Favor: Difference between revisions

The official GemStone IV encyclopedia.
Jump to navigation Jump to search
(→‎Formula: Added observation favor formula for masters and non-masters)
(Added conversion factor table)
Line 44: Line 44:
<tt>(100 &divide; 15) &times; 100 = 667 favor</tt>
<tt>(100 &divide; 15) &times; 100 = 667 favor</tt>


===Conversion Factor Table===

The amount of favor gained from releasing an undead is both character and creature level based. This table lists the multipliers used to calculate these values. To calculate favor gained, first select the appropriate conversion factor corresponding to the character's level. Second, multiply this factor by the creature's level.

For example, a level 63 character has a conversion factor of 4.200. At this level, the character will gain 4.2 units of favor per creature level. When this character releases a level 50 undead, the favor gained is [ round up( 4.2 &times; 50 ) = 210 ].

{|{{prettytable}}
|-style = "background:#DDD; color: blue"
!Char<br>Level
!Conversion<br>Factor
!
!Char<br>Level
!Conversion<br>Factor
!
!Char<br>Level
!Conversion<br>Factor
!
!Char<br>Level
!Conversion<br>Factor
|- align=center
|3
|0.150
|
|28
|1.866
|
|53
|3.533
|
|78
|5.200
|- align=center
|4
|0.266
|
|29
|1.933
|
|54
|3.600
|
|79
|5.266
|- align=center
|5
|0.333
|
|30
|2.000
|
|55
|3.666
|
|80
|5.333
|- align=center
|6
|0.400
|
|31
|2.066
|
|56
|3.733
|
|81
|5.400
|- align=center
|7
|0.466
|
|32
|2.133
|
|57
|3.800
|
|82
|5.466
|- align=center
|8
|0.533
|
|33
|2.200
|
|58
|3.866
|
|83
|5.533
|- align=center
|9
|0.600
|
|34
|2.266
|
|59
|3.933
|
|84
|5.600
|- align=center
|10
|0.666
|
|35
|2.333
|
|60
|4.000
|
|85
|5.666
|- align=center
|11
|0.733
|
|36
|2.400
|
|61
|4.066
|
|86
|5.733
|- align=center
|12
|0.800
|
|37
|2.466
|
|62
|4.133
|
|87
|5.800
|- align=center
|13
|0.866
|
|38
|2.533
|
|63
|4.200
|
|88
|5.866
|- align=center
|14
|0.933
|
|39
|2.600
|
|64
|4.266
|
|89
|5.933
|- align=center
|15
|1.000
|
|40
|2.666
|
|65
|4.333
|
|90
|6.000
|- align=center
|16
|1.066
|
|41
|2.733
|
|66
|4.400
|
|91
|6.066
|- align=center
|17
|1.133
|
|42
|2.800
|
|67
|4.466
|
|92
|6.133
|- align=center
|18
|1.200
|
|43
|2.866
|
|68
|4.533
|
|93
|6.200
|- align=center
|19
|1.266
|
|44
|2.933
|
|69
|4.600
|
|94
|6.266
|- align=center
|20
|1.333
|
|45
|3.000
|
|70
|4.666
|
|95
|6.333
|- align=center
|21
|1.400
|
|46
|3.066
|
|71
|4.733
|
|96
|6.400
|- align=center
|22
|1.466
|
|47
|3.133
|
|72
|4.800
|
|97
|6.466
|- align=center
|23
|1.533
|
|48
|3.200
|
|73
|4.866
|
|98
|6.533
|- align=center
|24
|1.600
|
|49
|3.266
|
|74
|4.933
|
|99
|6.600
|- align=center
|25
|1.666
|
|50
|3.333
|
|75
|5.000
|
|99
|6.600
|- align=center
|26
|1.733
|
|51
|3.400
|
|76
|5.066
|
|100
|6.666
|- align=center
|27
|1.800
|
|52
|3.466
|
|77
|5.133
|
| -
| -
|}
{{Top}}
==Measuring Accumulated Favor==
==Measuring Accumulated Favor==



Revision as of 08:07, 22 June 2013

THIS ARTICLE IS A WORK-IN-PROGRESS

Favor is the currency of the Order of Voln used to both advance to a higher rank or power its symbols. It is bestowed upon members by the Pantheon of Liabo Arkati and is gained by freeing (killing) undead or witnessing their release from their accursed plight.

