Fash'lo'nae: Difference between revisions
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==Behind The Scenes== |
==Behind The Scenes== |
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Fash'lo'nae contains the word-parts "lo'nae" which is [[Iruaric]] for "spirit of the past." His [[ICE age|I.C.E. Age]] name Kesh'ta'kai may have been a play on words, at least for the purposes of GemStone III, referring to the Luor'ka'tai ("Pillar of the Gods") which was from the origin of magic in [[Shadow World]]. An obscure point regarding Kesh'ta'kai is that his "natural" form was strikingly similar to an "other standard" extra-planar entity race of [[Rolemaster]] called the [[Xaastyl]] from an [[Uthex Kathiasas#Behind The Scenes|interdimensional realm]] who had the most vast library of arcane knowledge in known existence. This category of entities includes the bases for most of the creatures in [[The Broken Lands]], which is implicitly about forging such entities using vast trans-planar [[Crystyl|information]]. "Luor" and "tai" were the '''''only''''' words not included in our own Iruaric glossary. |
Fash'lo'nae contains the word-parts "lo'nae" which is [[Iruaric]] for "spirit of the past." His [[ICE age|I.C.E. Age]] name Kesh'ta'kai may have been a play on words, at least for the purposes of GemStone III, referring to the Luor'ka'tai ("Pillar of the Gods") which was from the origin of magic in [[Shadow World]]. An obscure point regarding Kesh'ta'kai is that his "natural" form was strikingly similar to an "other standard" extra-planar entity race of [[Rolemaster]] called the [[Xaastyl]] from an [[Uthex Kathiasas#Behind The Scenes|interdimensional realm]] who had the most vast library of arcane knowledge in known existence. This category of entities includes the bases for most of the creatures in [[The Broken Lands]], which is implicitly about forging such entities using vast trans-planar [[Crystyl|information]]. "Luor" and "tai" were the '''''only''''' words not included in our own Iruaric glossary. One plausible interpretation of The Broken Lands is that the [[Empress Kadaena]] acquired Xaastyl knowledge of ascension. Kesh'ta'kai would be older than the other gods, which is the modern theology. |
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{{Arkati}} |
{{Arkati}} |
Revision as of 04:21, 4 July 2016
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Fash'lo'nae is the master of magic and arcane knowledge for its own sake.
He regards the pursuit of esoteric knowledge as an end in itself, and the societal or other impacts of that pursuit are of no consequence. Even the gaining of knowledge for personal gain is not a goal, other than as it may make further inquiries, investigations, and experiments possible. Theft, dishonesty, and even murder are acceptable if they further the acquiring of knowledge, particularly arcane or mystical knowledge. While Fash'lo'nae is certainly frowned upon by many, most do not consider him strictly "evil." In fact, he is credited in several legends with spreading beneficial knowledge that others (such as the Drakes and the other Arkati) would have suppressed. It is generally agreed that Fash'lo'nae brought fire to the mortal races, suffering the wrath of the Great Drakes, although there is dispute as to his motive in doing so. Many call Fash'lo'nae "The Grandfather," and his followers contend that he is the eldest of the Arkati, even older than Koar himself.
Followers of Fash'lo'nae are a hazard to all about them, since they consider the risks of demon summoning as a paltry price to pay for the potential of increased knowledge.
Fash'lo'nae's preferred humanoid manifestation is that of an ancient man or woman of scholarly bent. In manner, he is cool and calculating. His symbol is yellow, slit-pupiled eye on a field of grey.
Shrines, Statuary, and Holy Places
Cleric Guilds
In a Prayer Room inside each Cleric Guild is a statue of Fash'lo'nae. The Prayer Rooms are considered holy shrines to multiple deities.
An elderly man sits on a severe, straight-backed chair. In his lap he holds a thick tome, his place marked by a long, bony finger. The man's face is a mask of cool, scholarly detachment. His slit-pupiled eyes are focused at some spot in the distance.
K>
>touch Fash
You reach out and touch the statue of Fash'lo'nae.
A chill runs down your spine, as if you had briefly caught Fash'lo'nae's dread attentions.
Wehnimer's Landing Cleric Guild
At the entrance of the Wehnimer's Landing Cleric Guild are a pair of painted wooden statues depicting Lumnis and Fash'lo'nae. In the center of the room stand two statues, one male and one female, backs turned but still looking over their shoulders, each watching the other. They stand upon a wooden base with words carved into the surface. This area is not a holy shrine.
Lumnis and Fash'lo'nae stand, back to back, watching each other warily. Each holds a book, open as if they were reading. While the Queen of Enlightenment holds a book on benevolent knowledge, the Grandfather holds a tome full of destructive learning.
In the Common language, it reads:
"Through knowledge, we bring ourselves closer to the Gods."
One of the Halls of Lessons in the Wehnimer's Landing Cleric Guild is dedicated to Fash'lo'nae. The statue is identical to that in the other Cleric Guilds. It is considered a holy shrine.
[Cleric Guild, Hall of Lessons]
The high walls of this room are completely covered with the carved renditions of many rows of bookspines, making the surroundings resemble the shelves of some vast library. Situated in one corner is a life-sized statue of a man sitting upon a high-backed chair, looking as if the thousands of stone books were but a paltry collection to him. A grey altar sits before the man, looking very out of place amidst the scholarly surroundings.
Obvious exits: northwest
>look altar
Crafted of imflass dulled to a mute shade of grey, the altar's surface is dotted with many subtle whorls. Upon its face is a hammered golden eye, an incised slit running the length of it. An open book lies upon the altar, its pages yellowed and cracked.
>read book
In the Common language, it reads:
"This will be but one of many your eyes shall gaze upon should you follow the Grandfather's path."
Located in the Antechamber of Lornon is a table inset with fist-sized seals depicting all of the Lornon arkati, including one for Fash'lo'nae. This area is not considered a holy shrine.
A yellow slit-pupiled eye on a field of gray is painted on the the golden seal of Fash'lo'nae.
See also
External Link
- The Gods of Elanthia - Fash’lo’nae, the Grandfather (official documentation)
Behind The Scenes
Fash'lo'nae contains the word-parts "lo'nae" which is Iruaric for "spirit of the past." His I.C.E. Age name Kesh'ta'kai may have been a play on words, at least for the purposes of GemStone III, referring to the Luor'ka'tai ("Pillar of the Gods") which was from the origin of magic in Shadow World. An obscure point regarding Kesh'ta'kai is that his "natural" form was strikingly similar to an "other standard" extra-planar entity race of Rolemaster called the Xaastyl from an interdimensional realm who had the most vast library of arcane knowledge in known existence. This category of entities includes the bases for most of the creatures in The Broken Lands, which is implicitly about forging such entities using vast trans-planar information. "Luor" and "tai" were the only words not included in our own Iruaric glossary. One plausible interpretation of The Broken Lands is that the Empress Kadaena acquired Xaastyl knowledge of ascension. Kesh'ta'kai would be older than the other gods, which is the modern theology.
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