Wraith: Difference between revisions

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{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}}
{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}}
{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}}
{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}}
{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}}
{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}}


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Revision as of 16:53, 26 May 2012

Wraith
Picture
Level 15
Family wraith family creatures
Body Type Biped
Undead Yes (non-corporeal)
Areas Found Icemule Environs
Smuggler's Tunnels
The Graveyard
BCS <Not Known>
HP <Not Known>
Armor [?]
Attack Attributes
Physical Attacks
Claw +137 AS
Closed fist +137 AS
Short sword +147 AS
Bolt Attacks
Major Cold (907) +127 AS
Major Shock (910) +127 AS
Warding Attacks
Repel (Fear) +99 CS
Defense Attributes
Melee +100 DS
Ranged <N/A> DS
Bolt +78 DS
Bard Base +45 TD
Ranger Base <N/A> TD
Sorcerer Base +45 TD
Wizard Base <N/A> TD
Cleric Base +45 TD
Empath Base <N/A> TD
Paladin Base +50 TD
Major Elemental +45 TD
Minor Elemental +45 TD
Major Spiritual <N/A> TD
Minor Spiritual <N/A> TD
Major Mental <N/A> TD
Minor Mental <N/A> TD
Treasure Attributes
Coins ?
Gems ?
Magic Items ?
Boxes ?
Skin a wraith talon
Other ?

A creature of darkness, the wraith shies away from the light, preferring to ambush and rend its prey in the safety of the deep shadows. Its crimson eyes glare hatefully at the world around it, while its tortured grimace displays sharp, gleaming fangs. Proficient with weaponry, a disarmed wraith is still a formidable foe, as its long, sharp talons indicate.[1]

Hunting strategies

Hunters should use classic 'stance dance' methods, dropping to offensive for casting/channeling and returning to guarded or defensive to await the next incoming attack before repeating until the wraith is dead. This compensates for the high casting ability and fair AS of the creature.

AS and CS will be different for each type of attack or spell that the wraith casts. Some recommended spells include Spirit Warding I (101), Spirit Warding II (107), Elemental Bias (508), Resist Elements (602), and so on.


Good offensive spells to use include Mana Disruption (702), Disintegrate (705), Minor Fire (906), Energy Maelstrom (710), and Sandstorm (914).

As these are undead, holy water and other bolt/flare attacks also work well.

Other information

Prayer of Holding (301) costs 5 mana when cast against a wraith. Considering it lowers their DS significantly and prevents them from casting, however, it is well worth it.

References

Near-level creatures - edit
Level 13 Level 14 Level 15 Level 16 Level 17
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