Gaining Favor

When a member of the Order of Voln bears witness to the release of an undead creature, that member receives favor.

A Master (rank 26 member) of the Order of Voln can also use the globe to obtain favor if he or she does not currently have any. One must KNEEL (verb), TOUCH (verb), and KISS (verb) the globe to obtain this favor. This grants about half a revolution (approximately 500 units) of favor and consumes one deed.

Favor Messaging

You hear a sound like a weeping child as a white glow separates itself from the <UNDEAD'S> body as it rises, disappearing into the heavens.

Calculating Favor Gained

The amount of favor gained from releasing an undead is both character and creature level based.

Formula

round up((Character Level ÷ 15) × creature level) = Units of Favor

Note: This formula assumes a solo kill on a freshly genned undead. Less favor is gained when either observing the release or partially contributing to the kill.

Voln masters receive 30% and non-masters 20% favor when observing the release of an undead but not contributing any damage. It is not necessary to be grouped with the character/s who are actually doing the damage. It is also not necessary for the releaser to be a Voln member.

Example: A voln master, level 40, observes the release of a level 15 wraith. If the voln master had killed the creature solo, he/she would have gained (40 ÷ 15) × 15 = 40 favor. By just observing another character release the undead, he/she gains 40 × .30 = 12 favor. A level 40 non-master would have gained 40 × .20 = 8 favor.

Examples

1. Lvl 3 character, Lvl 3 undead
(3 ÷ 15) × 3 = 1 favor

2. Lvl 15 character, Lvl 10 undead
(15 ÷ 15) × 10 = 10 favor

3. Lvl 30 character, Lvl 30 undead
(30 ÷ 15) × 30 = 60 favor

4. Lvl 75 character, Lvl 80 undead
(75 ÷ 15) × 80 = 400 favor

5. Lvl 100 character, Lvl 100 undead
(100 ÷ 15) × 100 = 667 favor

Conversion Factor Table

The amount of favor gained from releasing an undead is both character and creature level based. This table lists the multipliers used to calculate these values. To calculate favor gained, first select the appropriate conversion factor corresponding to the character's level. Second, multiply this factor by the creature's level.

For example, a level 63 character has a conversion factor of 4.200. At this level, the character will gain 4.2 units of favor per creature level. When this character releases a level 50 undead, the favor gained is [ round up( 4.2 × 50 ) = 210 ].

Char
Level
Conversion
Factor
Char
Level
Conversion
Factor
Char
Level
Conversion
Factor
Char
Level
Conversion
Factor
3 0.150 28 1.866 53 3.533 78 5.200
4 0.266 29 1.933 54 3.600 79 5.266
5 0.333 30 2.000 55 3.666 80 5.333
6 0.400 31 2.066 56 3.733 81 5.400
7 0.466 32 2.133 57 3.800 82 5.466
8 0.533 33 2.200 58 3.866 83 5.533
9 0.600 34 2.266 59 3.933 84 5.600
10 0.666 35 2.333 60 4.000 85 5.666
11 0.733 36 2.400 61 4.066 86 5.733
12 0.800 37 2.466 62 4.133 87 5.800
13 0.866 38 2.533 63 4.200 88 5.866
14 0.933 39 2.600 64 4.266 89 5.933
15 1.000 40 2.666 65 4.333 90 6.000
16 1.066 41 2.733 66 4.400 91 6.066
17 1.133 42 2.800 67 4.466 92 6.133
18 1.200 43 2.866 68 4.533 93 6.200
19 1.266 44 2.933 69 4.600 94 6.266
20 1.333 45 3.000 70 4.666 95 6.333
21 1.400 46 3.066 71 4.733 96 6.400
22 1.466 47 3.133 72 4.800 97 6.466
23 1.533 48 3.200 73 4.866 98 6.533
24 1.600 49 3.266 74 4.933 99 6.600
25 1.666 50 3.333 75 5.000 99 6.600
26 1.733 51 3.400 76 5.066 100 6.666
27 1.800 52 3.466 77 5.133 - -
Return to the top of this page.

