SorTD = 54
{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}}
| WizTD =
{{creature ability|[[Minor Elemental]] |<N/A> [[Target defense|TD]]}}
| MjETD = 51 - 60
{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}}
| MnETD = 51 - 60
{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}}
| MjSTD = 51 - 60
{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}}
| MnSTD = 51 - 60
{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}}
| MnMTD =

| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link -->
| noability =
| DSP2 =
| DSP3 =
| DSP4 =
| DSP5 =
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
}}
{{Creature treasure
{{Creature treasure
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| magic items = Yes
| magic items = Yes
| gems = Yes
| gems = Yes
| boxes = Yes
| other = None
| other = None
| boxes = Yes
| skin = None
| skin = none
| nobox =
| noskinvalue =
}}
}}
{{Creature end}}
{{Creature end}}
<pre{{log2|margin-right=26em}}>Gnarled white hair drapes in locks over the krolvin pirate's face, which is fixed in a constant murderous leer. The pirate's puffy grayish-blue skin is slashed and punctured with what must have been mortal wounds, but the foul creature before you pays the ancient injuries no heed as she seeks to continue her plundering ways well beyond the grave.</pre>

Gnarled white hair drapes in locks over the krolvin pirate's face, which is fixed in a constant murderous leer. The pirate's puffy grayish-blue skin is slashed and punctured with what must have been mortal wounds, but the foul creature before you pays the ancient injuries no heed as she seeks to continue her plundering ways well beyond the grave.<sup><sup>[http://www.play.net/gs4/info/bestiary/]</sup></sup>

==Hunting strategies==
==Hunting strategies==
{{addmetext}}
{{addmetext}}
==Other information==
==Other information==
An example of a rotting krolvin pirate's trip maneuver.
{{addmetext}}
<pre{{log2|margin-right=26em}}>With a fluid whirl, a rotting krolvin pirate plants a corroded long-handled gaff firmly into the ground near you and jerks the weapon sharply sideways.
[SMR result: -17 (Open d100: 36)]
You deftly avoid the stroke. The long-handled gaff flies harmlessly aside.</pre>


Their gaffs are trident-based polearms which they wield with two hands.
== References ==
<pre{{log2|margin-right=26em}}>After a careful inspection you determine that a corroded long-handled gaff is a trident and requires skill in polearms to use effectively.</pre>
* http://www.play.net/gs4/info/bestiary/

Their boarding axes are handaxe-based.
<pre{{log2|margin-right=26em}}>After a careful inspection you determine that a weathered boarding axe is a handaxe and requires skill in edged weapons to use effectively.</pre>


{{Nearlevel
{{Nearlevel
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|levelp2 = 20
|levelp2 = 20
}}
}}

[[Category:The Citadel creatures]]

Latest revision as of 18:00, 30 May 2021

Rotting krolvin pirate
Level 18
Family Krolvin family creatures
Body Type Biped
Classification(s) Corporeal undead
Area(s) Found The Citadel
BCS Yes
HP 210
Speed
Attack Attributes
Physical Attacks
Handaxe 173 AS
Trident 173 AS
Combat Maneuvers
Trip
Defense Attributes
Armor
Studded Leather ASG 11
Defensive Strength (DS)
Melee 95 - 116
Ranged 64
Bolt 57 - 60
Unarmed Defense Factor
UDF 122
Target Defense (TD)
Bard Base 54
Cleric Base 54
Empath Base 56
Paladin Base
Ranger Base
Sorcerer Base 54
Wizard Base
Minor Elemental 51 - 60
Major Elemental 51 - 60
Minor Spiritual 51 - 60
Major Spiritual 51 - 60
Minor Mental
Treasure Attributes
Coins Yes
Gems Yes
Magic Items Yes
Boxes Yes
Skin None
Other None
Gnarled white hair drapes in locks over the krolvin pirate's face, which is fixed in a constant murderous leer.  The pirate's puffy grayish-blue skin is slashed and punctured with what must have been mortal wounds, but the foul creature before you pays the ancient injuries no heed as she seeks to continue her plundering ways well beyond the grave.

Hunting strategies

This section has not been added yet; please add to it now!

Other information

An example of a rotting krolvin pirate's trip maneuver.

With a fluid whirl, a rotting krolvin pirate plants a corroded long-handled gaff firmly into the ground near you and jerks the weapon sharply sideways.
[SMR result: -17 (Open d100: 36)]
You deftly avoid the stroke.  The long-handled gaff flies harmlessly aside.

Their gaffs are trident-based polearms which they wield with two hands.

After a careful inspection you determine that a corroded long-handled gaff is a trident and requires skill in polearms to use effectively.

Their boarding axes are handaxe-based.

After a careful inspection you determine that a weathered boarding axe is a handaxe and requires skill in edged weapons to use effectively.
Near-level creatures - edit
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