Fire mage: Difference between revisions

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(→‎Hunting strategies: fix internal links, keep section focused to hunting strategies and not treasure. Specific spell information is in that spell's article and has been removed from here.)
 
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
{{Creature start
| picture = [[Image:Fire_Mage_Colored.jpg|thumb|upright=0.75|left]]
| picture = Fire_Mage_Colored.jpg
| level = 71<!-- This will also be used at the end of the page in the Near level creature template -->
| level = 71
| family = Humanoid<!-- Add creature to family page list, which will be linked on preview/save -->
| type = Biped
| type = Biped<!-- Creature body type -->
| family = mage
| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| attacks = Magic and Weapons.
| otherclass2 = Element-based
| area = [[Eye of V'Tull]]<br>[[Glaes Caverns]]<br>
| undead = No
| otherclass3 = Boss
| area = Eye of V'Tull<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| bcs = <Not Known>
| area2 = Glaes Caverns
| area3 =
| area4 =
| area5 =
| area6 =
| area7 =
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints = 240
| roundtime = <!-- Creature speed -->
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes
| PA1 = Closed fist <!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| bolt =
| PAA =
{{Creature ability|[[Fire Spirit (111)]]|+340 [[Attack strength|AS]]}}
| ability =
| PA2 =
| PAB =
{{creature ability|[[Earthen Fury]]}}
| PA3 =
{{creature ability|[[Tremors]]}}
| PAC =
{{creature ability|[[Weapon Fire]]}}
| BT1 = Major Fire (908)<!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
{{creature ability|[[Sleep]]}}
| BTA = 311
{{creature ability|[[Firestorm]]}}
| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| WDA =
| WD2 =
| WDB =
| WD3 =
| WDC =
| OS1 = Earthen Fury<!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| OS2 = Firestorm
| OS3 = Sleep
| OS4 = Tremors
| OS5 = Weapon Fire
| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
| MN2 =
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes
| asg = 6N<!-- Insert asg # and template will automatically convert to include type of armor -->
| defense =
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
{{creature ability|[[Melee]] |<N/A> [[Defensive strength|DS]]}}
| Melee =
{{creature ability|[[Ranged]] |+285 to +295 [[Defensive strength|DS]]}}
| Ranged = 285 - 295
{{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}}
| Bolt =
{{creature ability|[[Bard Base]] |+251 to +285 [[Target defense|TD]]}}
| UDF =
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}
| BarTD = 251 - 285
{{creature ability|[[Sorcerer Base]] |+316 [[Target defense|TD]]}}
| CleTD =
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}
| EmpTD =
{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}}
| PalTD =
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}}
| RanTD =
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}
| SorTD = 316
{{creature ability|[[Major Elemental]] |+345 [[Target defense|TD]]}}
| WizTD =
{{creature ability|[[Minor Elemental]] |+328 [[Target defense|TD]]}}
| MjETD = 345
{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}}
| MnETD = 333
{{creature ability|[[Minor Spiritual]] |+292 [[Target defense|TD]]}}
| MjSTD =
{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}}
| MnSTD = 294
{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}}
| ability =
| MnMTD =
| DSP1 = Elemental Barrier<!-- Defensive spells insert up to DSP15, they will automatically link -->
{{creature ability|[[Elemental Defense I]]}}
{{creature ability|[[Elemental Defense II]]}}
| DSP2 = Elemental Defense I
{{creature ability|[[Elemental Defense III]]}}
| DSP3 = Elemental Defense II
{{creature ability|[[Elemental Targetting]]}}
| DSP4 = Elemental Defense III
{{creature ability|[[Elemental Barrier]]}}
| DSP5 = Elemental Focus
| DSP6 = Elemental Targeting
{{creature ability|[[Thurfel's Ward]]}}
| DSP7 = Mass Blur
{{creature ability|[[Elemental Focus]]}}
{{creature ability|[[Prismatic Guard]]}}
| DSP8 = Prismatic Guard
| DSP9 = Thurfel's Ward
{{creature ability|[[Mass Blur]]}}
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
}}
{{Creature treasure
{{Creature treasure
| coins = Yes
| coins = Yes
| gems = Yes
| magic items = Yes
| magic items = Yes
| gems = Yes
| boxes = Yes
| boxes = Yes
| skin = No
| other =
| other = ?
| skin = None
| noskinvalue =
}}
}}
{{Creature end}}
{{Creature end}}