Measuring Accumulated Favor

Located in the Master's Hall of the Wehnimer's Landing Voln monastery is a globe. By touching this globe, a Voln Master will receive a reading, measured in revolutions, of his/her approximate available favor. Each count or revolution represents 1000 favor. A member, whose favor exceeds 1,000,000 units, will receive messaging indicating that the number of revolutions is too many to count. There is a stored favor cap, but according to a GM's response, this cap is an extraordinarily high number and probably hasn't been reached by any character.

Advancement Favor Cost

The following table includes the formula for calculating the minimum favor required to obtain each Voln step. The term level2 refers to the character's level and is read as level squared.

For example, level2 for a level 20 character is 20 × 20 = 400 and the favor necessary to advance from step 25 to step 26 is:

2500 + (202 × 45) ÷ 3)) = 8500 favor

Step Symbol Name Arkati Favor Cost
1
Symbol of Recognition Tonis
None
2
Symbol of Blessing Eonak 100 + (( level2 × 5 ) ÷ 3 )
3
Symbol of Thought Oleani 200 + (( level2 × 5 ) ÷ 3 )
4
Symbol of Diminishment Cholen 300 + (( level2 × 5 ) ÷ 3 )
5
Symbol of Courage Jastev 400 + (( level2 × 10 ) ÷ 3 )
6
Symbol of Protection Imaera 500 + (( level2 × 10 ) ÷ 3 )
7
Symbol of Submission Charl 600 + (( level2 × 10 ) ÷ 3 )
8
Kai's Strike Kai 700 + (( level2 × 15 ) ÷ 3 )
9
Symbol of Holiness Phoen 800 + (( level2 × 15 ) ÷ 3 )
10
Symbol of Recall Lorminstra 900 + (( level2 × 15 ) ÷ 3 )
11
Symbol of Sleep Ronan 1000 + (( level2 × 20 ) ÷ 3 )
12
Symbol of Transcendence Lumnis 1100 + (( level2 × 20 ) ÷ 3 )
13
Symbol of Mana Koar 1200 + (( level2 × 20 ) ÷ 3 )
14
Symbol of Sight Tonis 1300 + (( level2 × 25 ) ÷ 3 )
15
Symbol of Retribution Eonak 1400 + (( level2 × 25 ) ÷ 3 )
16
Symbol of Supremacy Oleani 1500 + (( level2 × 25 ) ÷ 3 )
17
Symbol of Restoration Cholen 1600 + (( level2 × 30 ) ÷ 3 )
18
Symbol of Need Jastev 1700 + (( level2 × 30 ) ÷ 3 )
19
Symbol of Renewal Imaera 1800 + (( level2 × 30 ) ÷ 3 )
20
Symbol of Disruption Charl 1900 + (( level2 × 35 ) ÷ 3 )
21
Kai's Smite Kai 2000 + (( level2 × 35 ) ÷ 3 )
22
Symbol of Turning Phoen 2100 + (( level2 × 35 ) ÷ 3 )
23
Symbol of Preservation Lorminstra 2200 + (( level2 × 40 ) ÷ 3 )
24
Symbol of Dreams Ronan 2300 + (( level2 × 40 ) ÷ 3 )
25
Symbol of Return Lumnis 2400 + (( level2 × 40 ) ÷ 3 )
26
Symbol of Seeking Koar 2500 + (( level2 × 45 ) ÷ 3 )
Return to the top of this page.

Special Acknowledgment

The inner workings of favor has been a many-year mystery to the player base. Special thanks goes to Tillmen of (Gemstone 4 Player's Corner) and http://www.lichproject.org/ who was able to piece together this puzzle.

See Also