Wraith: Difference between revisions
SPYRIDONM1 (talk | contribs) (Creature defense attributes) |
SPYRIDONM1 (talk | contribs) (Added UDF, Minor Mental TD, hitpoints) |
||
Line 24: | Line 24: | ||
| defense = |
| defense = |
||
{{creature ability|[[Melee]] |+100 [[Defensive strength|DS]]}} |
{{creature ability|[[Melee]] |+100 [[Defensive strength|DS]]}} |
||
{{creature ability|[[Unarmed combat system|UAC (Stance DEF)]] | +166 [[Unarmed defense factor|UDF]]}} |
|||
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}} |
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}} |
||
{{creature ability|[[Bolt]] |+78 [[Defensive strength|DS]]}} |
{{creature ability|[[Bolt]] |+78 [[Defensive strength|DS]]}} |
||
Line 38: | Line 39: | ||
{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}} |
{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}} |
||
{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}} |
{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}} |
||
{{creature ability|[[Minor Mental]] | |
{{creature ability|[[Minor Mental]] |+45 [[Target defense|TD]]}} |
||
{{creature ability|[[Hitpoint|Hitpoints]] |135 |<N/A> [[Health]]}} |
|||
| noability = |
| noability = |
||
}} |
}} |
Revision as of 21:24, 10 December 2012
| ||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||
|
A creature of darkness, the wraith shies away from the light, preferring to ambush and rend its prey in the safety of the deep shadows. Its crimson eyes glare hatefully at the world around it, while its tortured grimace displays sharp, gleaming fangs. Proficient with weaponry, a disarmed wraith is still a formidable foe, as its long, sharp talons indicate.[1]
Hunting strategies
Hunters should use classic 'stance dance' methods, dropping to offensive for casting/channeling and returning to guarded or defensive to await the next incoming attack before repeating until the wraith is dead. This compensates for the high casting ability and fair AS of the creature.
AS and CS will be different for each type of attack or spell that the wraith casts. Some recommended spells include Spirit Warding I (101), Spirit Warding II (107), Elemental Bias (508), Resist Elements (602), and so on.
Good offensive spells to use include Mana Disruption (702), Disintegrate (705), Minor Fire (906), Energy Maelstrom (710), and Sandstorm (914).
As these are undead, holy water and other bolt/flare attacks also work well.
Other information
Prayer of Holding (301) costs 5 mana when cast against a wraith. Considering it lowers their DS significantly and prevents them from casting, however, it is well worth it.
References
Near-level creatures - edit | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
|