The fire mage isn't tall, standing no more than five feet, but her harrowing image is more than intimidating. Blackened skin of her face is framed with a wild mane of silvery hair, which lifts in the smoke and flames rising from the mage's robes like writhing serpents. Twin pits of fire glare out of the apparition's eye sockets, constantly sweeping her surroundings with maleficent intent.
<pre{{log2|margin-right=26em}}>The fire mage isn't tall, standing no more than five feet, but her harrowing image is more than intimidating. Blackened skin of her face is framed with a wild mane of silvery hair, which lifts in the smoke and flames rising from the mage's robes like writhing serpents. Twin pits of fire glare out of the apparition's eye sockets, constantly sweeping her surroundings with maleficent intent.</pre>


==Hunting strategies==
==Hunting strategies==
Fire mages cast [[Earthen Fury (917)]] which can be especially deadly against [[pure]]s, and with [[open roll]]s can also be lethal against [[square]]s. They also cast [[Weapon Fire (915)]], [[Major Elemental Wave (435)]], and possibly others. [[Fire sprite]]s tend to be in the same area which can [[Elemental Dispel (417)|dispel]].
Fire mages cast [[Earthen Fury (917)]] which can be especially deadly against [[pure]]s, and with [[open roll]]s can also be lethal against [[square]]s. They also cast [[Weapon Fire (915)]], [[Major Elemental Wave (435)]], and possibly others. [[Fire sprite]]s tend to be in the same area which can [[Elemental Dispel (417)|dispel]].


If possible, fire mages should be disabled immediately via [[Elemental Wave (410)]], [[sweep]], etc. so they cannot get a cast off. They do not stun, but are easy to [[critical|crit]]. Whoever delivers the death blow, even if through a spell such as Earthen Fury that kills indirectly, will get a rank 1 [[wound]] to a random location. If there is already a rank 1 wound there, then it will become a rank 2 wound. Without an [[empath]] or many [[herb]]s, hunting them for extended periods of time becomes very difficult, and more dangerous.
If possible, fire mages should be disabled immediately via [[Elemental Wave (410)]], [[sweep]], etc. so they cannot get a cast off. They do not stun, but are easy to [[critical|crit]]. Unless the fire mage is [[stunned]], [[webbed]], or [[immobilized]] upon death, whoever delivers the death blow, even if through a spell such as Earthen Fury that kills indirectly, will get a rank 1 [[wound]] to a random location. If there is already a rank 1 wound there, then it will become a rank 2 wound. Without an [[empath]] or many [[herb]]s, hunting them for extended periods of time becomes very difficult, and more dangerous.


Like other creatures made of fire, they are immune to fire-based spells.
Like other creatures made of fire, they are immune to fire-based spells.
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A fire mage retrieves a small, smoky crystal globe from within her robes. With a thoughtful look on her face, the mage gazes into the globe for several seconds. A dark look passes over her as she returns the globe to the depths of her robes, and she is obviously disturbed.
A fire mage retrieves a small, smoky crystal globe from within her robes. With a thoughtful look on her face, the mage gazes into the globe for several seconds. A dark look passes over her as she returns the globe to the depths of her robes, and she is obviously disturbed.
</pre>
</pre>

Fire mages are not over-hunted, and their loot can be very good. They drop many boxes which fill [[Floating Disk (511)|disks]] quickly. Becoming [[encumbrance|encumbered]] with treasure will make hunting the fire mages more dangerous because of their use of Earthen Fury (917).


== References ==
== References ==
* [https://en.wikipedia.org/wiki/Magic_(supernatural)#Magicians Mage on Wikipedia]
* [http://www.play.net/gs4/info/bestiary/creature.asp?creature=1422 Fire mage on Play.net bestiary]


{{Nearlevel
{{Nearlevel
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|levelp2 = 73
|levelp2 = 73
}}
}}

[[Category:Eye of V'Tull creatures]]
[[Category:Glaes Caverns creatures]]

Latest revision as of 18:31, 30 December 2022

Fire mage
Fire Mage Colored.jpg
Level 71
Family Humanoid family creatures
Body Type Biped
Classification(s) Living
Element-based
Boss
Area(s) Found Eye of V'Tull
Glaes Caverns
BCS Yes
HP 240
Speed
Attack Attributes
Physical Attacks
Closed fist
Bolt Spells
Major Fire (908) 311 AS
Misc. Offensive Spells
Earthen Fury
Firestorm
Sleep
Tremors
Weapon Fire
Defense Attributes
Armor
Full Leather (natural) ASG 6N
Defensive Strength (DS)
Melee
Ranged 285 - 295
Bolt
Unarmed Defense Factor
UDF
Target Defense (TD)
Bard Base 251 - 285
Cleric Base
Empath Base
Paladin Base
Ranger Base
Sorcerer Base 316
Wizard Base
Minor Elemental 333
Major Elemental 345
Minor Spiritual 294
Major Spiritual
Minor Mental
Defensive Spells
Elemental Barrier
Elemental Defense I
Elemental Defense II
Elemental Defense III
Elemental Focus
Elemental Targeting
Mass Blur
Prismatic Guard
Thurfel's Ward
Treasure Attributes
Coins Yes
Gems Yes
Magic Items Yes
Boxes Yes
Skin None
Other
The fire mage isn't tall, standing no more than five feet, but her harrowing image is more than intimidating.  Blackened skin of her face is framed with a wild mane of silvery hair, which lifts in the smoke and flames rising from the mage's robes like writhing serpents.  Twin pits of fire glare out of the apparition's eye sockets, constantly sweeping her surroundings with maleficent intent.

Hunting strategies

Fire mages cast Earthen Fury (917) which can be especially deadly against pures, and with open rolls can also be lethal against squares. They also cast Weapon Fire (915), Major Elemental Wave (435), and possibly others. Fire sprites tend to be in the same area which can dispel.

If possible, fire mages should be disabled immediately via Elemental Wave (410), sweep, etc. so they cannot get a cast off. They do not stun, but are easy to crit. Unless the fire mage is stunned, webbed, or immobilized upon death, whoever delivers the death blow, even if through a spell such as Earthen Fury that kills indirectly, will get a rank 1 wound to a random location. If there is already a rank 1 wound there, then it will become a rank 2 wound. Without an empath or many herbs, hunting them for extended periods of time becomes very difficult, and more dangerous.

Like other creatures made of fire, they are immune to fire-based spells.

Other information

Upon death, the fire mage will release a final desperation fire based attack.

The fire mage looks upon you with utter hatred.  Flames shoot from her eyes and engulf you!
... 1 point of damage!
Minor burns to left arm.  That hurts a bit.
The fire mage goes limp and she falls over as the fire slowly fades from her eyes.

Upon your death, they will sometimes take a trophy, for unknown purposes. Removing ones fingernails leaves a rank 2 scar.

A quick gesture from a fire mage produces a fine, blackened pouch.  With a wave of her hand over your corpse, the fire mage scorches your hand!  Reaching down, the fire mage pries loose a few of your fingernails, catching them in her pouch.  With a pleased look on her face, the fire mage attaches the pouch to her belt.

A fire mage retrieves a small, smoky crystal globe from within her robes.  With a thoughtful look on her face, the mage gazes into the globe for several seconds.  A dark look passes over her as she returns the globe to the depths of her robes, and she is obviously disturbed.

Fire mages are not over-hunted, and their loot can be very good. They drop many boxes which fill disks quickly. Becoming encumbered with treasure will make hunting the fire mages more dangerous because of their use of Earthen Fury (917).

References

Near-level creatures - edit
Level 69 Level 70 Level 71 Level 72 Level 73
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